porkmantwo, neutral male redguardian Mahou Shoujo --------------- |..$.........@| ....%.......@.| |....(........| --------------- [Porkmantw the Schoolkid] St11 Dx3 Co10 In3 Wi13 Ch11 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC10 MC1 Mov10 Sn0 Xp1/0 Wt240/1180 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: infravision You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 80% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: pick-axe (turn 54) The following skill became untrainable if you tried to train it too early: divination spells (turn 380) The following skill became untrainable after a while: scimitar (turn 19662) The following skill couldn't be trained before a certain turn number is reached: riding (turn 32523) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42835 Monster spawn increase reached its maximum at turn 105603 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 349044 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: landmine (freq bonus 5) The monster species that spawned more often: sepia fungus (freq bonus 18) The monster species that spawned more often: minotaur boxer (freq bonus 10) The monster species that spawned more often: giant blue mouse (freq bonus 12) The monster species that spawned more often: field mouse (freq bonus 12) The monster species that spawned more often: dodgier coherency (freq bonus 42) The monster species that spawned more often: our daily sia (freq bonus 14) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 81) The monster species that spawned more often: yasd horror (freq bonus 24) The monster species that spawned more often: master yellow dragon (freq bonus 18) The monster species that spawned more often: tight giant (freq bonus 18) The monster species that spawned more often: queuing babcock (freq bonus 12) The monster species that spawned more often: super ape (freq bonus 14) The monster species that spawned more often: drakee (freq bonus 12) The monster species that spawned more often: unicorn golem (freq bonus 12) The monster species that spawned more often: invisible warp fungus (freq bonus 10) The monster species that spawned more often: evolved porpse (freq bonus 18) The monster species that spawned more often: Yasaman (freq bonus 28) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 15) The monster species that spawned more often: slow growth (freq bonus 40) The monster trait that was more common: monsters that are strong (freq bonus 12) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 12) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: low gurgler The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: mousse quire simplemindedly The monster species that never randomly spawned: indefensible prenuptial The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: procreativity sheepshank The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: daimonic tacky The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 14) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 17) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 59) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 45) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 2) Trap randomization happened for 1 in 174 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 82% 300% b - cure glib 6 healing 98% 600% c - stone to flesh 3 healing 86% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) Scrolls scroll of healing (ROOT CANAL THERAPY) scroll of mana (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of phase door (YKEN PACK) scroll of standard id (CERB BRK PAND) scroll of cure (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of extra healing (AFFIRMATIVE ACTION ROUND 2) * scroll of greater mana restoration (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) Spellbooks spellbook of clairvoyance (indecisive) spellbook of cure glib (cryptic) spellbook of stone to flesh (multicolored) Wands wand of striking (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.