aiF Player: readyplayer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-02-13.21:57:53.ttyrec Time: (1771019873) Fri Feb 13 21:57:53 2026 aih[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ai\WShall I pick a character's race, role, gender and alignment for you? [ynq] cipxnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial (1 of 6)cii+Choosing Race Pick the race of your Acid Mage   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg (1 of 10)di( C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil  c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon (2 of 10)di i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek  F - fiend  G - fixer  H - frendian  I - fro  J - gastly  K - gavil  L - gelatinous cube  M - gerteut  N - giant (3 of 10)di  O - glorkum  P - gnome  Q - goauld  R - golden saint  S - golem  T - green slime  U - gremlin  V - greuro  W - grid bug  X - grouper  Y - hallucinator  Z - hand  a - hardmoder  b - haxor  c - HC alien  d - hemi-doppelganger  e - hemophage  f - herald  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hound  l - hidden elf  m - human  n - hunkajunk  o - hybridragon  p - hypothermic  q - illithid  r - immunizer  s - imp  t - imperial (4 of 10)fi5)+Use hybrid races? [yn] (n) gi- nChoosing Gender Pick the gender of your human Acid Mage  m - male f - female * - Random ! - Quit(end) hi75+Choosing Alignment Pick the alignment of your male human Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ii#'b+iiiNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ji$0Ŀ!d@$+ji%[Readyplay the Oozer ] St10 Dx13 Co13 In12 Wi8 Ch5 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC5 Exp1 T1  It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulji%et for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit!--More--ji ji wHello readyplayer, welcome to SlashEMExtended! You are a lawful male human Acid Mage.--More--ki ki[Readyplay the Oozer ] St10 Dx13 Co13 In12 Wi8 Ch5 AciHumMalLaw  17(17)  Pw 18(18)  AC5 Exp1 T1 ki # liquitliuitlixitlitlidYReally quit? WARNING: this will erase your game permanently! [yes/no]? miEymiemi\fsmi][Readyplay the Oozer  17(17)  Pw 18(18) mi8&Ŀ!d@$+miK/[Readyplay the Oozer ] St10 Dx13 Co13 In12 Wi8 Ch5 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC5 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) nif y Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed fireproof +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:3) {0} i - a blessed finalized spellbook of acid stream (0:2) {0} Potions d - an uncursed potion of confusion {0} Rings g - an uncursed ring of polymorph {0} Wands f - an uncursed wni )and of acid (4:2) {0}(end) oi* 2 [Readyplay the Oozer ] St10 Dx13 Co13 In12 Wi8 Ch5 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC5 Exp1 T1 Do you want to see your attributes? [ynq] (n) piuyFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: searching. You could not have the double effect of this property: peacevision. Potion identification only worked 3 times out of 7. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 7. Monsters only dropped their musable items with 99% chance. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 81%. Implant drop chance was reduced to 97%. Potion drop chance was reduced to 79%. Weapon drop chance was reduced to 89%. Armor drop chance was reduced to 93%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 97%. Shop item generation was reduced to 94%. Musable pi$vitem generation frequency had a negative bias of 95%. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: bare-handed combat. The following skill was trained at half the usual rate: firearms. The following skill was trained at one fifth the usual rate: club. The following skill was limited to basic proficiency: type 4: wedge heels. The following skill became harder to train at higher skill levels: short sword. Items were more likely to be generated cursed by 27%. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. --More--iNumber of fake artifacts generated was 0. Your hairstyle was 'unrest' and your beard type is 'backwater'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 12. Monster spawn increase would have started at turn 44062. Monster spawn increase had reached its maximum at turn 536470. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2845. Your limit for ascension was at turn 2206584. The monster class that cannot be genocided was ant or other insect. The monster species that was spawned more often: mana bonito (freq bonus 8). The monster species that was spawned more often: mind warp patch (freq bonus 6). The monster species that was spawned more often: mended enlargement (freq bonus 4). The monster species that was spawned more often: Fraz-Urbluiu (freq bonus 12). The monster species that was spawned more often: rotten food ration (freq bonus 8). The monster species that was spawned more often: recruiting uproar (freq bonus 12). The monster species that was spawned more often: burly leaseholder (freq bonus 6). The monster species that was spawned more often: implant trove (freq bonus 12). The monster species that was spawned more often: italian lady (freq bonus 16). The monster species that was spawned more often: plague poppy (freq bonus 8). The monster species that was spawned more often: punny opposite (freq bonus 20). The monster species that was spawned more often: sprinkling thirtieth (freq bonus 2). The monster species that was spawned more often: sheeney peerage gargantuan (freq bonus 2). The monster species that was spawned more often: centaur load (freq bonus 10). The monster species that was spawned miore often: orc fleyor (freq bonus 3). The monster species that was spawned more often: Irradiated Angel (freq bonus 28). The monster species that was spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 36). The monster species that was spawned more often: venom colony (freq bonus 2). The monster species that was spawned more often: brahmar bandito (freq bonus 6). --More--i& The monster species that was spawned more often: greener spider (freq bonus 6). The monster trait that was more common: monsters that have weapon attacks (freq bonus 2). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1). The monster trait that was more common: monsters with shock resistance (freq bonus 8). The monster species that was never randomly spawned: retard child. The monster species that was never randomly spawned: cloacal dumfounding. The monster species that was never randomly spawned: undefined creature. The monster species that was never randomly spawned: petty hobbit brigand thief. The monster species that was never randomly spawned: rainbow wort. The monster species that was never randomly spawned: scarlet warp fungus. The monster species that was never randomly iw spawned: psyblast stalk. The monster species that was never randomly spawned: law satyr. The monster species that was never randomly spawned: really dangerous force fungus. The monster species that was never randomly spawned: marilith girlfriend. The monster class that was always generated with extra speed: piercer. The RNG hath decreed that this item was never generated: turn undead (Spellbooks). The RNG hath decreed that this item was never generated: lucern hammer (Weapons). The RNG hath decreed that this item was generated more often: casino chip (Tools, freq bonus 15). The RNG hath decreed that this item was generated more often: create altar (Scrolls, freq bonus 12). The RNG hath decreed that this item was generated more often: confusion (Wands, freq bonus 18). The RNG hath decreed that this item was generated more often: Rita stilettos (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: pasta (i~ Comestibles, freq bonus 17). The RNG hath decreed that this item was generated more often: crystal sword (Weapons, freq bonus 31). The RNG hath decreed that this item was generated more often: evil leather armor (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of sickness resistance (Amulets, freq bonus 29). The RNG hath decreed that this item was generated more often: lower arm sword (Tools, freq bonus 20). The RNG hath decreed that this item was generated more often: long whip (Weapons, freq bonus 15). The RNG hath decreed that this item was generated more often: item genocide (Scrolls, freq bonus 20). The RNG hath decreed that this item was generated more often: operation cloak (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: antimagic stone (Gems, freq bonus 8). The RNG hath decreed that this item wasi ^ generated more often: cloak of magical breathing (Armor, freq bonus 2). --More--i The RNG hath decreed that this item was generated more often: dwarvish iron helm (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: silver nunchiaku (Chains, freq bonus 9). The RNG hath decreed that this item was generated more often: cyan spell cloak (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: jumping (Rings, freq bonus 4). The RNG hath decreed that this item was generated more often: forbidden knowledge (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: paranoia stone (Gems, freq bonus 7). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65). The RNG hath decreed that this item was always generated cursed: lucky mushroom (Armor). The RNG hath decreed that this item was always generated cursed: implant of anima (Implants). The RNG hath decreed that this item was always generated cursed: mysteryi  pick (Tools). The RNG hath decreed that this item was always generated cursed: laser chain (Chains). The RNG hath decreed that this item was always generated cursed: unwanted helmet (Armor). The RNG hath decreed that this item was always generated cursed: paving (Scrolls). The RNG hath decreed that this item was always generated cursed: amulet of insomnia (Amulets). The RNG hath decreed that this item was always generated cursed: kunzite (Gems). The RNG hath decreed that this item was always generated cursed: gain level (Wands). The RNG hath decreed that this item was always generated cursed: dimensional shard (Weapons). The RNG hath decreed that this trap was always invisible: psi trap. The RNG hath decreed that this trap was generated more often: sand trap (freq bonus 15). Trap randomization happened for 1 in 397 traps. Traps were spawned invisible 1 times in 93. l ;1HTraps were extra hard to find 34% of the time. Next attribute increase check would have come at turn 311. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were acid resistant. You had not decided on your sexuality yet. --More--i You had 1500 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (524). You survived. --More--i70Ŀ!d@$+iO#[Readyplay the Oozer ] St10 Dx13 Co13 In12 Wi8 Ch5 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC5 Exp1 T1 Do you want to see your discoveries? [ynq] (n) iJqilK$ irL7 Since you quit, the score list will not be checked. iL