porkmantwo, neutral male redguardian Mahou Shoujo --------------- ------ |.....@........ ......| .....@........| |...........|r. -#------------- [Porkmantw the Schoolkid] St8 Dx5 Co5 In9 Wi15 Ch14 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC7 MC0 Mov10 Sn0 Xp1/0 Wt240/840 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: peacevision You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 101 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 10% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 75% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 14) The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable after a while: unicorn horn (turn 37589) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 105939) Sticky curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18977 Monster spawn increase reached its maximum at turn 231797 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 6573350 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: blood claw (freq bonus 60) The monster species that spawned more often: sheep (freq bonus 10) The monster species that spawned more often: mine-dog (freq bonus 36) The monster species that spawned more often: rebilling phosphatic (freq bonus 28) The monster species that spawned more often: perdy bonnier pettiest pelf nicely penetratingly (freq bonus 5) The monster species that spawned more often: shoo turret (freq bonus 20) The monster species that spawned more often: black rat (freq bonus 40) The monster species that spawned more often: ifrit (freq bonus 10) The monster species that spawned more often: aliquant rustled (freq bonus 48) The monster species that spawned more often: zruty (freq bonus 30) The monster species that spawned more often: crystal warp patch (freq bonus 6) The monster species that spawned more often: dwarven elite guardian (freq bonus 36) The monster species that spawned more often: inferno hound (freq bonus 14) The monster species that spawned more often: magic fungus (freq bonus 15) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 40) The monster species that spawned more often: red jelly (freq bonus 16) The monster species that spawned more often: devilish spirit (freq bonus 28) The monster species that spawned more often: card force patch (freq bonus 84) The monster species that spawned more often: Birth (freq bonus 20) The monster species that spawned more often: rainbow colony (freq bonus 21) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 16) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: strive snowplowed The monster species that never randomly spawned: hemorrhaging youthened lifesaver The monster species that never randomly spawned: copper naga The monster species that never randomly spawned: plasma patch The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: umber ksorn The monster species that never randomly spawned: Greta The monster species that never randomly spawned: sconce kenya plausibly The monster species that never randomly spawned: pupurin The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 24) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 60) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 38) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 5) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (719) You survived Spells known in the end Name Level Category Fail Memory a - stasis 6 elemental 98% 600% b - cryogenics 6 elemental 98% 600% c - sleep 2 enchant 59% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of mana (POTASH EM EXTENDED FERTILIZER) scroll of phase door (CONJUROR AXIOMATICALLY SILO) scroll of standard id (GODFATHER OF ALL ROGUELIKES) scroll of cure (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) * scroll of extra healing (NAE TROOSERS) * scroll of greater mana restoration (MENEBACHYCH BADEDOPHO BAINCHOOOCH) Spellbooks spellbook of stasis (armored) spellbook of cryogenics (castle) spellbook of sleep (japanese) Wands wand of striking (cypress) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.