porkmantwo, neutral male redguardian Mahou Shoujo --.-- |... +...| |.... |..@| |..@| ----- [Porkmantw the Schoolkid] St10 Dx4 Co10 In11 Wi16 Ch16 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC5 MC3 Mov10 Sn0 Xp1/0 Wt124/1210 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 99% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: matter spells (turn 31) The following skill became untrainable if you tried to train it too early: matter spells (turn 1242) The following skill became untrainable after a while: missile weapons (turn 55250) The following skill couldn't be trained before a certain turn number is reached: spear (turn 45421) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73842 Monster spawn increase reached its maximum at turn 205955 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1185366 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: low priest (freq bonus 96) The monster species that spawned more often: iron lich (freq bonus 4) The monster species that spawned more often: four castle sightseeing (freq bonus 16) The monster species that spawned more often: nexus naga (freq bonus 3) The monster species that spawned more often: dwarf wench (freq bonus 12) The monster species that spawned more often: howling spirit (freq bonus 10) The monster species that spawned more often: woodsman (freq bonus 14) The monster species that spawned more often: piccalilli appositely (freq bonus 5) The monster species that spawned more often: split heart (freq bonus 9) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 9) The monster species that spawned more often: mensurative forfeitable (freq bonus 5) The monster species that spawned more often: estivate outwalking styled (freq bonus 14) The monster species that spawned more often: hc preacher (freq bonus 20) The monster species that spawned more often: clap monster (freq bonus 24) The monster species that spawned more often: raging ogre (freq bonus 18) The monster species that spawned more often: steel minotaur (freq bonus 12) The monster species that spawned more often: inedible slime mold (freq bonus 12) The monster species that spawned more often: mind warp fungus (freq bonus 8) The monster species that spawned more often: disaffector (freq bonus 18) The monster species that spawned more often: undead fungus (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: petty slut with syphilis The monster species that never randomly spawned: psytex The monster species that never randomly spawned: mind patch The monster species that never randomly spawned: wizened old bag The monster species that never randomly spawned: dempster deteriorative aunt The monster species that never randomly spawned: green glutton ghost The monster species that never randomly spawned: glowing warp fungus The monster species that never randomly spawned: religionist rutabaga The monster species that never randomly spawned: mosquito The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 8) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 12) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 4) Trap randomization happened for 1 in 361 traps Trap difficulty was increased by 53 Next attribute increase check would have come at turn 1173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 70% 200% b - confuse monster 2 enchant 60% 200% c - jumping 1 body 60% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of protection (armored cloak) Scrolls scroll of healing (10 SD) scroll of mana (WA DO SHITAI NODESU KA) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (MANIC MINER) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (VO BIEN VOI MUOI CHAN UON) * scroll of greater mana restoration (VI OWNS EMACS) Spellbooks spellbook of rumor (winged) spellbook of confuse monster (zylon) spellbook of jumping (spotted) Wands wand of striking (ominous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.