porkmantwo, neutral male redguardian Mahou Shoujo ------+-- --.......-- |@...`..... # |.@.{.....| |.........| --.......-- --------- [Porkmantw the Schoolkid] St11 Dx5 Co12 In6 Wi15 Ch17 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC6 MC1 Mov10 Sn0 Xp1/0 Wt128/1310 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 99% Wand drop chance was reduced to 96% Armor drop chance was reduced to 96% Tool drop chance was reduced to 58% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 1500) The following skill became untrainable after a while: healing spells (turn 18027) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 25856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48373 Monster spawn increase reached its maximum at turn 122605 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 265330 The monster class that cannot be genocided was blob The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: noninterchangeable immensest (freq bonus 8) The monster species that spawned more often: doppelganger (freq bonus 21) The monster species that spawned more often: anime lady (freq bonus 6) The monster species that spawned more often: armload philological (freq bonus 12) The monster species that spawned more often: husky (freq bonus 24) The monster species that spawned more often: Suou Ginta (freq bonus 15) The monster species that spawned more often: variag raider (freq bonus 36) The monster species that spawned more often: gazer rutterkin (freq bonus 84) The monster species that spawned more often: pseudointellectual zion overcame (freq bonus 24) The monster species that spawned more often: dangerous granny (freq bonus 24) The monster species that spawned more often: psi beam (freq bonus 14) The monster species that spawned more often: effect butterfly (freq bonus 18) The monster species that spawned more often: spore wort (freq bonus 32) The monster species that spawned more often: sludge force fungus (freq bonus 12) The monster species that spawned more often: young mantidragon (freq bonus 15) The monster species that spawned more often: ultraviolet monster (freq bonus 14) The monster species that spawned more often: voraciousness (freq bonus 6) The monster species that spawned more often: bramble fungus (freq bonus 16) The monster species that spawned more often: large pile of slinger coins (freq bonus 16) The monster species that spawned more often: algeria ophthalmologic (freq bonus 30) The monster trait that was more common: monsters that are always female (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster species that never randomly spawned: Coure The monster species that never randomly spawned: weresexyleatherpump The monster species that never randomly spawned: frightghost The monster species that never randomly spawned: gracious maid The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: tschueffish The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: +1 md wall The monster species that never randomly spawned: Leonie The monster species that never randomly spawned: scorched skeleton The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 12) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 22) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 21) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 18) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 2) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 11) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 2) Trap randomization happened for 1 in 310 traps Trap difficulty was increased by 5 Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having stunnopathy (0) You fumbled You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 32% 600% b - sleep 2 enchant 69% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor fumble boots (ankle boots) Scrolls scroll of healing (SLAPHEELEDSANDALBOOT) scroll of mana (KIRJE) scroll of phase door (TRAINRIDING LIKE A HOBO) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (EY REFLECT EFF INT) * scroll of greater mana restoration (GIMME A LITTLE SPANKING) Spellbooks spellbook of magic missile (winged) spellbook of sleep (thin) Wands wand of striking (balsa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.