ig  Player: readyplayer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-02-15.01:23:37.ttyrec Time: (1771118617) Sun Feb 15 01:23:37 2026  it This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  it WShall I pick a character's race, role, gender and alignment for you? [ynq]  ixnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial (1 of 6) i +Choosing Race Pick the race of your Barbarian   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg (1 of 10)! iĔ )+Use hybrid races? [yn] (n) # iOnChoosing Gender Pick the gender of your alien Barbarian  m - male f - female * - Random ! - Quit(end) $ i($ 5+Choosing Alignment Pick the alignment of your male alien Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) & izb+' iNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--' ix nĿ111111B11\11@f' i [Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1  It is written in the Book of Set:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Set seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Set. You are destined to recover the Amulet for your deity, or die in the' i y attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Set!--More--( in:Ŀ1@f( ip yHello readyplayer, welcome to SlashEMExtended! You are a chaotic male alien Barbarian.--More--) iYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--* iqo IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--* i? Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--+ ih + i:Attention, main weather broadcast coming in:+ i$The sky is cloudy.+ i[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha  21(21)  Pw 6(6)  AC6 Exp1 T1 The moon is waning tonight.+ i6 0Unknown command ' '.--More--, il Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) - idinTurn the number pad on? [yn] (n) - ijAn[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha  21(21)  Pw 6(6)  AC6 Exp1 T1 . i 0Unknown command ' '.--More--/ iInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) / i1*inTurn the number pad on? [yn] (n) 0 il n[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha  21(21)  Pw 6(6)  AC6 Exp1 T1 1 i^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2 ib[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha  21(21)  Pw 6(6)  AC6 Exp1 T1 2 ig #Unknown command '^I'.--More--3 i( Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 4 it`inTurn the number pad on? [yn] (n) 5 i$/ n[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha  21(21)  Pw 6(6)  AC6 Exp1 T1 6 i  Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Gems f - a cursed +0 loadstone(end) ` iJeĿ111B111@f[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha  21(21)  Pw 6(6)  AC6 Exp1 T1 a i!# a iquita iuuita i|ita i ta i` [Really quit? WARNING: this will erase your game permanently! [yes/no]? b i_ yb i9 eb iLsc i6[Readyplay the Plunderer  21(21)  Pw 6(6) c idĿ111111B11\11@fc i0[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) e il y Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Gems f - a cursed +0 loadstone(end) g iĿ111B111@fDo you want to see your attributes? [ynq] (n) h i.yFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: glib combat. You could not have this property extrinsically: resistance piercing. You could not have this property intrinsically: drain resistance. You could not have the double effect of this property: fear factor. Scroll identification only worked 100 times out of 143. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 9. Monsters only dropped their musable items with 84% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 94%. Wh iand drop chance was reduced to 95%. Potion drop chance was reduced to 97%. Tool drop chance was reduced to 92%. Food drop chance was reduced to 97%. Shop item generation was reduced to 86%. Musable item generation frequency had a negative bias of 35%. Concealing monsters were spawned underneath items 59% of the time only. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: enchantment spells. The following skill could not be trained at all: memorization. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: devices. --More--k iRThe following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: shield. The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 64212). The following skill became harder to train at higher skill levels: missile weapons. Sticky curses were more common by 17%. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'spikey' and your beard type is 'el carcinero'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 22. Monster spawn increase would have started at turn 70845. Monster spawn increase had reached its maximum at turn 465613. In this game, Eevee's evolution was vaporeon. Maximum amount of k i؜combined random monster spawn freqs was 3147. Your limit for ascension was at turn 1039498. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: turret (freq bonus 1). The monster color that was spawned more often: white (freq bonus 6). The monster species that was spawned more often: baby orange dragon (freq bonus 22). The monster species that was spawned more often: chestburster (freq bonus 6). The monster species that was spawned more often: outlander hussy (freq bonus 12). The monster species that was spawned more often: Aee (freq bonus 3). The monster species that was spawned more often: concrete ogre (freq bonus 18). The monster species that was spawned more often: shuck vortex (freq bonus 4). The monster species that was spawned more often: azure mushroom (freq bonus 6). The monster species that was spawnk i[ed more often: elogreater mummy (freq bonus 6). The monster species that was spawned more often: methodological cousinry (freq bonus 8). The monster species that was spawned more often: dialogued ionized (freq bonus 4). The monster species that was spawned more often: eleven-headed hydra (freq bonus 2). --More--k i$ The monster species that was spawned more often: ek chuah (freq bonus 3). The monster species that was spawned more often: ceiling colony (freq bonus 4). The monster species that was spawned more often: rattle troll (freq bonus 2). The monster species that was spawned more often: actor bracted algid psychomotor polyphonic prejudger (freq bonus 16). The monster species that was spawned more often: Olog-hai berserker (freq bonus 9). The monster species that was spawned more often: chess master (freq bonus 6). The monster species that was spawned more often: argus (freq bonus 9). The monster species that was spawned more often: talbot wight (freq bonus 12). The monster species that was spawned more often: blind turret (freq bonus 36). The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2). The monster trait that was more common: monsters that cannot be tamed (freq bonus 10). The monster species that wk i as never randomly spawned: gulppire. The monster species that was never randomly spawned: deworm psychokinesia manuevered wotting speedboating gullet. The monster species that was never randomly spawned: fantastic gelatinous cube. The monster species that was never randomly spawned: illithid. The monster species that was never randomly spawned: joltier pacifically. The monster species that was never randomly spawned: Black Mariah. The monster species that was never randomly spawned: wrote pentagon gen provably billycan geodetic. The monster species that was never randomly spawned: nasty Olog-hai. The monster species that was never randomly spawned: slug impersonator. The monster species that was never randomly spawned: hill lemming. The RNG hath decreed that this item was never generated: metabolic stone (Gems). The RNG hath decreed that this item was never generated: cak i mouflaged clothes (Armor). The RNG hath decreed that this item was never generated: implant of cruelty (Implants). The RNG hath decreed that this item was generated more often: boots of inversion (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: gauntlets of armoring (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: Juen peep-toes (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: katyusha (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: elven lance (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: orcish cloak (Armor, freq bonus 30). The RNG hath decreed that this item was generated more often: particle cannon (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: magic marker (Tools, freq bonus 11). --More--l i|The RNG hath decreed that this item was generated more often: teleportation (Rings, freq bonus 19). The RNG hath decreed that this item was generated more often: spell memory stone (Gems, freq bonus 18). The RNG hath decreed that this item was generated more often: Sonja sneakers (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: ice (Potions, freq bonus 15). The RNG hath decreed that this item was generated more often: scimitar (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: rot thirteen stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: kitchen apron (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: timely backup (Rings, freq bonus 14). The RNG hath decreed that this item was generated more often: Solvejg mocassins (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: l iimplant of remedy (Implants, freq bonus 9). The RNG hath decreed that this item was generated more often: disarming (Rings, freq bonus 5). The RNG hath decreed that this item was generated more often: spined ball (Weapons, freq bonus 9). The RNG hath decreed that this item was always generated cursed: red string (Armor). The RNG hath decreed that this item was always generated cursed: tiger cloak (Armor). The RNG hath decreed that this trap was always invisible: superthing from level 55. The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1). Trap randomization happened for 1 in 283 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 26% of the time. Next attribute increase check would have come at turn 1054. Strength training was 0. Dexterity training was 0. Wisdom training was -1.  irHConstitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having glib combat (0). You had 1500 points of nutrition remaining. You were unlucky (-2). --More--o imYou had spell retention for remembering 15 spells. You could not have safely prayed (101). You survived. --More--w iLĿ111111B11\11@f[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) x i^W y Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (bx iW lack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword) (1 of 10)y i*1  * katana (samurai sword)  * zanbato (curved white sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star)  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (y i1 hilted polearm)  * svaerdstav (swedish polearm)  * stangoekse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm) (2 of 10)y i0 * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-eay i1st arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt) (3 of 10)z i9 * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clotz i:hes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit) (4 of 10)z i!c * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (woodrobe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sunlight maggot (parasitic insectoid)  * standard helmet (gas mask)  * sedge hat (antisuck helmet)  * skullcap (metal disk)  * flack helmet (anti-government helmet)  * crystal helm (wide metal helm)  * mining helm (steel helmet)  * field helm (visored helmet)  * helm of safeguard (resounding helmet)  *z ic war hat (hydra helmet)  * plasteel gloves (white gloves)  * regular gloves (re-greasing gloves)  * gauntlets of safeguard (concrete gloves)  * gauntlets of plugsuit (fatal gloves)  * commander gloves (paper gloves) (5 of 10)z iA  * field gloves (foam gloves)  * gauntlets of defusing (nondescript gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield)  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * orcish boots (crude shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  z ivB o* leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (wild leather shoes)  * field boots (cross-country boots) (6 of 10)z i7  * boots of safeguard (not-slowing-down boots)  * Femmy stiletto boots (enarmoring boots)  * Madeleine plateau boots (ankle strap sandals)  * Marlena hiking boots (biker boots)  * Anastasia dancing shoes (bronze shoes)  * Jessica lady shoes (thick boots)  * Solvejg mocassins (ugly boots)  * Wendy leather pumps (rumble boots)  * Katharina platform boots (iceblock heels)  * Sabrina platform boots (bridal shoes)  * Elena combat boots (torn boots)  * Thai combat boots (riding boots)  * Elif sneakers (rain boots)  * Nadja buckled lady shoes (fungal sandals)  * Sandra combat boots (super comfy heels)  * Natalje block heel sandals (rainbow boots)  * Jeanetta girl boots (combat boots)  * Yvonne girl sneakers (retractable block heels)  * Maurah hugging boots (ng shoes)  * Meltem combat boots (sister shoes)  * Sarah hugging boots (orgasm pumps)  * Claudia wooden sandals (fz i8 eelgood heels)  * Ludgera hiking boots (thigh boots)  * Kati girl boots (garden slippers)  * Nelly lady pumps (opankes)  * Eveline wedge sandals (cheap shoes)  * Karin lady sandals (jade boots)  * Juen peep-toes (corona boots)  * Kristina platform sneakers (leather fleece boots)  * Lou sneakers (steel boots)  * Almut sneakers (hot boots)  * Julietta peep-toes (paragraph sandals) (7 of 10){ i * Arabella hugging boots (regular sneakers)  * Kristin combat boots (tennis shoes)  * Anna hugging boots (spider boots)  * Ruea combat boots (weapon light boots)  * Tanja sneakers (castlevania boots)  * Sonja sneakers (house slippers)  * Rhea lady pumps (foreign body shoes)  * Lara combat boots (platform fleecies)  * Dora combat boots (stroking boots)  * Marike sneakers (chrome boots)  * Jette combat boots (living boots)  * Ina hugging boots (throwaway sandals)  * Sing platform boots (clink boots)  * Victoria combat boots (named boots)  * Melissa wedge boots (conundrum boots)  * Anita lady pumps (wooden clogs)  * Henrietta combat boots (beautiful heels)  * Annemarie platform sandals (boy boots)  * Jil velcro shoes (imaginary heels)  * Jana sneakers (otting boots)  * Katrin combat boots (sweaty shoes)  * Gudrun wedge sandals (rustprone boots)  * Ella wedge{ iK sandals (heavy boots)  * Manuela combat boots (tall boots)  * Jennifer combat boots (iron boots)  * Patricia steel-capped sandals (climbing boots)  * Antje sneakers (mud boots)  * Antje combat boots (stupid stilettos)  * Kerstin combat boots (thick-soled boots)  * Kerstin wooden sandals (homo shoes)  * Kerstin sneakers (reflective slippers)  * Laura winter boots (plof heels) (8 of 10){ i> * Larissa platform boots (sharp-edged sandals)  * Nora combat boots (unsexy boots)  * Natalia wedge sandals (distancing boots)  * Susanne combat boots (stone-carved heels)  * Lisa combat boots (unisex sneakers)  * Bridghitte ski heels (explosive boots)  * Julia combat boots (elite sneakers)  * Nicole combat boots (espadrilles)  * Rita stilettos (velvet pumps)  * Janina lady pumps (children's section shoes)  * Rosa girl shoes (orange boots)  * Ksenia platform sandals (bone trotteurs)  * Lydia lady pumps (tightly fitting boots)  * Conny combat boots (exceptional sneakers)  * Katia combat boots (highland boots)  * Mariya combat boots (fluffy sandals)  * Elise hippie heels (fetish heels)  * Ronja combat boots (battle boots)  * Ariane combat boots (flipflops)  * Johanna combat boots (bayonet heels)  * Inge combat boots (boring shoes)  * Ruth sneakers (clunky heels) { i[23;1H * Magdalena combat boots (copper delicately filigreed stilettos)  * Marleen combat boots (titanic shoes)  * Klara platform sandals (soccer shoes)  * Friederike dancing shoes (bladed disks)  * Naomi stilettos (platinum delicately filigreed stilettos)  * Ute platform sandals (firm boots)  * Jasieen wedge sandals (machinery boots)  * Yasaman leather boots (turbo boots)  * May-Britt sandals (missys)  * Nadine stiletto sandals (chitin boots) (9 of 10){ i  * Luisa hugging boots (doctor claw boots)  * Irina wedge sandals (side zip boots)  * Liselotte hugging boots (sling pumps)  * Greta hugging boots (extraterrestrial boots)  * Jane hugging boots (demonologist boots)  * Sue Lyn winter boots (princess pumps)  * Charlotte hugging boots (devil's lettuce shoes)  * Hannah cuddle boots (unisex pumps)  * Little Marie hugging boots (profiled boots)  * Verena stiletto sandals (noble sandals)  Scrolls  scroll of return (HELPING SUM STARE CAVITY TOFU)  scroll of healing (RAN NEVERTHELESS SO WELL)  scroll of mana (TEKMAKMAYACON)  scroll of phase door (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL)  scroll of standard id (EROGENOUS KATIA NOISES)  scroll of cure (SWAGLAB)  scroll of heal other (POWINIENES BYL ZROBIC DYNAMO HACK)  * scroll of extra healing (WAS DREOLEOLE)  * scroll of greater mana restoration (DO Y{ i OU WANT TO FEEL UP MY EROTIC GREEN PANTS)  Gems  loadstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (10 of 10){ iCnĿ111111B11\11@f{ i/[Readyplay the Plunderer ] St16 Dx11 Co13 In5 Wi5 Ch3 BarAliMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) } ir y Vanquished creatures:  0 kittens (1 created) 0 young rothes (1 created) 0 eightleggers (1 created) 0 angsty bats (1 created) 0 newborn rub monsters (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--~ iDo you want to see your conduct? [ynq] (n)  i yVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You escaped past messages 2 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More-- iuGoodbye readyplayer the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More-- i  i47 Since you quit, the score list will not be checked.