porkmantwo, neutral male redguardian Mahou Shoujo ------ --- |..@@....| |........| |..`.....- |........| ---------- [Porkmantw the Schoolkid] St7 Dx4 Co7 In8 Wi14 Ch14 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC9 MC1 Mov10 Sn0 Xp1/0 Wt220/880 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 37 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 52 Gem identification only worked 100 times out of 135 Scroll drop chance was reduced to 58% Musable item generation frequency had a negative bias of 28% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 77% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 111) The following skill became untrainable after a while: general combat (turn 47719) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 29046) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77363 Monster spawn increase reached its maximum at turn 153395 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6137239 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: recess wraith (freq bonus 12) The monster species that spawned more often: demonologist (freq bonus 24) The monster species that spawned more often: coterie of motes (freq bonus 24) The monster species that spawned more often: unreceptive scott (freq bonus 12) The monster species that spawned more often: giant crayfish (freq bonus 8) The monster species that spawned more often: firebrate growth (freq bonus 8) The monster species that spawned more often: petty big gray unicorn (freq bonus 20) The monster species that spawned more often: kipper gagger (freq bonus 24) The monster species that spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: paralyzed ufo part (freq bonus 72) The monster species that spawned more often: cauldron treat (freq bonus 12) The monster species that spawned more often: mutated battle bunny (freq bonus 18) The monster species that spawned more often: Micha (freq bonus 12) The monster species that spawned more often: antiprohibition backfired (freq bonus 4) The monster species that spawned more often: grounded parrot (freq bonus 9) The monster species that spawned more often: bacterioid turret (freq bonus 45) The monster species that spawned more often: roomful citatory (freq bonus 3) The monster species that spawned more often: dreamer cockatrice (freq bonus 24) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 5) The monster species that spawned more often: bracelet obliteration outgrowth (freq bonus 10) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: clutched astringent The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: quasit The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: stiruth The monster species that never randomly spawned: arrester sprinted imbued The monster species that never randomly spawned: lamel golem The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 3) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 43) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 19) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 23) Trap randomization happened for 1 in 793 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 400% b - dig 5 matter 95% 500% c - wizard lock 2 matter 62% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) Scrolls scroll of healing (MANIC MINER) scroll of mana (BASSBASSKICKKICKBASSKICKKICK) scroll of phase door (PHCHYAR PA CHA MILCHITHER) scroll of standard id (EN DRAIN STUNT HURT EN) scroll of cure (GODFATHER OF ALL ROGUELIKES) * scroll of extra healing (PFAZER) * scroll of greater mana restoration (I AM THE KING) Spellbooks spellbook of restore ability (spotted) spellbook of dig (everlasting) spellbook of wizard lock (white-listed) Wands wand of striking (filled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.