porkmantwo, neutral male redguardian Mahou Shoujo -------------------- |..........a....$... |...@..............| |..@................ - --------- ---- --- [Porkmantw the Schoolkid] St9 Dx4 Co9 In9 Wi11 Ch8 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC3 MC3 Mov10 Sn0 Xp1/0 Wt204/1090 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 78% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 90% Armor drop chance was reduced to 84% Tool drop chance was reduced to 93% Food drop chance was reduced to 75% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: high heels (turn 110) The following skill became untrainable if you tried to train it too early: pick-axe (turn 380) The following skill became untrainable after a while: healing spells (turn 30925) The following skill couldn't be trained before a certain turn number is reached: riding (turn 38588) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40494 Monster spawn increase reached its maximum at turn 144869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1186935 The monster class that cannot be genocided was piercer The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: blue dragon bat (freq bonus 8) The monster species that spawned more often: porter bad egg (freq bonus 8) The monster species that spawned more often: magnifier cavity (freq bonus 3) The monster species that spawned more often: contradistinction adjudicator (freq bonus 12) The monster species that spawned more often: death eater (freq bonus 6) The monster species that spawned more often: insane hell spawn (freq bonus 18) The monster species that spawned more often: Joker Flack (freq bonus 30) The monster species that spawned more often: refitting egypt minuet (freq bonus 7) The monster species that spawned more often: skater girl (freq bonus 6) The monster species that spawned more often: upbringing enclose hexahedral (freq bonus 48) The monster species that spawned more often: Maria (freq bonus 21) The monster species that spawned more often: Light One (freq bonus 8) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 12) The monster species that spawned more often: greater hell spawn (freq bonus 4) The monster species that spawned more often: provable implicit (freq bonus 9) The monster species that spawned more often: acetic mechanizer (freq bonus 10) The monster species that spawned more often: wu (freq bonus 4) The monster species that spawned more often: silver mushroom patch (freq bonus 5) The monster species that spawned more often: wrinkled fungus (freq bonus 5) The monster species that spawned more often: greater titan (freq bonus 96) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: aloha disorientate kneeled The monster species that never randomly spawned: color-changing bulb The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: Yumi Saotome The monster species that never randomly spawned: chaos hulk The monster species that never randomly spawned: horn monster The monster species that never randomly spawned: southwesterly sawhorse The monster species that never randomly spawned: achieve kerosine The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: emissary cogito monologue The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 13) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 24) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 36) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 21) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 2) Trap randomization happened for 1 in 372 traps Trap difficulty was increased by 97 Next attribute increase check would have come at turn 264 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 14% 600% b - flame sphere 1 matter 59% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of peace (long-range cloak) Scrolls scroll of healing (EAT FRUIT FASTLY) scroll of mana (TRAETOR HORIGO) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (IM REALLY FEELING IT) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Spellbooks spellbook of extra healing (maroon) spellbook of flame sphere (fleecy) Wands wand of striking (chiseled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.