porkmantwo, neutral male redguardian Mahou Shoujo ------ |..@.| |..$@| |....+ ------ [Porkmantw the Schoolkid] St7 Dx3 Co8 In15 Wi17 Ch19 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC8 MC1 Mov10 Sn0 Xp1/0 Wt108/1000 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You feel yourself speed up. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: teleport control You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: body armor (turn 2310) The following skill became untrainable after a while: shuriken (turn 31727) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 42698) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78278 Monster spawn increase reached its maximum at turn 116065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1868866 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: cursed warp fungus (freq bonus 24) The monster species that spawned more often: unknowable clift (freq bonus 10) The monster species that spawned more often: Danielle (freq bonus 39) The monster species that spawned more often: evasive fox (freq bonus 16) The monster species that spawned more often: Mirror Planetar (freq bonus 20) The monster species that spawned more often: bavaria star (freq bonus 6) The monster species that spawned more often: undead paladin (freq bonus 20) The monster species that spawned more often: zapborg (freq bonus 24) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 5) The monster species that spawned more often: shinning rightly ecologically cootie (freq bonus 6) The monster species that spawned more often: plateau girl (freq bonus 24) The monster species that spawned more often: water colony (freq bonus 18) The monster species that spawned more often: doomsay (freq bonus 18) The monster species that spawned more often: covet nether lich (freq bonus 18) The monster species that spawned more often: tyrannosaurus (freq bonus 24) The monster species that spawned more often: hellish jellyfish (freq bonus 24) The monster species that spawned more often: depression mimic (freq bonus 8) The monster species that spawned more often: undead nuclear physicist (freq bonus 24) The monster species that spawned more often: Molek (freq bonus 24) The monster species that spawned more often: five of hearts (freq bonus 40) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 3) The monster species that never randomly spawned: tucket viridian The monster species that never randomly spawned: solely spectral disemboweling ciphered unbelievably sprawled The monster species that never randomly spawned: perforation grotesquely The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: gisau The monster species that never randomly spawned: perambulated interchangeable The monster species that never randomly spawned: whew portalled The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: salamander slave The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 16) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 21) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 185) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 12) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 2) Trap randomization happened for 1 in 692 traps Next attribute increase check would have come at turn 1108 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (385) You survived Spells known in the end Name Level Category Fail Memory a - swimming 2 elemental 39% 200% b - cure blindness 2 healing 49% 200% c - restore ability 4 healing 79% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor speed boots (imaginary heels) Scrolls scroll of healing (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (MANANNANMACLIR) scroll of standard id (IS THE ALL SO CLASS) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of greater mana restoration (MUDDIED SLEUTH) Spellbooks spellbook of swimming (pocket) spellbook of cure blindness (violet) spellbook of restore ability (hugging) Wands wand of striking (jeweled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... You and Marija escaped from the dungeon with 28 points, Since you escaped early, the score list will not be checked.