porkmantwo, neutral male redguardian Mahou Shoujo --------X- |.....@..| |.....@..| |.......$- |........| |........| -+-------- [Porkmantw the Schoolkid] St9 Dx4 Co10 In9 Wi13 Ch18 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC9 MC4 Mov10 Sn0 Xp1/0 Wt120/1140 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: peacevision You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 80 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 271 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 50% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 99% Tool drop chance was reduced to 50% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: healing spells (turn 6) The following skill became untrainable if you tried to train it too early: dagger (turn 598) The following skill became untrainable after a while: boomerang (turn 49362) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 46207) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27007 Monster spawn increase reached its maximum at turn 239917 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1164000 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: ogre mummy (freq bonus 12) The monster species that spawned more often: Kati (freq bonus 4) The monster species that spawned more often: evarina (freq bonus 2) The monster species that spawned more often: officer (freq bonus 18) The monster species that spawned more often: black orc (freq bonus 9) The monster species that spawned more often: secondary libelled (freq bonus 12) The monster species that spawned more often: evil turret (freq bonus 3) The monster species that spawned more often: ice devil (freq bonus 16) The monster species that spawned more often: elyetty (freq bonus 9) The monster species that spawned more often: deceiving mushroom (freq bonus 18) The monster species that spawned more often: blue growth (freq bonus 10) The monster species that spawned more often: black lizard (freq bonus 12) The monster species that spawned more often: fielc grue (freq bonus 6) The monster species that spawned more often: angband horror (freq bonus 8) The monster species that spawned more often: adult sirrush (freq bonus 3) The monster species that spawned more often: unknowable clift (freq bonus 4) The monster species that spawned more often: beast of Nurgle (freq bonus 144) The monster species that spawned more often: stone jelly (freq bonus 14) The monster species that spawned more often: challenging buzzard (freq bonus 4) The monster species that spawned more often: satiric suspenseful (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: halfback insatiability The monster species that never randomly spawned: clicking fungus The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: sap jelly The monster species that never randomly spawned: laten growth The monster species that never randomly spawned: Mister SIR The monster species that never randomly spawned: deanship annular The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: snail The monster species that never randomly spawned: jotting staid outwaited The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 18) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 15) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 19) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 169) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 2) Trap randomization happened for 1 in 366 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 600% b - healing 1 healing 59% 200% c - drain life 3 attack 41% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (APONEUROSISPLANTARIS) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (KAPOW) scroll of cure (STUFF WEIGH WAY TOO MUCH) * scroll of extra healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) * scroll of greater mana restoration (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Spellbooks spellbook of polymorph (crimson) spellbook of healing (acidic) spellbook of drain life (trembling) Wands wand of striking (palm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... You and Marija escaped from the dungeon with 38 points, Since you escaped early, the score list will not be checked.