porkmantwo, neutral male redguardian Mahou Shoujo ------------- |...........+ ............| |...........| +.@.........| |.p@........| ----.-------- [Porkmantw the Schoolkid] St9 Dx3 Co7 In8 Wi14 Ch14 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC10 MC0 Mov10 Sn0 Xp1/0 Wt200/980 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 24 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 64% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 69% Food drop chance was reduced to 91% Monster death drops spawned with only 85% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 44) The following skill became untrainable if you tried to train it too early: long sword (turn 748) The following skill became untrainable after a while: whip (turn 45968) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 64046) Sticky curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22197 Monster spawn increase reached its maximum at turn 180897 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1244924 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: unexpected tiger (freq bonus 24) The monster species that spawned more often: lurker (freq bonus 24) The monster species that spawned more often: black soul (freq bonus 40) The monster species that spawned more often: hemp monism (freq bonus 6) The monster species that spawned more often: apprentice spore lichen (freq bonus 12) The monster species that spawned more often: laten spore (freq bonus 8) The monster species that spawned more often: distaste roosted (freq bonus 32) The monster species that spawned more often: futz valence (freq bonus 24) The monster species that spawned more often: burning soul (freq bonus 8) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 4) The monster species that spawned more often: goddamn cat (freq bonus 16) The monster species that spawned more often: Electronir (freq bonus 16) The monster species that spawned more often: petty plague bug (freq bonus 16) The monster species that spawned more often: bad monster (freq bonus 6) The monster species that spawned more often: swordfish (freq bonus 45) The monster species that spawned more often: Birgit's lady boot (freq bonus 36) The monster species that spawned more often: baby bronze dragon (freq bonus 18) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 8) The monster species that spawned more often: doombat (freq bonus 9) The monster species that spawned more often: magic amazonas fish (freq bonus 15) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: social disorder The monster species that never randomly spawned: ice tulip The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: xylene pebbliest The monster species that never randomly spawned: intertropical spontaneity The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: ankou The monster species that never randomly spawned: willied frowsty The monster species that never randomly spawned: overslept girl The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 32) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 18) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 38) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 41) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 6) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 62% 200% b - teleport away 6 body 98% 600% c - finger 2 divine 62% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (PANEMORFA TRAVMATA) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (VELOX NEB) * scroll of greater mana restoration (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) Spellbooks spellbook of wizard lock (acidic) spellbook of teleport away (gun-shaped) spellbook of finger (illgotten) Wands wand of striking (cracked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.