porkmantwo, neutral male redguardian Mahou Shoujo ----- |@}.| |@..| |.}.+ |.}.| |.... -.-.- ## [Porkmantw the Schoolkid] St6 Dx4 Co6 In8 Wi14 Ch13 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC-1 MC3 Mov10 Sn0 Xp1/0 Wt64/780 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. cloak of fast decay - This is a piece of armor. Color: cyan. Material: cloth. Appearance: quicktravel cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). A highly dangerous cloak that will prevent multi-turn actions from being interrupted. This cloak causes your stats to be damaged permanently over time. It grants extremely good armor class and no magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 235 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 41 Implant identification only worked 1 times out of 46 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 75% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 95% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: general combat (turn 3) The following skill became untrainable if you tried to train it too early: techniques (turn 1200) The following skill became untrainable after a while: spirituality (turn 20291) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 20938) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24591 Monster spawn increase reached its maximum at turn 175860 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 923085 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Zouthern animal (freq bonus 8) The monster species that spawned more often: weresoldierant (freq bonus 18) The monster species that spawned more often: withdraw evoke (freq bonus 26) The monster species that spawned more often: boguxorn (freq bonus 13) The monster species that spawned more often: blood witch (freq bonus 39) The monster species that spawned more often: ultramarine fungus (freq bonus 30) The monster species that spawned more often: journeyman spore lichen (freq bonus 11) The monster species that spawned more often: fire clan (freq bonus 78) The monster species that spawned more often: activist (freq bonus 18) The monster species that spawned more often: giant silver dragonfly (freq bonus 60) The monster species that spawned more often: cupholder dogfight (freq bonus 66) The monster species that spawned more often: biological crone (freq bonus 18) The monster species that spawned more often: corroder acid blob (freq bonus 84) The monster species that spawned more often: flying fungus (freq bonus 42) The monster species that spawned more often: nonforfeitable crudest (freq bonus 24) The monster species that spawned more often: group platypus (freq bonus 22) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 60) The monster species that spawned more often: barb growth (freq bonus 60) The monster species that spawned more often: hypnotic xorn (freq bonus 21) The monster species that spawned more often: barbed whatevil (freq bonus 24) The monster species that spawned more often: journeyman dark wall (freq bonus 11) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster species that never randomly spawned: goblin caster The monster species that never randomly spawned: unfazed congratulating The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: sentimentalized disclose The monster species that never randomly spawned: huge lavafish The monster species that never randomly spawned: shaped fungus The monster species that never randomly spawned: gug The monster species that never randomly spawned: minor mind flayer The monster species that never randomly spawned: chicle leitmotif The monster species that never randomly spawned: reemerged hearth The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 8) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 15) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 5) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 2) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 100) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 8) Trap randomization happened for 1 in 14 traps Next attribute increase check would have come at turn 269 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had the following problem: Your stats will gradually decay. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2865) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 56% 300% b - magic missile 3 attack 47% 300% c - healing 1 healing 62% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of fast decay (quicktravel cloak) Scrolls scroll of healing (DOORNING DAY) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (YOU MAEAEAEAEAEN EY) scroll of standard id (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of cure (TOIL AND TROUBLE) * scroll of extra healing (ZTORF) * scroll of greater mana restoration (MAKED FLOT STONE TO HURTED ENEMYTRAP) Spellbooks spellbook of extra healing (fading) spellbook of magic missile (flesh-bound) spellbook of healing (impregnated) Wands wand of striking (avocadowood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.