porkmantwo, neutral male redguardian Mahou Shoujo -------- | |......| |..... ...@...| | |d.@...| -+----.- [Porkmantw the Schoolkid] St5 Dx8 Co6 In7 Wi11 Ch15 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC4 MC1 Mov10 Sn0 Xp1/0 Wt140/720 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. magical shield - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This shield offers protection, but its more important effect is that it provides confusion resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 29% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 93% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 73) The following skill became untrainable if you tried to train it too early: matter spells (turn 1480) The following skill became untrainable after a while: flail (turn 34866) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 17665) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78671 Monster spawn increase reached its maximum at turn 214232 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8559959 The monster class that cannot be genocided was xorn The monster class that was spawned more often: ghost (freq bonus 6) The monster species that spawned more often: flying clear jelly (freq bonus 22) The monster species that spawned more often: Officer Hanna (freq bonus 14) The monster species that spawned more often: white balrog (freq bonus 64) The monster species that spawned more often: pile of slinger coins (freq bonus 66) The monster species that spawned more often: cheesehead (freq bonus 28) The monster species that spawned more often: cyan missingno (freq bonus 60) The monster species that spawned more often: rotgut semisatirical (freq bonus 72) The monster species that spawned more often: werecombatstiletto (freq bonus 30) The monster species that spawned more often: werestilettosandal (freq bonus 14) The monster species that spawned more often: poison spore lichen (freq bonus 21) The monster species that spawned more often: ghetto spore (freq bonus 42) The monster species that spawned more often: catcall criminologic (freq bonus 8) The monster species that spawned more often: cock (freq bonus 24) The monster species that spawned more often: furious dwarf (freq bonus 18) The monster species that spawned more often: goblin cop (freq bonus 24) The monster species that spawned more often: gray colony (freq bonus 32) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: Vampire Lieutenant (freq bonus 9) The monster species that spawned more often: escaladed senor (freq bonus 32) The monster species that spawned more often: cortege reemerging (freq bonus 24) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: virtual medium wall The monster species that never randomly spawned: transitive eye The monster species that never randomly spawned: crater colony The monster species that never randomly spawned: RNG Kommissioner The monster species that never randomly spawned: dark nightmare The monster species that never randomly spawned: kine of araw The monster species that never randomly spawned: water naga The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: ogre shadow thief The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 22) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 14) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 19) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 4) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 13) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 20) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 8) Trap randomization happened for 1 in 156 traps Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from being a stoned chiller (0) Your chance to block was 22% You had 1500 points of nutrition remaining You aggravated monsters You had confusion resistance You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 700% b - turn undead 6 protect 98% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (MAHJONG TILE AUTUMN) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of cure (BUFF DEDEDE) * scroll of extra healing (PHD IN HIGH HEELING) * scroll of greater mana restoration (BYE BITCH) Spellbooks spellbook of detect treasure (pergament) spellbook of turn undead (castle) Wands wand of striking (vajra orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... You and Marija escaped from the dungeon with 47 points, Since you escaped early, the score list will not be checked.