porkmantwo, neutral male redguardian Mahou Shoujo #####------------ -------,,,,...........| |....<|,###|..........| |......,# |..)I......| |.....|## |..@.......| ------- |........... |.F........| ------------ [Porkmantw the Teenie] St7 Dx6 Co7 In6 Wi18 Ch13 MahRedMalNeu S518 Dlvl:4 $64 HP-3(51) Pw12(12) AC11 MC3 Mov10 Sn0 Xp3/76 Wt275/960 T770 Par Latest messages [-7 -> 24] Something casts a spell at you! Your brain is on fire! [-9 -> 15] It hits you! [-3 -> 12] It hits you! [-2 -> 10] Warning: HP low! You are hit by a runed arrow. [-2 -> 8] Warning: HP low! It hits you! [-3 -> 5] Warning: HP low! It hits you! [-4 -> 1] Warning: HP low! You are hit by a runed arrow. You die... Your inventory Weapons o - an uncursed +0 orcish dagger (weapon in hand) {4} q - an uncursed +0 orcish short sword {12} Armor a - a cursed +0 victorian underwear (being worn) {5} b - an uncursed +0 heavy mail (being worn) {250} p - an uncursed +0 pair of gauntlets of plugsuit (being worn) {4} Comestibles g - an uncursed tin of twen meat {0} h - an uncursed tin of pack kobold meat {0} i - an uncursed tin of cave goblin meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of create familiar (0:3) {0} e - an uncursed finalized spellbook of wishing (0:2) {0} f - an uncursed finalized spellbook of magic missile (0:2) {0} Wands c - an uncursed wand of striking (0:2) {0} r - an uncursed wand of teleportation (0:6) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 16 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 37 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 93% Armor drop chance was reduced to 57% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: crossbow (turn 26) The following skill became untrainable after a while: paddle (turn 22107) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 28267) Sticky curses were more common by 19% Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 45942 Monster spawn increase reached its maximum at turn 160261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 666280 The monster class that cannot be genocided was rodent The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: invulnerable golem (freq bonus 40) The monster species that spawned more often: wooden warp patch (freq bonus 28) The monster species that spawned more often: Mania (freq bonus 48) The monster species that spawned more often: yukijorou (freq bonus 24) The monster species that spawned more often: morath deva (freq bonus 21) The monster species that spawned more often: weapon trapper (freq bonus 16) The monster species that spawned more often: huge polecorn (freq bonus 18) The monster species that spawned more often: Microsoft employee (freq bonus 7) The monster species that spawned more often: unalterably transhipment nix mountie (freq bonus 19) The monster species that spawned more often: thorn mushroom (freq bonus 21) The monster species that spawned more often: whimlich (freq bonus 48) The monster species that spawned more often: mountain kobold (freq bonus 16) The monster species that spawned more often: water naga (freq bonus 16) The monster species that spawned more often: saturday costumer (freq bonus 32) The monster species that spawned more often: hellwhip (freq bonus 7) The monster species that spawned more often: animated prostitute shoe (freq bonus 28) The monster species that spawned more often: dark lancer (freq bonus 8) The monster species that spawned more often: orichalcum dragon (freq bonus 28) The monster species that spawned more often: imperial (freq bonus 21) The monster species that spawned more often: Kisuke (freq bonus 30) The monster trait that was more common: monsters that make orc sounds (freq bonus 12) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: flareon The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: green wort The monster species that never randomly spawned: Robin The monster species that never randomly spawned: haunted ghost The monster species that never randomly spawned: clinging lizard The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 39) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 8) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 46) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 2316 Strength training was 42 Dexterity training was 21 Wisdom training was -2 Constitution training was 18 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You were paralyzed (-1) You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having sickopathy (0) You had 1851 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead (3rd time!) Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 693% b - wishing 8 chaos 100% 693% c - magic missile 3 attack 79% 293% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) Armor gauntlets of plugsuit (digger gloves) Scrolls scroll of healing (BBQ BBQ) scroll of mana (GHOTI) scroll of phase door (NYEHEHE) scroll of standard id (LARIEN TELPHONEYA) scroll of cure (ASCHELIDONETH BATHARIBATH) * scroll of extra healing (HALLS OF MANDOS) * scroll of greater mana restoration (AVEZ VOUS DEJA LE FRANCAIS) scroll called wtf (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) Spellbooks spellbook of create familiar (colorful) spellbook of wishing (fine-printed) spellbook of magic missile (chromatic) Wands wand of striking (segmented) wand of teleportation (important) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 effect butterflies (1 created) 0 random effect butterflies (1 created) 0 wax bees (1 created) 0 normal ants (1 created) 0 moths (1 created) 0 griener beetles (1 created) 0 blobs (1 created) an acid blob 0 canermines (1 created) 0 poison gas spores (1 created) 0 dutons (1 created) 0 gobhoblins (1 created) a kobold (10 created) 0 mine kobolds (1 created) a whnas 0 hidden kobolds (1 created) a training kobold a kicker kobold 0 small kobolds (3 created) 0 large kobolds (1 created) 0 large group kobolds (1 created) a fairy moogle 0 kobold lords (1 created) 0 disintegration kobolds (1 created) 0 devilkins (1 created) 0 morlocks (1 created) 0 kobold chieftains (1 created) 0 rock kobolds (1 created) a baby leprechaun 0 quicklings (1 created) a goooblin a mega goblin 0 men from mars (1 created) 0 low snotlings (8 created) 0 little wild pigs (1 created) 0 knapsack lambs (1 created) 0 mutated rothes (1 created) 0 furry rothes (1 created) 0 osquips (1 created) 0 boars (2 created) a mine giant rat 0 wild rabbits (1 created) 0 hole spiders (1 created) 0 dung worms (1 created) 0 grid bugs (2 created) 0 group bugs (1 created) 0 spark bugs (1 created) 0 microscopic space fleets (1 created) 0 arc bugs (1 created) 0 scrubbots (1 created) 0 lightning bugs (1 created) 0 brightlights (1 created) 0 yellow lights (1 created) a vulture a sparrow a mini centaur 0 emus (1 created) 0 invisible badguys (1 created) 0 cribos (1 created) 0 orange molds (1 created) 0 reddish mushrooms (1 created) 0 sucker patches (1 created) a sub-gnome 0 black naga hatchlings (1 created) 0 golden naga hatchlings (1 created) 0 white naga hatchlings (1 created) a baby ogre 0 tapioca snakes (1 created) 0 tiny trolls (5 created) 0 little trolls (1 created) 0 adolescent trolls (1 created) 0 trolls (2 created) 0 baby umber hulks (120 created) 0 beginner horrors (33 created) 4 noob horrors (41 created) 0 lesser umber hulks (27 created) a lesser visor hulk (10 created) 0 umber ponies (5 created) 0 lower hulks (1 created) 0 ugods (5 created) 0 medium hulks (4 created) 0 nethackbrass horrors (1 created) 0 sentient trees (2 created) 0 pupurins (1 created) 0 sapusaurs (1 created) 0 pikablus (1 created) 0 midhulks (2 created) 0 speedhack horrors (1 created) 0 devteam horrors (1 created) 0 apostrophe ms (1 created) 0 umbral hulks (1 created) 0 water hulks (2 created) 0 adom horrors (1 created) a grid xorn 0 gnome zombies (1 created) 0 imperials (1 created) 0 hielers (1 created) 0 bad lance carriers (1 created) 0 kickboxing girls (1 created) 0 thalmors (2 created) 0 shopkeepers (1 created) a newt 0 BDSMs (1 created) 369 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: baby umber hulks (extinct) 0 species genocided. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (31 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (32 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 4 with 512 points, and 64 pieces of gold, after 770 moves. Killer: an elven arrow You were level 3 with a maximum of 51 hit points when you died. You reached the 159th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 157 596 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [37] 158 515 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible sucking fiend), while fainted from lack of food. - [51] *159 512 porkmantwo-Mah-Red-Mal-Neu died in The Dungeons of Doom on level 4. Killed by an elven arrow. - [51] 160 479 aaml-Zyb-Esp-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (piercoid). - [37] 161 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30]