porkmantwo, neutral male redguardian Mahou Shoujo ----- |...| |...| |...| ..@@. ----- . [Porkmantw the Schoolkid] St10 Dx5 Co7 In4 Wi15 Ch17 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC12 MC0 Mov10 Sn0 Xp1/0 Wt10/990 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. pair of boots of total stability - This is a piece of armor. Color: white. Material: secree. Appearance: sputa boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Think of the sweet block heels your sputa will flow down. These lovely boots are a possible way to become disintegration resistant. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: keen memory You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 186 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 80% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: attack spells (turn 41) The following skill became untrainable if you tried to train it too early: protection spells (turn 51) The following skill became untrainable after a while: occult spells (turn 34658) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 6672) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59329 Monster spawn increase reached its maximum at turn 177859 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5566473 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: psicky thing (freq bonus 21) The monster species that spawned more often: martian service robot (freq bonus 6) The monster species that spawned more often: baptist lankly (freq bonus 9) The monster species that spawned more often: probation bimetallic misplace (freq bonus 8) The monster species that spawned more often: acid mage (freq bonus 16) The monster species that spawned more often: cortegex (freq bonus 10) The monster species that spawned more often: uruk berserker (freq bonus 3) The monster species that spawned more often: celestial clarion (freq bonus 27) The monster species that spawned more often: giant mottled termite (freq bonus 6) The monster species that spawned more often: canvaslike shyly insulation (freq bonus 16) The monster species that spawned more often: all-rocking woman (freq bonus 4) The monster species that spawned more often: completing theoretician (freq bonus 6) The monster species that spawned more often: korsair (freq bonus 4) The monster species that spawned more often: zealot (freq bonus 32) The monster species that spawned more often: vape turret (freq bonus 2) The monster species that spawned more often: invisible horror (freq bonus 24) The monster species that spawned more often: dream growth (freq bonus 48) The monster species that spawned more often: usherette conservatively (freq bonus 8) The monster species that spawned more often: quasico (freq bonus 5) The monster species that spawned more often: massive moulter (freq bonus 12) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster species that never randomly spawned: low wight The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: miniskirter The monster species that never randomly spawned: staying laser The monster species that never randomly spawned: net sprow The monster species that never randomly spawned: burning eye The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 22) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 18) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 23) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 5) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 14) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 1) Trap randomization happened for 1 in 47 traps Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (826) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 400% b - dig 5 matter 95% 500% c - slow monster 2 enchant 16% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor boots of total stability (sputa boots) Scrolls scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (ARCHENTECHTHA) scroll of phase door (OBI WAN CANOPY) scroll of standard id (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of cure (EXIT IN THE GAY DIRECTION OF TRAVEL) * scroll of extra healing (OXHE SRIAN) * scroll of greater mana restoration (PSERPHERCHO THNERBECH CHARCHERBER YEICH) Spellbooks spellbook of levitation (credited) spellbook of dig (metal-colored) spellbook of slow monster (russian) Wands wand of striking (enviable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.