raheemslex, chaotic male elemental Necromancer ----- |...| |...| -----...| |.@.....+ ...Z....| |....<..# --------- [Raheemsle the Gravedigger] St5 Dx10 Co12 In14 Wi7 Ch6 NecEleMalCha S21 Dlvl:1 $5 HP20(20) Pw19(19) AC10 MC0 Mov12 Xp1/4 Wt76/950 T27 Latest messages Please move the cursor to an unknown object. (For instructions type a ?) Can't find dungeon feature '/'. Unknown direction: '5' (aborted). Done. You hear a door open. You hit the lichen. The lichen is moderately damaged. You kill the lichen! You displaced your ghoul. You can't go up here. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Unknown direction: 'Z' (aborted). Done. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Scrolls g - an uncursed scroll of enchant weapon {1} h - an uncursed scroll of scare monster {1} i - an uncursed scroll of lockout {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of summon undead (0:1) {1} k - a blessed spellbook of command undead (0:3) {1} l - a blessed spellbook of drain life (0:5) {1} n - a blessed spellbook of create monster (0:1) {1} Potions d - an uncursed potion of gain level {1} e - an uncursed potion of extra healing {1} f - an uncursed potion of fruit juice {1} Rings b - an uncursed +2 ring of protection {1} c - an uncursed ring of teleportation {1} Wands m - an uncursed wand of draining (3:8) {1} Tools o - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 83% Potion drop chance was reduced to 39% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 69599 Monster spawn increase reached its maximum at turn 172348 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1041168 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: lead golem (freq bonus 3) The monster species that spawned more often: fearsome butcher (freq bonus 5) The monster species that spawned more often: chaos shapechanger (freq bonus 4) The monster species that spawned more often: Dan Hibiki (freq bonus 5) The monster species that spawned more often: plague elemental (freq bonus 7) The monster species that spawned more often: snow witch (freq bonus 4) The monster species that spawned more often: black ones (freq bonus 5) The monster species that spawned more often: Grey-elf (freq bonus 3) The monster species that spawned more often: picture dragon (freq bonus 8) The monster species that spawned more often: hammer of the underworld (freq bonus 5) The monster species that spawned more often: wrinkled fungus (freq bonus 9) The monster species that spawned more often: xeroc (freq bonus 8) The monster species that spawned more often: rusalka (freq bonus 6) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 6) The monster species that spawned more often: kickboxing lady (freq bonus 3) The monster species that spawned more often: duergar (freq bonus 8) The monster species that spawned more often: anthrazite spore (freq bonus 3) The monster species that spawned more often: barracuda (freq bonus 10) The monster species that spawned more often: ungorrog (freq bonus 4) The monster species that spawned more often: plasma force patch (freq bonus 14) The monster species that never randomly spawned: thestral The monster species that never randomly spawned: time monster The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: minor mind flayer The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 4) Next attribute increase check would have come at turn 1157 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were level-drain resistant You were immune to sickness You had 1471 points of nutrition remaining You could fly You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 evasive jermlaines (1 created) 0 green puyos (1 created) a lichen 0 ghouls (1 created) 0 hata-hatas (1 created) 0 disintegration troves (1 created) 1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye raheemslex the Necromancer... You quit in The Dungeons of Doom on dungeon level 1 with 21 points, and 5 pieces of gold, after 27 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 1352nd place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 4 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 5 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 6 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 7 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 8 572400 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in Town on level 9 [max 60]. Poisoned by a foul mimic. 179 [194] 9 425814 Heliokopis-Wiz-Gno-Mal-Neu died in Town on level 8 [max 12]. Killed by a gevurah sephirah. - [124] 10 408348 Lorskel-War-Dop-Mal-Cha turned to stone in The Dungeons of Doom on level 17. Petrified by a tasting eight-footed snake meat. 243 [268] 1350 22 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 1351 21 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a rabbit. - [18] *1352 21 raheemslex-Nec-Ele-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 1353 20 Elronnd-Rin-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 1354 20 AmyBSOD-Fai-Bat-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 1367 16 raheemslex-Ble-Ang-Fem-Neu quit in The Dungeons of Doom on level 1. 10 [24]