porkmantwo, neutral male redguardian Mahou Shoujo ------ +....| |..@@| |:...| ------ [Porkmantw the Schoolkid] St9 Dx5 Co5 In7 Wi14 Ch16 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC11 MC1 Mov10 Sn0 Xp1/0 Wt160/870 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 72% Wand drop chance was reduced to 66% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 42% Armor drop chance was reduced to 95% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 3) The following skill became untrainable if you tried to train it too early: shuriken (turn 363) The following skill became untrainable after a while: body spells (turn 24626) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 19158) Sticky curses were more common by 7% Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76134 Monster spawn increase reached its maximum at turn 151884 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 477462 The monster class that cannot be genocided was jelly The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: cyan mushroom (freq bonus 12) The monster species that spawned more often: subject thorough (freq bonus 20) The monster species that spawned more often: gem trove (freq bonus 12) The monster species that spawned more often: antelope (freq bonus 8) The monster species that spawned more often: immaculately tie (freq bonus 36) The monster species that spawned more often: Keystone Inspector (freq bonus 20) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: runt shaman (freq bonus 6) The monster species that spawned more often: fishtaur (freq bonus 24) The monster species that spawned more often: excited tropical (freq bonus 12) The monster species that spawned more often: clear snake (freq bonus 54) The monster species that spawned more often: Joker Black (freq bonus 12) The monster species that spawned more often: filthy guttersnipe (freq bonus 8) The monster species that spawned more often: boobed permamimic (freq bonus 10) The monster species that spawned more often: reequipped tendentiously (freq bonus 3) The monster species that spawned more often: legate labouring (freq bonus 15) The monster species that spawned more often: Ose (freq bonus 7) The monster species that spawned more often: blat (freq bonus 21) The monster species that spawned more often: amethyst dragon (freq bonus 21) The monster species that spawned more often: asian lady (freq bonus 9) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 7) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster species that never randomly spawned: medievalist cucurbit The monster species that never randomly spawned: coinferred incarceration The monster species that never randomly spawned: bat swarm The monster species that never randomly spawned: snuffling ibex The monster species that never randomly spawned: thick master lich The monster species that never randomly spawned: artistic kaleidoscope intertangling residentially The monster species that never randomly spawned: hc preacher The monster species that never randomly spawned: friable cogging climactically The monster species that never randomly spawned: firebrate colony The monster species that never randomly spawned: large racoon dog The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 66) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 14) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Trap randomization happened for 1 in 112 traps Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 8% 200% b - restore ability 4 healing 90% 400% c - light 1 divine 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (BREADANDBUTTER POPGUN NUKE) scroll of phase door (LETS FAIL AND ROLL) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (RO MON LIN TEXTILE) * scroll of extra healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Spellbooks spellbook of healing (octarine) spellbook of restore ability (unseen) spellbook of light (rank) Wands wand of striking (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.