iS  Player: readyplayer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-02-13.21:56:31.ttyrec Time: (1771019791) Fri Feb 13 21:56:31 2026 i This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. i WShall I pick a character's race, role, gender and alignment for you? [ynq] i xnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial (1 of 6)iI +Choosing Race Pick the race of your Acid Mage   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg (1 of 10)i  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil  c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon (2 of 10)iS~ i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek  F - fiend  G - fixer  H - frendian  I - fro  J - gastly  K - gavil  L - gelatinous cube  M - gerteut  N - giant (3 of 10)i6> O - glorkum  P - gnome  Q - goauld  R - golden saint  S - golem  T - green slime  U - gremlin  V - greuro  W - grid bug  X - grouper  Y - hallucinator  Z - hand  a - hardmoder  b - haxor  c - HC alien  d - hemi-doppelganger  e - hemophage  f - herald  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hound  l - hidden elf  m - human  n - hunkajunk  o - hybridragon  p - hypothermic  q - illithid  r - immunizer  s - imp  t - imperial (4 of 10)iIf)+Use hybrid races? [yn] (n) idF nChoosing Gender Pick the gender of your human Acid Mage  m - male f - female * - Random ! - Quit(end) i5+Choosing Alignment Pick the alignment of your male human Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ilb+iNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--iq Ŀ$@dir [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T1  It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amuletir for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit!--More--iAi{Hello readyplayer, welcome to SlashEMExtended! You are a lawful male human Acid Mage.--More--i>FYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i#3 i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T1 i߈ 6Do you want to turn on the number pad? [yn] (n) in5 JnDo you want to turn this annoying message off? [yn] (n) i  yiIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. --More--i9   Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  io d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5) iN  a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [false]  d - eatingboulders [true]  e - eatingconfirm [false]  f - eatingdoors [true]  g - eatingwalls [true]  h - eight_bit_tty [false]  i - epyxmode [true]  j - extmenu [false]  k - gmmessage [true]  l - graffitihilite [true]  m - help [true]  n - hilite_pet [true]  o - hitpointbar [true]  p - IBMgraphics [true]  q - ignintr [false]  r - inertiaconfirm [false]  s - invweight [true]  t - knapsacklimit [false]  u - lit_corridor [true]  v - lootabc [false]  w - mail [true]  x - materialglyph [false]  y - memorizationknown [false]  z - statuscolors [true]  A - menucolors [false]  B - menu_on_esc [true]  C - menu_glyphs [false]  D - missing_safety [true]  E - mon_ i6N Jpolycontrol [false]  F - moreforced [true] (2 of 5)!i=z+!iJ )0[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T1 (0lqqqk(B(0x~(B$(0~~(B(0~(B@d(0~x(B(0x~~~x(B(0x~~~x(B(0x~~~~(B(0x~~~x(B(0x~~~x(B(0mqqqj(B#i-@<#iYou see here a gold piece {0}.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T2 $iFi [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T2 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T3 d@(0~(B$i= 7[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T3 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T4 ,(0~(B@,,%i'f#(0~(B@##%ik5[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T4 The acid hound pup picks up a gold piece {0}.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T5 (0~(Bd%i u[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T5 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T6 #,#@(0~(Bd,,&i:,,##@#,,(0~(B,&iH:[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T7 &iz[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T12 #,##@+#,###,,#,,,,'i7The door resists![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T12 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T13 'ic 'iNhThe door resists![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T13 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T14 'iG{ 'i {The door opens.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T14 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T15 (0qq(B(0~(B#(0~(B%(0~(B#(0x(B(0a~~(B|(0~~(B[$(0x(B(0qqqqq(B(0qj(B'ip[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T15 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T16 (0qqq(B(0~(B+(0~(B(0x~(B,@d(0m(B(i5 f[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T16 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T17 (0l(B+,,(0a(B@,)iq[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T17 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T18 @d(0~(B)i1@(0~(B)i [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T18 The acid hound pup drops 1 gold piece.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T19 )ijl R[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T19 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T20 (0~(B@$d(0a(B)i2[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T20 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T21 (0qqk(B(0~(B$(0x(B(0~(B(0~~(B(0~(Bd@*iB"(0~(B@*iH6You see here a splint mail {160}.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T21 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T22 d(0~(B*i3[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T22 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T23 (0~(B@[+i# Kd(0~(B@+i) 4You see here a splint mail {160}.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T23 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T24 d(0~(B+iV[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T24 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T25 (0~(Bd[@#,,,i0[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T25 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T26 +(0a(B@###,iThere is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T26 -in -iPpThere is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T26 .i6##,,,@##,#.i}[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T28 .i,,,######,,,,,@,########.i޳[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T35 .id[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T38 ##,,,@,+#/ie [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T39 (0qk(B(0~x(B(0~(B)(0a(B(0~~x(B(0~~(B(0~(B,,@%#0i [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T39 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T40 (0lqqqqqqqqq(B(0x~~~~~~~~~(B(0~~~~~~~(B(0~~~~~(B(0~(B>(0~(B(0q(B@(0q(B,,,(0~(B(0~~(B(0~~(B(0~~(B(0~~~(B(0qqqq(B0ih [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T40 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T41 (0x~(B(0x~~~(B(0x~~~~~(B@+(0mqqqqqq(B(0~(B(0qj(B,,1iY] [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T41 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T42 @(0~(B1i6 ;[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T42 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T43 @(0~(Bd(0~(B2ie(0lq(Bd(0qk(B(0x~~(B@(0x(B(0x(B?(0~~x(B(0x~~~(B+(0x~~~x(B(0mqqqj(B2i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:2 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T43 2i2i!You're pushed back!--More--3i n[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:2 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T44 (0lq~qk(B(0x~~(Bd(0x(B(0x(B?(0~~x(B(0x~~(B@+(0x~~~x(B(0mqqqj(B5i[h@(0~(BThere's some graffiti on the floor here.5i)^#Use "r." to read it.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T44 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T45 <d6ir 6@(0~(B6iu 6You see here a scroll labeled GARVEN DEH {0}.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T45 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T46 d(0~(B7i(<[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T46 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T47 @?(0~(Bd7i4[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T47 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T48 (0~(B@(0~(Bd8iM!(0~(B8i^0[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T48 A board beneath the acid hound pup squeaks loudly.[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T49 d9i9_9ij(0lqqqqqqqk(B+(0~(B+(0~~(B#(0~(B$(0x(B(0lqqqqqqqqqqk(B#,(0x~~(B%(0~(B#(0~~x(B(0x~~~~~~~~~~x(B#,$(0~~(B|(0~~(B[$(0x(B(0x~~~~~~~~~(B)(0a(B#,(0mqqqqqaqj(B#(0x~~~~~~~~~~x(B#,,##,,,9i,,(0x~~~~~~(B@(0~~~(B+,,#####,(0mqqqqqqq~qqj(B#,##,,,,,,,,,%,#,#########+##(0~(B(0lqqqk(B,#(0~~(B(0x~~~~(B,#(0~~~(B(0~(B<(0~~x(B,#(0~~(B(0x~~~x(B(0~~~(B(0x~~~x(B(0qqqq(B(0x~~~~(B(0x9iQs~~~x(B(0x~~~x(B(0mqqqj(B9i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T49 9i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T49 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T50 :i&There is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T50 :ilz-[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T50 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T51 >@,,:i [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T51 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T52 (0~(B,@##(0~(B(0~~(B(0~~~(B(0qqqq(B;iThere is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T52 ;iZ[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T52 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T53 ,(0q(B@(0q(B(0~~(B(0~(B(0~~~(B(0~~(B(0~~~~~(B(0~~~~(B(0~~~~~~(B(0~~~~~(B(0qqqqqq(B(0qqqqq(B;i9}[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T53 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T54 ,(0lqqqqqqqqqqq(B(0q(B(0~(B(0qqqqqqqqqqk(B(0x~~~~~(B?(0~~~~~~(B@(0~~~~~~~~~x(B(0x~~~~~~~~~~(B(0~~~~~~~x(B(0x~~~~~~~~(B(0~~~~~x(B(0x~~~~~~(B(0~~~x(Bd}A;21H(0mqqqqq(B(0qqj(B;i" [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T54 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T55 (0~(B@;i [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T55 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T56 (0~(B@i4@(0~~~~(B>i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T70 >i(7@(0~~~~~~~(B>iF[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T77 >ij[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T81 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T84 @(0~~~~~~~(B[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T84 >iHL7@(0~~~~~~~(B>iiL[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T91 >i%>iN&There is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T92 >i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T94 ?i0(0~~~~~~~(B@?i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T98 ?i/(0~~~~~~(B@?iHNYou hear gently lapping water.(0~(B@?id[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T105 ?i0(0~~~~~~~(B@?iV[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T112 ?ic-(0~~~~(B@?iźThere is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T117 ?i 9@(0~~~(B?i [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T119 ?i0  [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T123 @(0~~~~~~~(B?ip [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T126 ?iq [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T131 @(0~~~~~~~(B?i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T133 @i[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T134 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T135 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T136 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T137 @(0~~~~~~~(B[Readyplay the Oozer@i ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T140 @iw+@(0~(B@iwThere is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T142 @iՠ[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T145 (0~~~~~(B@@iHYou hear soft splashing.(0~(B@@iܡ[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T147 @i 0(0~~~~~~~(B@@i [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T154 @iJt 0(0~~~~~~~(B@@itt [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T161 @ic [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T163 (0~~~~~(B@@id There is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T167 Ai03@(0~~(BAir1[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T168 Bi7@(0~~~~~~~(BBi[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T175 Bi7@(0~~~~~~~(BBin[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T182 Bi7@(0~~~~~~~(BBi[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T189 BiW-@(0~~(BBiThere is a wall in the way![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T192 BiR)[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T192 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T193 (0~(B@Ci4[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T193 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T194 (0~(B@Ci\[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T194 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T195 (0~(B@Ci![Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T195 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T196 (0~(B@CiK [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T196 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T197 (0~(B@Ci% [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T197 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T198 (0~(B@Ci [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T198 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T199 (0~(B@Diڃ[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T199 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T200 (0~(B@Di[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T200 [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw  17(17)  Pw 19(19)  AC7 Exp1 T201 (0~(B@Ei9# EiquitEi uitEi itEi tEi[Really quit? WARNING: this will erase your game permanently! [yes/no]? Fi. yFi eGiMsGi-[Readyplay the Oozer  17(17)  Pw 19(19) Giө(0lqqqqqqqk(B+(0~(B+(0~~(B#(0~(B$(0x(B(0lqqqqqqqqqqk(B#,(0x~~(B%(0~(B#(0~~x(B(0x~~~~~~~~~~x(B#,$(0~~(B|(0~~(B[$(0x(B(0x~~~~~~~~~(B)(0a(B#,(0mqqqqqaqj(B#(0x~~~~~~~~~~x(B#,,##,,,,i38;5;5m(0x~~~~~~(B>(0~~~(B+,,#####,(0mqqqqqqq~qqj(B#,##,,,,,,,,,%,##,#(0lqqqqqqqqqqq(B+(0qq~qqqqqqqqqqqk(B(0lqqqk(B,#(0x~~~~~(B?(0~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0~(B<(0~~x(B,#(0x~~~~~~~~~(B@(0~~~~~~~~~~~~~~~~x(B(0x~~~x(BiZ{;5;8m(0x~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0x~~~~(B(0x~~~x(B(0x~~~x(B(0mqqqj(BGin/[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T201 Do you want your possessions identified? DYWYPI? [ynq] (n) Hi| y Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of group summoning {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id named Sky Explosion {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (0:1) {0} Potions d - an uncursed finalized potion of clairvoyance {0} Rings g - an uncursed ring of free action {Hi `0} Wands f - an uncursed wand of acid (0:8) {0}(end) IioN B [Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T201 Do you want to see your attributes? [ynq] (n) Ji yFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 11. You carried 0 sins. You could not have this property extrinsically: invisibility. You could not have the double effect of this property: free action. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 10. Monsters only dropped their musable items with 86% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 96%. Amulet drop chance was reduced to 96%. Armor drop chance was reduced to 95%. Food drop chance was reduced to 95%. Shop item generation was reduced to 75%. Monster death drops spawned with only 92% chance. MasteringJi̋ D the following skill taught you the hidden power: javelin. The following skill could not be trained at all: lightsaber. The following skill was trained at half the usual rate: mace. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 27). The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 33517). The following skill became harder to train at higher skill levels: lightsaber. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'women's hero'. --More--Oi Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5200 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 131568. Monster spawn increase had reached its maximum at turn 632774. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3522. Your limit for ascension was at turn 636300. The monster class that cannot be genocided was trapper or lurker above. Today, the monster class that always gets generated invisible was giant humanoid. The monster class that was spawned more often: orc (freq bonus 4). The monster species that was spawned more often: Danielle's combat boot (freq bonus 20). The monster species that was spawned more often: super ganxta (freq bonus 9). The monster species that was spawned more often: sutured lacy (freq bonus 6). The monOie ster species that was spawned more often: mothery embellishing dissimulate credulously (freq bonus 12). The monster species that was spawned more often: morphologist antipacifist (freq bonus 12). The monster species that was spawned more often: challenging bounder (freq bonus 30). The monster species that was spawned more often: abridged prom crumped conjurer (freq bonus 24). The monster species that was spawned more often: kobold saber (freq bonus 20). The monster species that was spawned more often: crewelwork deigning troweling (freq bonus 18). The monster species that was spawned more often: clawcamo rust monster (freq bonus 10). The monster species that was spawned more often: freemason councillor (freq bonus 6). The monster species that was spawned more often: pleasure bioflavonoid (freq bonus 48). The monster species that was spawned more often: batman plant (freq bonus 36). i 26;1HThe monster species that was spawned more often: killer bug (freq bonus 6). The monster species that was spawned more often: jish (freq bonus 6). The monster species that was spawned more often: fruiterer mistranslated (freq bonus 14). The monster species that was spawned more often: white magicorn (freq bonus 18). The monster species that was spawned more often: bettor reformat joist nonfreezing mitering docketing (freq bonus 32). The monster species that was spawned more often: gray twen (freq bonus 72). The monster species that was spawned more often: yclept imprecate murder grenada complainant (freq bonus 48). --More--PiE The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 12). The monster trait that was more common: monsters of small size (freq bonus 1). The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 5). The monster trait that was more common: monsters that have beam attacks (freq bonus 4). The monster species that was never randomly spawned: holy shit. The monster species that was never randomly spawned: bronzief. The monster species that was never randomly spawned: bramble patch. The monster species that was never randomly spawned: Birsen. The monster species that was never randomly spawned: disenchanter growth. The monster species that was never randomly spawned: hard gay. The monster species that was never randomly spawned: Tevildo, Prince of Cats. The monstPiTF er species that was never randomly spawned: prise lute. The monster species that was never randomly spawned: dork unicorn. The monster species that was never randomly spawned: dislodged jointly. The monster class that was always generated with extra speed: xan or other mythical/fantastic insect. The RNG hath decreed that this item was never generated: divine dart (Weapons). The RNG hath decreed that this item was never generated: boots of acid resistance (Armor). The RNG hath decreed that this item was never generated: Gudrun's jewel (Gems). The RNG hath decreed that this item was never generated: Kristin combat boots (Armor). The RNG hath decreed that this item was never generated: chaos terrain (Spellbooks). The RNG hath decreed that this item was never generated: grinder (Weapons). The RNG hath decreed that this item was never generated: Ruea's jewel (Gems). The RNG hPi0G ath decreed that this item was never generated: tornister cloak (Armor). The RNG hath decreed that this item was never generated: monster detection (Potions). The RNG hath decreed that this item was generated more often: implant of justice (Implants, freq bonus 157). The RNG hath decreed that this item was generated more often: egoism (Scrolls, freq bonus 26). The RNG hath decreed that this item was generated more often: helm of counter rotation (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: Anita lady pumps (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: command undead (Spellbooks, freq bonus 15). The RNG hath decreed that this item was generated more often: elemental minion (Spellbooks, freq bonus 14). The RNG hath decreed that this item was generated more often: difficult shield (Armor, freq bonus 14). --More--Qi %The RNG hath decreed that this item was generated more often: knightly mace (Weapons, freq bonus 14). The RNG hath decreed that this item was generated more often: wonder helmet (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: black sweets (Comestibles, freq bonus 8). The RNG hath decreed that this item was generated more often: knock (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: checkerboard stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: stun monster (Wands, freq bonus 10). The RNG hath decreed that this item was generated more often: dwarvish cloak (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: asian pear (Comestibles, freq bonus 7). The RNG hath decreed that this item was generated more often: wonder helmet (Armor, freq bonus 11). The RNG hath decreed that this item was generated moreQi% often: stun monster (Wands, freq bonus 8). The RNG hath decreed that this item was generated more often: violet lightsaber (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: laser chain (Chains, freq bonus 33). The RNG hath decreed that this item was generated more often: polymorph (Spellbooks, freq bonus 3). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8). The RNG hath decreed that this item was always generated cursed: elemental minion (Spellbooks). The RNG hath decreed that this item was always generated cursed: basterd sword (Weapons). The RNG hath decreed that this item was always generated cursed: pourpoor lash (Chains). The RNG hath decreed that this item was always generated cursed: rotten stone (Gems). The RNG hath decreed that this item was always generated cursed: viperwhip (Weapons). The RNGQid& hath decreed that this trap was always invisible: tech loss trap. The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 3). Trap randomization happened for 1 in 417 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 1133. Strength training was 1. Dexterity training was 0. Wisdom training was 1. Constitution training was 9. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. --More--WiX3You were acid resistant. You had not decided on your sexuality yet. You had 1300 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (330). You survived. --More--_i (0lqqqqqqqk(B+(0~(B+(0~~(B#(0~(B$(0x(B(0lqqqqqqqqqqk(B#,(0x~~(B%(0~(B#(0~~x(B(0x~~~~~~~~~~x(B#,$(0~~(B|(0~~(B[$(0x(B(0x~~~~~~~~~(B)(0a(B#,(0mqqqqqaqj(B#(0x~~~~~~~~~~x(B#,,[38;5;3_iM m##,,,,(0x~~~~~~(B>(0~~~(B+,,#####,(0mqqqqqqq~qqj(B#,##,,,,,,,,,%,##,#(0lqqqqqqqqqqq(B+(0qq~qqqqqqqqqqqk(B(0lqqqk(B,#(0x~~~~~(B?(0~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0~(B<(0~~x(B,#(0x~~~~~~~~~(B@(0~~~~~~~~~~~~~~~~x(B(0x_i. [m~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0x~~~~(B(0x~~~x(B(0x~~~x(B(0mqqqj(B[Readyplay the Oozer ] St6 Dx9 Co9 In18 Wi9 Ch10 AciHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC7 Exp1 T201 Do you want to see your discoveries? [ynq] (n) `i8q`i9$ `i: `i>