porkmantwo, neutral male redguardian Mahou Shoujo --------------- |.............. |.............| |........@....| |........<....| ---+----------- [Porkmantw the Schoolkid] St8 Dx3 Co5 In7 Wi15 Ch12 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC14 MC0 Mov10 Sn0 Xp1/0 Wt176/820 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. robe of randomness - This is a piece of armor. Color: gray. Material: leather. Appearance: gray robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be invisibility. AC is 1, and MC is 0. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: infravision You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 125 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 53% chance Ring drop chance was reduced to 81% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 88% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: occult spells (turn 15) The following skill became untrainable if you tried to train it too early: scimitar (turn 110) The following skill became untrainable after a while: shield (turn 42288) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32774) Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101430 Monster spawn increase reached its maximum at turn 146799 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 658944 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: azure fungus (freq bonus 24) The monster species that spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 14) The monster species that spawned more often: quiver slot (freq bonus 32) The monster species that spawned more often: charcoal warp patch (freq bonus 24) The monster species that spawned more often: hat costumey (freq bonus 36) The monster species that spawned more often: nether force patch (freq bonus 18) The monster species that spawned more often: angst plagiarize craggy (freq bonus 12) The monster species that spawned more often: prickly urchin (freq bonus 14) The monster species that spawned more often: EQ Keelhauler (freq bonus 18) The monster species that spawned more often: quasimp (freq bonus 16) The monster species that spawned more often: grey orc (freq bonus 27) The monster species that spawned more often: petty mind flayer (freq bonus 12) The monster species that spawned more often: specific bug (freq bonus 96) The monster species that spawned more often: heisenbug (freq bonus 72) The monster species that spawned more often: animated atsuzoko boot (freq bonus 36) The monster species that spawned more often: edgy experiencing (freq bonus 36) The monster species that spawned more often: wonderful lady (freq bonus 80) The monster species that spawned more often: differentiated unascertainable (freq bonus 12) The monster species that spawned more often: gray patch (freq bonus 42) The monster species that spawned more often: Daughter Lilith (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: taker mold The monster species that never randomly spawned: Fuma Monou, Dragon of Earth The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: improvise plateau moonstone The monster species that never randomly spawned: operand depreciatory The monster species that never randomly spawned: Ariel, Queen of Air The monster species that never randomly spawned: Lexi The monster species that never randomly spawned: sea horse The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: high dwarven lord The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 108) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 71) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 20) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 9) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 2) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 6) Trap randomization happened for 1 in 981 traps Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You had 1500 points of nutrition remaining You were invisible You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (873) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 200% b - conflict 6 chaos 98% 600% c - detect monsters 4 divine 90% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of randomness (gray robe) Scrolls scroll of healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (BAYARD WENZEL) scroll of standard id (LIVING SALT SHAKER) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Spellbooks spellbook of healing (impenetrable) spellbook of conflict (sweet) spellbook of detect monsters (stinking) Wands wand of striking (enviable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.