porkmantwo, neutral male redguardian Mahou Shoujo ------ +.@.h| |.@.$| |....| ------ [Porkmantw the Schoolkid] St6 Dx6 Co11 In5 Wi12 Ch8 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC11 MC0 Mov10 Sn0 Xp1/0 Wt65/1000 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: jumping You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 92 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 78% Ring drop chance was reduced to 94% Implant drop chance was reduced to 85% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 96% Food drop chance was reduced to 75% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: implants (turn 15) The following skill became untrainable if you tried to train it too early: paddle (turn 187) The following skill became untrainable after a while: pick-axe (turn 37064) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 29374) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66350 Monster spawn increase reached its maximum at turn 182690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 896775 The monster class that cannot be genocided was nymph The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: Nightly Kop (freq bonus 30) The monster species that spawned more often: skeleton kobold (freq bonus 48) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 24) The monster species that spawned more often: pumping light (freq bonus 30) The monster species that spawned more often: lecherous crab (freq bonus 8) The monster species that spawned more often: sue patch (freq bonus 28) The monster species that spawned more often: demonek (freq bonus 21) The monster species that spawned more often: colorful force patch (freq bonus 16) The monster species that spawned more often: karate bride (freq bonus 27) The monster species that spawned more often: snuffling ibex (freq bonus 12) The monster species that spawned more often: little sliant (freq bonus 14) The monster species that spawned more often: tooty zruty (freq bonus 12) The monster species that spawned more often: bone warrior (freq bonus 8) The monster species that spawned more often: fundamentalism steuben primitive (freq bonus 12) The monster species that spawned more often: horn monster (freq bonus 20) The monster species that spawned more often: heckled sultriest (freq bonus 36) The monster species that spawned more often: rade lichen (freq bonus 36) The monster species that spawned more often: Olog-hai gorgon (freq bonus 30) The monster species that spawned more often: Angband orc (freq bonus 20) The monster species that spawned more often: maud badass (freq bonus 14) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 5) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster species that never randomly spawned: measurage scrim The monster species that never randomly spawned: spryest graving palatably The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: immobile force fungus The monster species that never randomly spawned: spavin glove prover reaccepted The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: fawnier pie prudery The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: celtic leprechaun The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 28) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 40) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 26) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 14) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 4) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (421) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 16% 200% b - detect treasure 4 divine 90% 400% c - create monster 4 attack 90% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of standard id (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of cure (INVALID NEXT SIZE FAST) * scroll of extra healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of greater mana restoration (ARCHEPHRENEPSOU PHIRIGX) Spellbooks spellbook of confuse monster (hungry) spellbook of detect treasure (backward) spellbook of create monster (thorny) Wands wand of striking (pine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.