porkmantwo, neutral male redguardian Mahou Shoujo -------- |......---- |.........| |.........| |....@....| |.....@...| --|-------- [Porkmantw the Schoolkid] St5 Dx4 Co6 In7 Wi12 Ch13 MahRedMalNeu S0 Dlvl:1 $0 HP25(28) Pw4(4) AC8 MC3 Mov10 Sn0 Xp1/0 Wt160/720 T7 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to take off? [a or ?*] The friendly adventurer hits you! [-1 -> 27] The friendly adventurer hits you! [-1 -> 26] The friendly adventurer hits you! [-1 -> 25] Marija swings her soft girl sneaker at the friendly adventurer. Marija hits the friendly adventurer. The friendly adventurer is killed! You finish taking off your suit. What do you want to wear? [ab or ?*] You are putting on an elven mithril-coat. You finish your dressing maneuver. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 237 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 63% chance Musable item generation frequency had a negative bias of 8% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 93% Tool drop chance was reduced to 40% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: quarterstaff (turn 231) The following skill became untrainable if you tried to train it too early: high heels (turn 143) The following skill became untrainable after a while: firearms (turn 36215) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 52233) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50818 Monster spawn increase reached its maximum at turn 178013 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 504393 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: piercer (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: Dr. Ramov (freq bonus 12) The monster species that spawned more often: guatemalan suture (freq bonus 9) The monster species that spawned more often: sst bulb (freq bonus 10) The monster species that spawned more often: volcano giant (freq bonus 12) The monster species that spawned more often: gnome battlemaster (freq bonus 6) The monster species that spawned more often: willow only nobelist (freq bonus 3) The monster species that spawned more often: southside hood (freq bonus 30) The monster species that spawned more often: oilskin alien (freq bonus 4) The monster species that spawned more often: desert mushroom (freq bonus 6) The monster species that spawned more often: weaponry resealing (freq bonus 16) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 4) The monster species that spawned more often: fire rogue (freq bonus 4) The monster species that spawned more often: purple jelly (freq bonus 16) The monster species that spawned more often: werekillerbee (freq bonus 24) The monster species that spawned more often: sensei newt (freq bonus 5) The monster species that spawned more often: super trapdoor spider (freq bonus 15) The monster species that spawned more often: Wedi knight (freq bonus 15) The monster species that spawned more often: real deathmold (freq bonus 12) The monster species that spawned more often: elliflax (freq bonus 6) The monster species that spawned more often: low gurgler (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 24) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: concordance bathroom The monster species that never randomly spawned: green seraphon The monster species that never randomly spawned: Infested Bralani The monster species that never randomly spawned: soaker rewashing The monster species that never randomly spawned: nasty star The monster species that never randomly spawned: arabesque woodwork The monster species that never randomly spawned: cape buffalo The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: pleaser swimmy The monster species that never randomly spawned: novel force fungus The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 31) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 42) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 19) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 5) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 25) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 15) Trap randomization happened for 1 in 436 traps Next attribute increase check would have come at turn 721 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You had 1484 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 700% b - cure burn 3 healing 66% 300% c - full healing 6 healing 98% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KTTDLWRGT) scroll of mana (CONGLATURATION) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (ARTHUR SONIC PENDRAGON) Spellbooks spellbook of enchant weapon (preserved) spellbook of cure burn (curare-impregnated) spellbook of full healing (dusty) Wands wand of striking (ivy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.