porkmantwo, neutral male redguardian Mahou Shoujo ---------------- ................ |...@@.........| +......b........ ---------------- [Porkmantw the Schoolkid] St7 Dx3 Co6 In6 Wi13 Ch14 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC10 MC3 Mov10 Sn0 Xp1/0 Wt62/810 T3 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. T-shirt named Greyform - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). A shirt that can be worn under a suit of armor. It can be read. This is not a real artifact, and therefore it doesn't actually do anything special. You hit the drains rat. Marija swings her soft girl sneaker at the drains rat. Marija hits the drains rat. The drains rat is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 167 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 86% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 94% Armor drop chance was reduced to 71% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: morning star (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 96) The following skill became untrainable after a while: high heels (turn 50995) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 13299) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29294 Monster spawn increase reached its maximum at turn 68997 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1333380 The monster class that cannot be genocided was vampire The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: kabbalah combustible (freq bonus 96) The monster species that spawned more often: queen B (freq bonus 15) The monster species that spawned more often: charmander (freq bonus 12) The monster species that spawned more often: voraciously craved (freq bonus 12) The monster species that spawned more often: phase cat (freq bonus 28) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 8) The monster species that spawned more often: soul gazer (freq bonus 8) The monster species that spawned more often: rot walker (freq bonus 12) The monster species that spawned more often: stone spore (freq bonus 20) The monster species that spawned more often: wildwest gunman (freq bonus 12) The monster species that spawned more often: assign set (freq bonus 21) The monster species that spawned more often: petty chillbug (freq bonus 5) The monster species that spawned more often: subroutine spleen imminence guesting (freq bonus 18) The monster species that spawned more often: lion man (freq bonus 12) The monster species that spawned more often: rooftree pentagonal polka fizz glittering (freq bonus 18) The monster species that spawned more often: shitty mold (freq bonus 36) The monster species that spawned more often: porter slow fungus (freq bonus 12) The monster species that spawned more often: theme fox (freq bonus 4) The monster species that spawned more often: aloha disorientate kneeled (freq bonus 10) The monster species that spawned more often: gnomish mana wizard (freq bonus 12) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: maidenhair carted The monster species that never randomly spawned: psychic stalk The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: undead zyborg The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: David The monster species that never randomly spawned: enhanced chicken The monster species that never randomly spawned: gore force patch The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 56) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 13) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 2) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: frequentation spawn trap (freq bonus 4) Trap randomization happened for 1 in 272 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 437 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 1495 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (789) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 63% 200% b - acid sphere 1 matter 63% 200% c - endure cold 2 protect 63% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (MORKE GRUVER) scroll of standard id (CONJUROR AXIOMATICALLY SILO) scroll of cure (THRU THE FLOOR) * scroll of extra healing (ROT THIRTEEN EBG GUVEGRRA) * scroll of greater mana restoration (NOTHINGOFFPULL) Spellbooks spellbook of wizard lock (amyflax) spellbook of acid sphere (indexed) spellbook of endure cold (lunar) Wands wand of striking (stubby-necked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.