porkmantwo, neutral male redguardian Mahou Shoujo ---------.--- |...........| |...$......@| |..........@| ------------- [Porkmantw the Schoolkid] St6 Dx5 Co7 In9 Wi16 Ch10 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC5 MC0 Mov10 Sn0 Xp1/0 Wt180/840 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 81% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: mace (turn 144) The following skill became untrainable if you tried to train it too early: saber (turn 592) The following skill became untrainable after a while: saber (turn 23416) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 45491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74948 Monster spawn increase reached its maximum at turn 229868 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 19050500 The monster class that cannot be genocided was blob The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: actual phase spider (freq bonus 18) The monster species that spawned more often: undead swarm permamimic (freq bonus 12) The monster species that spawned more often: black raptor (freq bonus 9) The monster species that spawned more often: undead anachronist (freq bonus 12) The monster species that spawned more often: undead paladin (freq bonus 30) The monster species that spawned more often: moldy spore (freq bonus 8) The monster species that spawned more often: high heel spirit (freq bonus 16) The monster species that spawned more often: gray warp fungus (freq bonus 10) The monster species that spawned more often: normal gnome (freq bonus 15) The monster species that spawned more often: numb fly (freq bonus 5) The monster species that spawned more often: leakily disentailment (freq bonus 8) The monster species that spawned more often: neighing trembling (freq bonus 12) The monster species that spawned more often: tiktah sephirah (freq bonus 10) The monster species that spawned more often: lively semierect (freq bonus 4) The monster species that spawned more often: thundershock eel (freq bonus 16) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 28) The monster species that spawned more often: freehearted aspiringly (freq bonus 12) The monster species that spawned more often: edged troll (freq bonus 12) The monster species that spawned more often: silver jelly (freq bonus 10) The monster species that spawned more often: schlupp grue (freq bonus 12) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: loggier lengthy The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: scolder unfixed neckwear The monster species that never randomly spawned: gravity wort The monster species that never randomly spawned: Shiro The monster species that never randomly spawned: nymph The monster species that never randomly spawned: dazzling ripper The monster species that never randomly spawned: severally chirographic quitter acerola The monster species that never randomly spawned: forgotten boomer The monster species that never randomly spawned: poorly jittery The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 32) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 15) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 15) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Trap randomization happened for 1 in 577 traps Next attribute increase check would have come at turn 783 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 66% 200% b - jumping 1 body 66% 200% c - multibeam 5 elemental 95% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor iron shoes (hard shoes) Scrolls scroll of healing (I AM THE BEST) scroll of mana (FIQQY FAZBEAR) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (MR LUXI YELLS AT THE NETHACK DEV TEAM) * scroll of extra healing (RAIN FALL FROM SKY) * scroll of greater mana restoration (FYGING THROUGH THE CROWD) Spellbooks spellbook of healing (nexus) spellbook of jumping (snowy) spellbook of multibeam (final) Wands wand of striking (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.