i Player: readyplayer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-02-13.21:52:32.ttyrec Time: (1771019552) Fri Feb 13 21:52:32 2026  i'This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  ij(WShall I pick a character's race, role, gender and alignment for you? [ynq] iFxnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial (1 of 6)!i +Choosing Race Pick the race of your Acid Mage   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg (1 of 10)"irI  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil  c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon (2 of 10)#iKp i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek  F - fiend  G - fixer  H - frendian  I - fro  J - gastly  K - gavil  L - gelatinous cube  M - gerteut  N - giant (3 of 10)$i:P O - glorkum  P - gnome  Q - goauld  R - golden saint  S - golem  T - green slime  U - gremlin  V - greuro  W - grid bug  X - grouper  Y - hallucinator  Z - hand  a - hardmoder  b - haxor  c - HC alien  d - hemi-doppelganger  e - hemophage  f - herald  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hound  l - hidden elf  m - human  n - hunkajunk  o - hybridragon  p - hypothermic  q - illithid  r - immunizer  s - imp  t - imperial (4 of 10)%i) u - incantifier  v - incorporealoid  w - indraenian  x - inheritor  y - inka  z - insectoid  A - iraha  B - ironman  C - irritator  D - itaque  E - jabberwock  F - japura  G - java  H - jelly  I - khajiit  J - killfiller  K - klackon  L - knowledgable  M - kobold  N - kop  O - koronst  P - kutar  Q - leprechaun  R - levelscaler  S - levitator  T - lich  U - listener  V - lizardman  W - loli  X - lycanthrope  Y - mactheist  Z - magyar (5 of 10)'io)+Use hybrid races? [yn] (n) (inChoosing Gender Pick the gender of your lich Acid Mage  m - male f - female * - Random ! - Quit(end) )i8Q4+Choosing Alignment Pick the alignment of your male lich Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) )iޔ b+)il NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--*iĿ%$Zd@*i[Readyplay the Oozer ] St10 Dx14 Co10 In20 Wi5 Ch5 AciLicMalLaw Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC4 Exp1 T1  It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amul*iet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit!--More--*iĿ%$d@*i"xHello readyplayer, welcome to SlashEMExtended! You are a lawful male lich Acid Mage.--More--+i You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,i4 IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--,iN? xĿ %Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More---iSS Attention, main weather broadcast coming in:-iHThe sky is cloudy.[Readyplay the Oozer ] St10 Dx14 Co10 In20 Wi5 Ch5 AciLicMalLaw  16(16)  Pw 18(18)  AC4 Exp1 T1 The moon is waning tonight.--More---i BWatch out! Bad things can happen on Friday the 13th..i# /i<quit/iuit/i[it/i? t/i ZReally quit? WARNING: this will erase your game permanently! [yes/no]? 0iy0ice0iM s0i;: [Readyplay the Oozer  16(16)  Pw 18(18) 0iuE zĿ%$Zd@0iE /[Readyplay the Oozer ] St10 Dx14 Co10 In20 Wi5 Ch5 AciLicMalLaw Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 2i y Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} k - an uncursed greased +0 athame (alternate weapon; not wielded) {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of symbiosis {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (7:5) {0} j - an uncursed finalized spellbook of summon undead (0:3) {0} Potions d - an uncursed potion of object detect2i ion {0} Rings g - a blessed +3 ring of gain dexterity {0} Wands f - an uncursed wand of acid (0:7) {0}(end) 3iĿ%$d@[Readyplay the Oozer ] St10 Dx14 Co10 In20 Wi5 Ch5 AciLicMalLaw Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC4 Exp1 T1 Do you want to see your attributes? [ynq] (n) 4iyFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: mystery resistance. Scroll identification only worked 100 times out of 110. Ring identification only worked 4 times out of 24. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 330. Monsters only dropped their musable items with 69% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 83%. Amulet drop chance was reduced to 85%. Shop item generation was reduced to 82%. Concealing monsters were spawned underneath items 85% of the time only. Monster death drops spawned with only 95% chance. Mastering the following s4inkill taught you the hidden power: two-weapon combat. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: axe. The following skill became untrainable if you tried to train it too early: protection spells (turn 60). The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 31157). The following skill became harder to train at higher skill levels: matter spells. Items were more likely to be generated cursed by 2%. Monster spawn rate multiplier was currently 101. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'death biker'. Your current martial arts style was 'brawling'. --More--\i$ Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 18. Monster spawn increase would have started at turn 107566. Monster spawn increase had reached its maximum at turn 252595. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 5276. Your limit for ascension was at turn 11183400. The monster class that cannot be genocided was kobold. The monster class that was spawned more often: jelly (freq bonus 8). The monster species that was spawned more often: young swallow (freq bonus 22). The monster species that was spawned more often: latched blossomy prosecutorial hierarchically (freq bonus 108). The monster species that was spawned more often: vago (freq bonus 72). The monster species that was spawned more often: melanin snowfall (freq bonus 30). The monster species that was spawned more often: dork m\i$ ummy (freq bonus 80). The monster species that was spawned more often: David (freq bonus 40). The monster species that was spawned more often: unrightful fraught tole casette (freq bonus 10). The monster species that was spawned more often: petty black wolf (freq bonus 20). The monster species that was spawned more often: staggered cantilevered (freq bonus 30). The monster species that was spawned more often: nightstallion (freq bonus 22). The monster species that was spawned more often: demonic molydeus (freq bonus 20). The monster species that was spawned more often: bugbear chieftain (freq bonus 99). The monster species that was spawned more often: carnivorous flying monkey (freq bonus 45). The monster species that was spawned more often: cutesiest bandage (freq bonus 54). The monster species that was spawned more often: interspersed biddable (freq bonus 66). The mons\i% ter species that was spawned more often: green naga (freq bonus 30). The monster species that was spawned more often: sheer alien (freq bonus 72). The monster species that was spawned more often: hatchable safetying (freq bonus 24). The monster species that was spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 30). The monster species that was spawned more often: fenek (freq bonus 20). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq --More--_i3,bonus 4). The monster species that was never randomly spawned: fizzed digitize. The monster species that was never randomly spawned: damms. The monster species that was never randomly spawned: frozen bacteria penguin. The monster species that was never randomly spawned: dermic recognizance. The monster species that was never randomly spawned: fluidator singer. The monster species that was never randomly spawned: nasty ray. The monster species that was never randomly spawned: blood bloater. The monster species that was never randomly spawned: procedural affix. The monster species that was never randomly spawned: exhausted toggled. The monster species that was never randomly spawned: weary-looking traveler. The RNG hath decreed that this item was never generated: heavy tar ball (Iron balls). The RNG hath decreed that this item was never generated: brown spell stone (Gems). The RNG hath decreed that this item was never g_i,enerated: amulet of initialization failure (Amulets). The RNG hath decreed that this item was never generated: Henrietta's jewel (Gems). The RNG hath decreed that this item was never generated: amulet of mental stability (Amulets). The RNG hath decreed that this item was never generated: add spell memory (Spellbooks). The RNG hath decreed that this item was generated more often: elysium hostage chain (Chains, freq bonus 38). The RNG hath decreed that this item was generated more often: fur (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: mutation (Potions, freq bonus 6). The RNG hath decreed that this item was generated more often: boomerang (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: robe of stasis (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of freedom (Imp_i-lants, freq bonus 9). The RNG hath decreed that this item was generated more often: silver short sword (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: detect monsters (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: unwieldy pick (Tools, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of discount action (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: May-Britt's jewel (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: brown sweets (Comestibles, freq bonus 11). The RNG hath decreed that this item was generated more often: commander heels (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: Japan-wax candle (Tools, freq bonus 4). The RNG hath decreed that this item was generated more often: ancient shield (Armor, freq bonus 5). [33;1_i-H--More--_iThe RNG hath decreed that this item was generated more often: call the elements (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: tornister cloak (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: pointed helmet (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: elven toga (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: didier sachs shoes (Armor, freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 98). The RNG hath decreed that this item was always generated cursed: droven spear (Weapons). The RNG hath decreed that this trap was always invisible: throne trap. The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1). Trap randomization happened for 1 in 475 traps. Traps were spawned invisible 1 times in 83. [1_iG/2;1HTraps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 1168. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were acid resistant. You had not decided on your sexuality yet. You were aware of the presence of undead. You had infravision. You had 1500 points of nutrition remaining. You had teleportitis. You had teleport control. --More--kiYou could survive without air. You had mystery resistance. You regenerated. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (118). You survived. --More--siڻĿ%$Zd@si*#[Readyplay the Oozer ] St10 Dx14 Co10 In20 Wi5 Ch5 AciLicMalLaw Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) vivrqvi t$ vi&}9 Since you quit, the score list will not be checked. vi^}