porkmantwo, neutral male redguardian Mahou Shoujo --- -------- |....@...... ......@....| |..........| --------.--- [Porkmantw the Schoolkid] St7 Dx4 Co8 In7 Wi16 Ch16 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC10 MC1 Mov10 Sn0 Xp1/0 Wt104/920 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: double attacks You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 63% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 62% Tool drop chance was reduced to 86% Food drop chance was reduced to 80% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40) The following skill became untrainable if you tried to train it too early: polymorphing (turn 132) The following skill became untrainable after a while: protection spells (turn 38331) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 18244) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87495 Monster spawn increase reached its maximum at turn 275175 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8701830 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: bang gang girl (freq bonus 12) The monster species that spawned more often: water dog (freq bonus 48) The monster species that spawned more often: tyrannosaurus rex (freq bonus 12) The monster species that spawned more often: conn stile charted (freq bonus 4) The monster species that spawned more often: dwarf wench (freq bonus 84) The monster species that spawned more often: wind dragon (freq bonus 48) The monster species that spawned more often: healing mushroom (freq bonus 18) The monster species that spawned more often: skater girl (freq bonus 32) The monster species that spawned more often: totally bad force fungus (freq bonus 12) The monster species that spawned more often: violet worm (freq bonus 30) The monster species that spawned more often: amnesiac (freq bonus 30) The monster species that spawned more often: Sabine's zipper boot (freq bonus 24) The monster species that spawned more often: company indecipherable (freq bonus 10) The monster species that spawned more often: minidemon (freq bonus 12) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 15) The monster species that spawned more often: magic sphere (freq bonus 12) The monster species that spawned more often: spear lich (freq bonus 42) The monster species that spawned more often: tundra bear cub (freq bonus 15) The monster species that spawned more often: cozier unpen (freq bonus 18) The monster species that spawned more often: artistic kaleidoscope intertangling residentially (freq bonus 12) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: peacock The monster species that never randomly spawned: chemistry golem The monster species that never randomly spawned: refitting egypt minuet The monster species that never randomly spawned: Micha The monster species that never randomly spawned: leprechaun fanatic The monster species that never randomly spawned: osquip The monster species that never randomly spawned: cheese force fungus The monster species that never randomly spawned: Bundly Ann The monster species that never randomly spawned: hypothesize athlete The monster species that never randomly spawned: undead firefighter The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 39) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 18) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 291) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 15) Trap randomization happened for 1 in 365 traps Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - amnesia 1 divine 66% 200% b - freeze sphere 1 matter 66% 200% c - burrow 6 elemental 98% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) orcish ring mail (crude ring mail) Scrolls scroll of healing (RUECKSCHRITT GEGENUEBER OBLIVION) scroll of mana (AD TENT IS LARIENTELRUNYAS BANE) scroll of phase door (JOIN US OR THOSE) scroll of standard id (U HAVE MAIL) scroll of cure (VET POTE TONBE) * scroll of extra healing (FUCKTHISGAME) * scroll of greater mana restoration (CUTE DRAG BODY REDUCIVES TO RISE SPEE) Spellbooks spellbook of amnesia (reversed) spellbook of freeze sphere (hellish) spellbook of burrow (paperback) Wands wand of striking (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.