3[2* Player: rad Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-27.03:37:40.ttyrec Time: (1530070660) Wed Jun 27 03:37:40 2018 3[t=This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net 3[m------------|....@.....+|...f......||..........|----+-----.-Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:340/675 T:1  Hello rad, welcome to SlashEM! You are a chaotic female doppelganger Wizard. --More--3[ You are lucky! Full moon tonight.Unknown command ' '. Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness Rings d - an uncursed ring of slow digestion3[[20;23H e - an uncursed ring of shock resistance Wands c - a wand of polymorph (0:11) Tools p - a magic marker (0:87)(end) 3[e--------.@.....+f......|.......|+-----.- Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:340/675 T:1  3[' Discoveries  Weapons quarterstaff (staff) Armor cloak of magic resistance (dirty rag) Scrolls scroll of stinking cloud (FOOBIE BLETCH) scroll of remove curse (VENZAR BORGAVVE) scroll of identify (HACKEM MUCHE) Spellbooks spellbook of sleep (dark) spellbook of resist sleep (mottled) spellbook of detect monsters (magenta) spellbook of endure heat (bronze) * spellbook of blank paper (plain) Potions potion of gain ability (brown) potion of fruit juice (yellow) potion of sickness (fizzy) Rings ring of slow digestion (jade) ring of shock resistance (diamond) Wands wand of polymorph (iron)(end) 3["oRad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:340/675 T:1  3[A[  Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness Rings d - an uncursed ring of slow digestion e - an uncursed ring of shock resistance Wands c - a wand of polymorph (0:11) Tools p - a magic marker (3[[ 0:87)(end) 3[--------.@.....+f......|.......|+-----.- Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:340/675 T:1  3[# adjust3[ djust3[);What do you want to adjust? [a-p or ?*] 3[' .Adjust letter to what [cq-zA-Z]? 3[SMoving: P - a wand of polymorph (0:11).3[ # adjust3[j djust3[>What do you want to adjust? [abd-pP or ?*] 3[w:2Adjust letter to what [bcq-zA-OQ-Z]? 3[K lMoving: C - a blessed +0 cloak of magic resistance (being worn).3[q SLASH'EM History file for release 0.0.8 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating --More--3[- many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. [433[7- ;1HJohnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports --More--3[fthrough the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous--More--3[U modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ro3[m ss Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, --More--3[Kand Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills,3[Ku which were eventually integrated into the next version of Nethack, and other features. --More--3[2wIn February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist.--More--3[The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game pla3[my. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the --More--3[3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. --More--3[He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements.--More--3[Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, --More--3[l Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH3[l 'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 --More--3[n >tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee,--More--3[ David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. --More--3[ARon Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of --More--3[the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert--More--3[/ Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Da3[Kmerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner --More--3[  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting 3[  Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--3[K+3[9Unknown command ' '.3[N%3[-3[G}3[# adjust3[ djust3[J" >What do you want to adjust? [ad-pCP or ?*] 3[,0You don't have that object.--More--3[b8What do you want to adjust? [ad-pCP or ?*] 3[S7Never mind.3[$ Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor C - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness Rings d - an uncursed ring of slow digestion e - an uncursed ring of shock resistance Wands P - a wand of polymorph (0:11) Tools p - a magic mark3["%er (0:87)(end) 3[ --------.@.....+f......|.......|+-----.- Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:340/675 T:1  3[ev Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - endure heat 2 protect 0%(end) 3[8! +--.+.|.|.-9(14) AC:6 Xp:1/0 Wt:340/675 T:1  You no longer feel tired.2 3[:What do you want to put on? [de or ?*] 3[N Rings d - an uncursed ring of slow digestion e - an uncursed ring of shock resistance(end) 3[dn+Which ring-finger, Right or Left? [rl] 3[o le - an uncursed ring of shock resistance (on left hand).3 .f3[q,9What do you want to put on? [d or ?*] 3[ d - an uncursed ring of slow digestion (on right hand).4 ..f3[&  Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor C - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness Rings d - an uncursed ring of slow digestion (on right hand) e - an uncursed ring of shock resistance (on left hand) Wands P - a wand of polymorph (0:11) Tools3[[ < p - a magic marker (0:87)(end) 3[--------.@.....+.......|.f.....|+-----.- Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:9(14) AC:6 Xp:1/0 Wt:340/675 T:4  3[4 Discoveries  Weapons quarterstaff (staff) Armor cloak of magic resistance (dirty rag) Scrolls scroll of stinking cloud (FOOBIE BLETCH) scroll of remove curse (VENZAR BORGAVVE) scroll of identify (HACKEM MUCHE) Spellbooks spellbook of sleep (dark) spellbook of resist sleep (mottled) spellbook of detect monsters (magenta) spellbook of endure heat (bronze) * spellbook of blank paper (plain) Potions potion of gain ability (brown) potion of fruit juice (yellow) potion of sickness (fizzy) Rings ring of slow digestion (jade) ring of shock resistance (diamond) Wands wand of polymorph (iron)(end) 3[Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:9(14) AC:6 Xp:1/0 Wt:340/675 T:4  3[{K35 <@3[ ].@..fThat door is closed.6 3[] 3In what direction? [hykulnjb><] 3[i^The door resists!7 f.3[i 3In what direction? [hykulnjb><] 3[+bThe door opens.8 f..|3[`T9 f..@#3[\11 ..f|#@3[RZ2 3 4 5 6 7 8 9 20 ...|#3[t1 11(14) AC:6 Xp:1/0 Wt:340/675 T:22 3 4 5 6 7 8 9 .|#3[i Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor C - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness Rings d - an uncursed ring of slow digestion (on right hand) e - an uncursed ring of shock resistance (on left hand) Wands P - a wand of polymorph (0:11) Tools[23[64;23H p - a magic marker (0:87)(end) 3[?E--------.<.....+.......|.......||-----.-#@ Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:0 HP:10(10) Pw:11(14) AC:6 Xp:1/0 Wt:340/675 T:29  3[~9Unknown command ' '.3[ qThere appears to be no shopkeeper here to receive your payment.3[FUnknown command ' '.3[h30 1 2 <..f#3[YQ3 |f#@##3[5P4 ##f@#3[ct###@5 6 #3[_ <7 8 9 40 1 2 3 24 5 3[<6 7 8 9 50 1 2 3 4 #3[t 35 6 7 8 9 60 1 2 3 3[<14 5 46 7 8 +3[&In what direction? [hykulnjb><] 3[[ BThis door is locked.3[R 4In what direction? [hykulnjb><] 3[I As you kick the door, it crashes open!9 .............-------!3[;a70 #-@-...!................|.........|---------!3[rd 1 ------.-------+....@.....||...$.|+.|#3[XfO..@You see here a puce potion.3 $3[Yq - a puce potion.64 $3[?R ;5 .@%3[0Q...@You see here 16 gold pieces.8 %3[W16 gold pieces.169 '3[~ y@......84 91 @......(3[Oa 82 @.)3[&In what direction? [hykulnjb><] )3[ BThis door is locked.,3[4In what direction? [hykulnjb><] ,3[AWHAMMM!!!3 ,3[os 4In what direction? [hykulnjb><] -3['AWHAMMM!!!4 -3[ 4In what direction? [hykulnjb><] -3[Z AWHAMMM!!!5 .3[s4In what direction? [hykulnjb><] .3[As you kick the door, it crashes open!6 ...... |.... |/3[ ?7 #@.#/3[ #@#.f.##8 104 ----.-- |......###... |..###....|#0# ......@# --------03[ ?5 -|@.13[ 76 @.13[ \7 ---...|@.33[6W9 #@..f33[Q (--....@###.f.12 4 ----- |.....| .....|....-@-#...43[\5 ||..@.| ----|---53[\xB6 .@f53[ 63[PeYou displaced your kitten.7 f|@73[.###@9 21 .f#@73[թ :2 ..@83[,3 .@83[4 44 .@93[=-5 .@:3[/|O6 ..f#@:3[(L =7 .#@;3[4zWith great effort you move the boulder.8 .f0#@#=3[nYou displaced your kitten.9 f@#=3[61I30 ##@0f?3[ ]You displaced your kitten.1 #@@3[ZP2 ##0@f#A3[A3 @f#B3[U#@04 You hear water falling on coins.B3[I5 f@0#B3[ A6 ##@0fC3[j<7 .@0#C3[7h/8 .@0C3[{s /9 .@0C3[U040 .@0D3[/1 .@0D3[ ?2 f.@0F3[O3 ..f@F3[H H4 ...f@H3[&...f.....@7 54 .........@..fI3[eYou displaced your kitten.5 .f@J3[@ d6 7 8 9 60 1 2 3 4 ...f........K3[ L5 .f@.L3[ a6 7 8 9 70 1 2 3 4 .f..........M3[I5 f.@.N3[(m6 7 8 9 80 1 2 3 4 .........f.O3[MY5 @.f.P3[e6 7 8 9 90 1 2 3 4 .....f...S3[G @...f...6 @.....f..With great effort you move the boulder.201 0@.f.T3[OM2 f0@...U3[fYou displaced your kitten.3 @.fV3[q@.11 @#######...W3[ : L4 @..|X3[(r,5 .@X3[<..@f7 ..f.@..|That door is closed.20 Y3[c3 .....f@##Y3[q..#f@##4 ###f@#0With great effort you move the boulder.7 #f@#0[3[9D8 ##@\3[$#@0rThe rabbit bites!9(10) Pw:14(14) AC:6 Xp:1/0 Wt:360/675 T:28  9 f`3[}You displaced your kitten.30 @#f#c3[=Unknown command ' '.What do you want to write with? [- adepP or ?*] You write in the dust with your fingers.--More--What do you want to write in the dust here?  Elbereth1 d3[zUnknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth#You hear some noises.2 e3[Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth3 e3[_Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth4 e3[g Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? ElberethYou hear some noises in the distance.5 f3[9J Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth6 g3[Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth7 g3[Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth8 h3[Unknown command ' '.What do you want to write with? [- adepP or ?*] Do you want to add to the current engraving? [ynq] (y) yYou add to the writing in the dust with your fingers.--More--What do you want to add to the writing in the dust here? Elbereth9 k3[. 10(10) Pw:14(14) AC:6 Xp:1/0 Wt:360/675 T:240 ####@f#The kitten drops a lichen corpse.#%####@#5 #####f@##You hear the splashing of a naiad.###@##52 #f@#--More--n3[The kitten drops a lichen corpse.7 %###-@-|...|............---------q3[c 8 .------------@.....................|....._.|-------r3[,@9 .@.s3[ >60 f.@t3[8I 1 f.#@.u3[ U 2 .#.#@.fv3[{@#####..6 9 @f##w3[;70 @##w3[5 [##@#######3 ##@|#####...>.....|#|#########80 @#That door is closed.2 y3[ 3In what direction? [hykulnjb><] y3[ FThe door opens.3 -{3[U94 #@|3[r35 #@|3[oB###@#7 #######@#94 ---..|......#######@#......------301 4 ------......|.$##@|..--}3[cI5 -|.@-}3[ i@..You see here 25 gold pieces.6 ~3[*U25 gold pieces.417 ~3[j98 .@3[v+-------|.....||..@..|+.....|-------Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:2 $:41 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:360/675 T:308  9 3[*---------------------- ----------|....<.....-##|........| |........||..........|#|........| |........||..........|#####################...@.....| |........|----|-----.-#|........| -----|----######-----.----######################0### ----.----------.--------## |......|####.....0.........|##%### |.......######|..............|## |......|###+..............|##########%### |.......#|..............|#-.------------- ------------------------###|...............#|..............|##............._.|----------------Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 3[**Chaotic Dlvl:1 $:41 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:360/675 T:309  10 3[[ 31 >@3[Z_>2 .@#3[s~.#####@#.5 6 3[ l23 #######@3[y 54 .@3[N6 f..@3[R 8 ..f...@3[PThere is an altar to Anhur (chaotic) here.3[J  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Spellbooks g - Potions h - Rings i - Wands j - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 3[+3[$%----------|........||........|#######...>.....||........|-----.----############%####-.---------.----##|............f.. What would you like to drop?  Potions q - a puce potion(end) 3[1+3[----------|........||........|##...>.....| 4 A puce potion lands on the altar.9 .f.3[}q - an uncursed puce potion.630 .f3[F1 .@.f3[pW U2 #@#._f3[8W5 @f#.#.3[ =6 f#@3[ #@##41 @##########.3[w ###@##3 6 ###@#3[ e f50 ######f####@#3[ ##@##.-f#You hear the splashing of a naiad.4 #|-+--#|*...|#f@.=(.|-----3[X -f#..@You see here a ridged ring. 5 The kitten picks up a gem.6 .f3[s - a ridged ring. 3 The kitten drops a gem.7 *f.3[ΰ c.@There is a fountain here. Use "q." to drink from it.--More--3[ `You see here a large box.8 f.3[ You have a little trouble lifting t - a large box. 738 Burdened --More--3[~{Your movements are slowed slightly because of your load.60 |.3[2/e@{You see here a blue gem.1 3[[xYou have a little trouble lifting u - a blue gem.92 3[q(HUnknown command ' '.3[ AWhat do you want to drop? [$ad-qs-uCP or ?*] 3[CYou drop a large box.364 Your movements are now unencumbered.3 f3[+# loot3[@XBThere is a large box here, loot it? [ynq] (q) 3[~ NyHmmm, it seems to be locked.3[ Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor C - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness q - an uncursed puce potion Rings d - an uncursed ring of slow digestion (on right hand) e - an uncursed ring of shock resistance (on left hand) s - a ridged ring Wan3[ds P - a wand of polymorph (0:11) Tools p - a magic marker (0:87) Gems u - a blue gem(end) 3[M ------------------.<.....-##|........|.......|#|........|.......|#####################...>.....||-----.-#|........|######-----.----#########################0#####--.--------#####0.........|##%#######..........|#####..........|##########%##########..........|#-.---------.----########-----------###|...............####-|-+--#|..............|#|.@..|##............._.|##f..{.|----------------------[223[ #;22HRad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:41 HP:10(10) Pw:14(14) AC:6 Xp:1/0 Wt:364/675 T:363  3[ v Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - endure heat 2 protect 0%(end) 3[2u/------------.-##|........|.|#|........|.|#####################...>.....|.-#|........|#####-----.----#####3[ v Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - endure heat 2 protect 0%(end) 3[VG+------------.-##|........|.|#|........|.|#####################...>.....|.-#|........|#####-----.----#####4(14) AC:6 Xp:1/0 Wt:364/675 T:363  You feel colder.4 f.3[] F5 .(@f3[CE&In what direction? [hykulnjb><] 3[GhBThis door is locked.3[v)4In what direction? [hykulnjb><] 3[(NWHAMMM!!!6 .f3[و4In what direction? [hykulnjb><] 3[O~As you kick the door, it crashes open!7 ..{f3[74In what direction? [hykulnjb><] 3[QPFYou kick at empty space.3[ r@.You see here a large box.8 f.3[pYou have a little trouble lifting t - a large box.739 Burdened --More--3[ ~Your movements are slowed slightly because of your load.70 f..3[cYou stop. Your kitten is in the way!1 3[<2 ..@3[OJ54 #@.3[*SH5 f@.3[8BwYou displaced your kitten.6 #@#f3[4#@##..8 83 .|.|+.#@f###.3[4 -----|...|....||...|+...||....-@-f#3[)]6 f|.@-.#3[ 2kYou displaced your kitten.7 f@..3[F8 @f..3[4 3[2L90 @...f3[`R1 0@..f.3[1RhWith great effort you move the boulder.2 0@..3[1 D4 0@#f3[X85 0@#..3[K66 0@#f3[ ;8 0@#.3[ FYou hear a monster behind the boulder.I--More--3[g KPerhaps that's why you cannot move it.3[R##@9 404 ###@...f.3[^6 .@...f3[ S7 .@f..3[$3&In what direction? [hykulnjb><] 3[#dThe door opens.8 -.f3[^10 0@..#.f.3[4/NYou try to move the boulder, but in vain.3[I%3[kL1 -@.f.3[J K2 @.f.3[L4 f-@...3[H &In what direction? [hykulnjb><] 3[>c_The door closes.5 .f.+3[X 3In what direction? [hykulnjb><] 3[xQWHAMMM!!!6 .f3[k 3In what direction? [hykulnjb><] 3[ _WHAMMM!!!78 f..3[3In what direction? [hykulnjb><] 3[{sAs you kick the door, it crashes open!9 f...3[C20 .@f3[ <2 f.#@3[@@.#####@##7 30 @#f3[gz ?1 #@f3[~iYou displaced your kitten.2 #@#3[E;4 #@3[WE5 6 8 9 940 2 3 4 6 #3[7 8 50 1 2 #3[4 .4 @#3[A5 #@x3[.Eg#@The grid bug misses.6 3[ You miss the grid bug.The grid bug bites!7 The grid bug bites!8 3[- `You kill the grid bug!19 #3[ J60 x#@#3[UYou kill the grid bug!10(14) AC:6 Xp:1/2 Wt:739/675 T:462 Burdened #f#3[M]3 ##@f##3[{ L4 ##@f#3[^7 x#@f####3[You just miss the grid bug.The grid bug just misses!8 #f3['%You kill the grid bug!x#39 The grid bug bites!70 3[ You hit the grid bug.The grid bug misses.f#1 --More--3[ E -You hear water falling on coins.3[H xYou kill the grid bug!42 #f#3[vmE4 #@##3[>5 #@#3["?6 ##@#3[ >8 f@##3[@#X#####@You attack thin air.184 #3[26 #@3[ [With great effort you move the boulder.7 #@03[A, 48 #@03[85/90 #@03[.1 #@03[ .2 #@03[j54 f@03[ɱ/5 ##@03[&g.6 .@03[58 @.3[B 39 .@ 3[o 5500 .@ 3[32 .@ 3[>-3 @. 3[ o.@#4 26 ###@You hear a distant squeak.@##11 #####@8 24 #####f#@ 3[r5=6 #@# 3[` OYou are carrying too much to get through.3[ =7 @#3[A38 @#3[A30 @f3[#####@2 5 ###.d@f3[ Pick an object.3[t3[Z Zd a dog or other canine (jackal)3[ rYou kill the jackal!56 f.#3[ =8 #@.3[x59 .@3[< 640 .@3[C, Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Spellbooks g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 3[$+3[ Q ---------------|........||...||........|#############..0.|#######...>.....|#|...||........|#0....|-----.----####|...|######|...|#########-+-.-############################%###########-.---------.----###########|...............####-|-.--#|..............|#|....| What would you like to drop?  Rings s - a ridged ring Tools t - a large box Gems u - a blue gem(end) 3[)+++3[_ ---------------|........||...||........|#############..0.|##...>.....|#|...||........|#0....|-----.----####|...|######|...|#########-+-.- 6 There is a black flash as a ridged ring hits the altar.--More--3[ A large box lands on the altar.A blue gem lands on the altar. 360 --More--3[UTYour movements are now unencumbered.1 3[ Pick up what?  Rings a - a cursed ridged ring Tools b - an uncursed large box Gems c - an uncursed blue gem(end) 3[ +++3[k z--------------........||...|........|#############..0.|..>.....|#|...|........|#0....|----.----####|...|######|...|#########-+-.-s - a cursed ridged ring.--More--3[jYYou have a little trouble lifting t - an uncursed large box.--More--3[6You have a little trouble lifting u - an uncursed blue gem. 739 Burdened --More--3[C hYour movements are slowed slightly because of your load.3 3[̳HUnknown command ' '.3[& ?4 @_ 3[%Q Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Spellbooks g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) !3[+!3[Vs---------------|........||...||........|#############..0.|####...>.....|#|...||........|#0....|-----.----####|...|######|...|#########-+-.-#####################################-.---------.----#########|...............####-|-.--|...........@..|#|....| What would you like to drop?  Tools p - a magic marker (0:87) t - an uncursed large box(end) #3[Y+$3[K---------------|........||...||........|#############..0.|##...>.....|#|...||........|#0....|You drop an uncursed large box.364 Your movements are now unencumbered.5 (3[, Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor C - a blessed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of stinking cloud j - an uncursed scroll of remove curse k - an uncursed scroll of identify Spellbooks l - a blessed spellbook of sleep (0:2) m - a blessed spellbook of resist sleep (0:2) n - a blessed spellbook of detect monsters (0:4) o - a blessed spellbook of endure heat (0:4) Potions f - an invisible uncursed potion of gain ability g - an uncursed potion of fruit juice h - an uncursed potion of sickness q - an uncursed puce potion Rings d - an uncursed ring of slow digestion (on right hand) e - an uncursed ring of shock resistance (on left hand) s - a cursed ridged ring (3[bWands P - a wand of polymorph (0:11) Tools p - a magic marker (0:87) Gems u - an uncursed blue gem(end) C3[<-----------------------.<.....-##|........||...|.......|#|........|#############..0.|.......|#####################...>.....|#|...||-----.-#|........|#0....|######-----.----####|...|###########|...|################-+-.-############0###########--.--------######0.........|##%########..........|######..........|##########%###########..........|#-.---------.----#########---C3[<--------###|...............####-|-.--#|...........@..|#|....|##............._.|##...{.|----------------------Rad the Evoker St:12 Dx:16 Co:13 In:17 Wi:9 Ch:9 Chaotic Dlvl:1 $:41 HP:10(10) Pw:13(14) AC:6 Xp:1/5 Wt:364/675 T:545  D3[!Really save? [yn] (n) F3[b CySaving...Be seeing you...