porkmantwo, neutral male redguardian Mahou Shoujo ----------- ...@......- |..@......| |....{....| |.........| -------.--- [Porkmantw the Schoolkid] St6 Dx3 Co8 In10 Wi15 Ch13 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC10 MC0 Mov10 Sn0 Xp1/0 Wt160/900 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Armor drop chance was reduced to 82% Tool drop chance was reduced to 91% Food drop chance was reduced to 94% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: healing spells (turn 227) The following skill became untrainable if you tried to train it too early: matter spells (turn 1722) The following skill became untrainable after a while: paddle (turn 34267) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39115) Sticky curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28719 Monster spawn increase reached its maximum at turn 263619 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 366072 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: rabbit (freq bonus 12) The monster species that spawned more often: cursed bulb (freq bonus 6) The monster species that spawned more often: grandmaster owlbear (freq bonus 12) The monster species that spawned more often: Radio Kaptain (freq bonus 10) The monster species that spawned more often: pesky brain eater (freq bonus 6) The monster species that spawned more often: lesser daemon (freq bonus 18) The monster species that spawned more often: storm support (freq bonus 18) The monster species that spawned more often: thorn bee (freq bonus 4) The monster species that spawned more often: black balrog (freq bonus 3) The monster species that spawned more often: tudak rope golem (freq bonus 6) The monster species that spawned more often: gnome rogue (freq bonus 2) The monster species that spawned more often: stemmed getup misgovern (freq bonus 12) The monster species that spawned more often: cloud of glory (freq bonus 6) The monster species that spawned more often: topaz force patch (freq bonus 36) The monster species that spawned more often: semi-novice warrior (freq bonus 4) The monster species that spawned more often: Melissa (freq bonus 12) The monster species that spawned more often: tahitian amount (freq bonus 7) The monster species that spawned more often: evasive fox (freq bonus 6) The monster species that spawned more often: Anton (freq bonus 16) The monster species that spawned more often: colorless stalk (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 13) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: ghetto patch The monster species that never randomly spawned: nemi trampler The monster species that never randomly spawned: party warp fungus The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: lesser nishikiori The monster species that never randomly spawned: pink centipede The monster species that never randomly spawned: subliming affably sprint The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: chain devil The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 15) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 71) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 51) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 2) Trap randomization happened for 1 in 688 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 4% 600% b - cause fear 3 enchant 46% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PHCHYAR PA CHA MILCHITHER) scroll of mana (RANDOM STAT CHANGE MANY) scroll of phase door (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (CO APPESTUS) * scroll of extra healing (INEMPTIO) * scroll of greater mana restoration (FATAL ADVENTURE TO ADULT LECHERY) Spellbooks spellbook of cure sickness (patterned) spellbook of cause fear (illgotten) Wands wand of striking (alabaster) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.