porkmantwo, neutral male redguardian Mahou Shoujo













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[Porkmantw the Schoolkid]  St8 Dx4 Co13 In6 Wi14 Ch12 MahRedMalNeu S0
Dlvl:1 $0 HP28(28) Pw4(4) AC2 MC2 Mov10 Sn0 Xp1/0 Wt220/1210 T1


Latest messages
  Hello porkmantwo, welcome to SlashEMExtended!  You are a neutral male redguardian Mahou Shoujo.
  You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!
  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.
  The moon is waxing tonight.
  Beware, there will be no return! Still climb? [yn] (n) 

Final attributes
  You were fervently aligned
  Your alignment was  10
  Your max alignment was  10
  You carried  0 sins
  You could not have this property at all: contamination resistance
  You could not have this property extrinsically: poison resistance
  You could not have this property intrinsically: burnopathy
  Scroll identification only worked 100 times out of 197
  Potion identification only worked 3 times out of 4
  Ring identification only worked 4 times out of 21
  Implant identification only worked 1 times out of 24
  Wand identification only worked 3 times out of 4
  Armor identification only worked 15 times out of 41
  Gem identification only worked 100 times out of 197
  Tool identification only worked 5 times out of 7
  Monsters only dropped their musable items with 40% chance
  Monsters only dropped their equipment with 87% chance
  Ring drop chance was reduced to 78%
  Wand drop chance was reduced to 58%
  Amulet drop chance was reduced to 60%
  Potion drop chance was reduced to 85%
  Food drop chance was reduced to 94%
  Concealing monsters were spawned underneath items 92% of the time only
  Monster death drops spawned with only 95% chance
  The following skill could not be trained at all: general combat
  The following skill was trained at half the usual rate: matter spells
  The following skill was trained at one fifth the usual rate: devices
  The following skill was limited to basic proficiency: pick-axe
  The following skill was limited to skilled proficiency: bow
  The following skill was limited to expert proficiency: martial arts
  The following skill became untrainable if you tried to train it too early: javelin (turn 30)
  The following skill became untrainable if you tried to train it too early: shuriken (turn 1320)
  The following skill became untrainable after a while: body spells (turn 45201)
  The following skill couldn't be trained before a certain turn number is reached: devices (turn 31280)
  Number of artifacts generated was  0
  Number of fake artifacts generated was  0
  Monster spawn increase started at  turn 28504
  Monster spawn increase reached its maximum at  turn 139539
  In this game, Eevee's evolution was flareon
  Your limit for ascension was at  turn 605636
  The monster class that cannot be genocided was human or elf
  The monster class that was spawned more often: golem (freq bonus 3)
  The monster species that spawned more often: enzyme nonrecurring (freq bonus 12)
  The monster species that spawned more often: thick vrock (freq bonus 30)
  The monster species that spawned more often: spike spore (freq bonus 8)
  The monster species that spawned more often: stilting rehired (freq bonus 14)
  The monster species that spawned more often: croquette canvaslike (freq bonus 18)
  The monster species that spawned more often: reduplicative bunsen (freq bonus 24)
  The monster species that spawned more often: miniskirter (freq bonus 21)
  The monster species that spawned more often: cree peculated (freq bonus 6)
  The monster species that spawned more often: female guard (freq bonus 10)
  The monster species that spawned more often: starvation bulb (freq bonus 24)
  The monster species that spawned more often: rapidfire gloam (freq bonus 4)
  The monster species that spawned more often: indisposition plainest (freq bonus 10)
  The monster species that spawned more often: petty snow king (freq bonus 12)
  The monster species that spawned more often: reassuringly peartly (freq bonus 12)
  The monster species that spawned more often: brookman (freq bonus 15)
  The monster species that spawned more often: gaboonese (freq bonus 16)
  The monster species that spawned more often: trephine demean (freq bonus 12)
  The monster species that spawned more often: palpation radio (freq bonus 16)
  The monster species that spawned more often: stagnate refraining (freq bonus 16)
  The monster species that spawned more often: powerdig troll (freq bonus 12)
  The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2)
  The monster trait that was more common: monsters from the Evil Variant (freq bonus 2)
  The monster trait that was more common: monsters that count as gnome (freq bonus 4)
  The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2)
  The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4)
  The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6)
  The monster trait that was more common: monsters whose attacks do random things (freq bonus 2)
  The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2)
  The monster trait that was more common: monsters that are neuter (freq bonus 1)
  The monster species that never randomly spawned: cerulean fungus
  The monster species that never randomly spawned: werespider
  The monster species that never randomly spawned: problem mincier
  The monster species that never randomly spawned: Merle
  The monster species that never randomly spawned: Electrodini
  The monster species that never randomly spawned: effeminate sentai
  The monster species that never randomly spawned: electric eel
  The monster species that never randomly spawned: iron crasher
  The monster species that never randomly spawned: brass golem
  The monster species that never randomly spawned: shantak
  The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak)
  The RNG hath decreed that this item was never generated: gain level (milky)
  The RNG hath decreed that this item was never generated: implant of sustenance (cunning)
  The RNG hath decreed that this item was never generated: can of grease ((null))
  The RNG hath decreed that this item was never generated: commander gloves (light gloves)
  The RNG hath decreed that this item was never generated: inka blade ((null))
  The RNG hath decreed that this item was never generated: amulet of hunger (gleaming)
  The RNG hath decreed that this item was never generated: bag of tricks (bag)
  The RNG hath decreed that this item was never generated: material kit ((null))
  The RNG hath decreed that this item was never generated: sheaf of straw ((null))
  The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 13)
  The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 14)
  The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 16)
  The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 25)
  The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11)
  The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 13)
  The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 87)
  The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 30)
  The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 20)
  The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 29)
  The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 11)
  The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2)
  The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10)
  The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 91)
  The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6)
  The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 7)
  The RNG hath decreed that this item was generated more often: air current (court, freq bonus 3)
  The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8)
  The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 12)
  The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10)
  The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89)
  The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves)
  The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion)
  The RNG hath decreed that this item was always generated cursed: stone of cursing (gray)
  The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet)
  The RNG hath decreed that this item was always generated cursed: black halberd (black polearm)
  The RNG hath decreed that this item was always generated cursed: war hammer ((null))
  The RNG hath decreed that this item was always generated cursed: steel shield ((null))
  The RNG hath decreed that this item was always generated cursed: kitchen apron (apron)
  The RNG hath decreed that this item was always generated cursed: cutting laser ((null))
  The RNG hath decreed that this item was always generated cursed: statue ((null))
  The RNG hath decreed that this trap was always invisible: evil artifact trap
  The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 2)
  Trap randomization happened for 1 in 418 traps
  Next attribute increase check would have come at turn 422
  Strength training was 0
  Dexterity training was 0
  Wisdom training was 0
  Constitution training was 0
  Your sanity was 0
  You were poison resistant
  You were immune to sickness
  You were magic-protected
  You had not decided on your sexuality yet
  You were prevented from having contamination resistance (0)
  You had 1500 points of nutrition remaining
  You aggravated monsters
  You regenerated mana
  Your luck was zero
  Your health bonus was zero
  Your mana bonus was zero
  Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl
  Your deity was Angel Aphrodite
  The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan  5 08:05:41 2019.
  You could not  have safely prayed (1057)
  You survived 

Spells known in the end
      Name               Level     Category  Fail  Memory
  a - light                  1       divine   74%  200%
  b - magic mapping          5       divine   95%  500%
  c - healing                1      healing   74%  200%

Techniques known in the end
      Name              Level  Status
  appraisal             1 R    Prepared(0)
  panic digging         1 R    Prepared(0)
  phase door            1 R    Prepared(0)
  invoke deity          1 R    Prepared(0)

Discoveries
  Armor
    war hat (frequent helmet)
  Scrolls
    scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI)
    scroll of mana (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW)
    scroll of phase door (EFFECT MORE APPEARING)
    scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE)
    scroll of cure (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI)
  * scroll of extra healing (OPGELEVELT)
  * scroll of greater mana restoration (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI)
  Spellbooks
    spellbook of light (mistranslated)
    spellbook of magic mapping (posh)
    spellbook of healing (sky blue)
  Wands
    wand of striking (plasma)
  Venoms
  * blinding venom (splash of venom)
  * tail spikes (splash of venom)
  * faerie floss rhing (splash of venom)
  * acid venom (splash of venom)
  * segfault venom (splash of venom)

Dungeon overview
  The Dungeons of Doom:
  Level 1: <- You are here

Voluntary challenges
  You went without food
  You were an atheist
  You never prayed to the gods
  You never hit with a wielded weapon
  You were a pacifist
  You were illiterate
  You never genocided any monsters
  You never polymorphed an object
  You never changed form
  You used no wishes
  You remained celibate

Your skills at the end (0 slots left)
  Fighting Skills
    bare-handed combat [Basic] (max Master) (20 of 160)
    high heels         [Basic] (max Master) (20 of 160)
    general combat     [Unskilled] (max Expert) (0 of 20)
    body armor         [Basic] (max Expert) (20 of 160)
    two-handed weapons [Unskilled] (max Expert) (0 of 20)
    polymorphing       [Unskilled] (max Expert) (0 of 20)
    devices            [Basic] (max Expert) (20 of 160)
    spirituality       [Unskilled] (max Expert) (0 of 20)
    petkeeping         [Unskilled] (max Expert) (0 of 20)
    missile weapons    [Unskilled] (max Expert) (0 of 20)
    form III (Soresu)  [Unskilled] (max Expert) (0 of 20)
    form IV (Ataru)    [Basic] (max Master) (20 of 160)
    form VI (Niman)    [Unskilled] (max Expert) (0 of 20)
    form VII (Vaapad)  [Basic] (max Master) (20 of 160)
    form VIII (Wedi)   [Unskilled] (max Expert) (0 of 20)
    riding             [Unskilled] (max Expert) (0 of 20)
  Weapon Skills
    axe                [Unskilled] (max Expert) (0 of 20)
    short sword        [Unskilled] (max Expert) (0 of 20)
    broadsword         [Unskilled] (max Expert) (0 of 20)
    long sword         [Unskilled] (max Expert) (0 of 20)
    two-handed sword   [Unskilled] (max Expert) (0 of 20)
    club               [Unskilled] (max Expert) (0 of 20)
    quarterstaff       [Unskilled] (max Expert) (0 of 20)
    spear              [Unskilled] (max Expert) (0 of 20)
    bow                [Unskilled] (max Expert) (0 of 20)
    firearms           [Basic] (max Master) (20 of 160)
    boomerang          [Unskilled] (max Expert) (0 of 20)
    whip               [Unskilled] (max Expert) (0 of 20)
  Spellcasting Skills
    attack spells      [Basic] (max Master) (20 of 160)
    healing spells     [Basic] (max Master) (20 of 160)
    divination spells  [Basic] (max Expert) (20 of 160)
    protection spells  [Unskilled] (max Expert) (0 of 20)
    occult spells      [Unskilled] (max Expert) (0 of 20)
    elemental spells   [Unskilled] (max Expert) (0 of 20)
    chaos spells       [Unskilled] (max Expert) (0 of 20)

Goodbye porkmantwo the Mahou Shoujo...
Youescaped from the dungeon with 0 points,
Since you escaped early, the score list will not be checked.