porkmantwo, neutral male redguardian Mahou Shoujo ### -@8 @... ---- [Porkmantw the Schoolkid] St13 Dx4 Co8 In12 Wi12 Ch17 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC6 MC1 Mov10 Sn0 Xp1/0 Wt260/1270 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: cold resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 96% Wand drop chance was reduced to 96% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 86% Tool drop chance was reduced to 96% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: lightsaber (turn 2) The following skill became untrainable if you tried to train it too early: spirituality (turn 2457) The following skill became untrainable after a while: healing spells (turn 52228) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 77699) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69226 Monster spawn increase reached its maximum at turn 182881 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1346412 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: Rathuld (freq bonus 20) The monster species that spawned more often: nukvah sephirah (freq bonus 24) The monster species that spawned more often: random fish (freq bonus 18) The monster species that spawned more often: knobble-stick (freq bonus 15) The monster species that spawned more often: Inky (freq bonus 4) The monster species that spawned more often: metallic yellow centipede (freq bonus 6) The monster species that spawned more often: copperhead snake (freq bonus 10) The monster species that spawned more often: controlled trove (freq bonus 16) The monster species that spawned more often: island warp fungus (freq bonus 21) The monster species that spawned more often: The Jade Dragon (freq bonus 36) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 8) The monster species that spawned more often: drain ghost (freq bonus 30) The monster species that spawned more often: bad Olog-hai (freq bonus 10) The monster species that spawned more often: reparation slalomed (freq bonus 10) The monster species that spawned more often: unctuously varicose (freq bonus 48) The monster species that spawned more often: madman tarpaulin (freq bonus 5) The monster species that spawned more often: nine of diamonds (freq bonus 15) The monster species that spawned more often: exploding greaseball (freq bonus 6) The monster species that spawned more often: mobat (freq bonus 12) The monster species that spawned more often: sweet coquette (freq bonus 18) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 8) The monster species that never randomly spawned: falling wort The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster species that never randomly spawned: engulf roomier The monster species that never randomly spawned: nin-ninzin The monster species that never randomly spawned: relieved caveatee The monster species that never randomly spawned: black rat The monster species that never randomly spawned: specced horror The monster species that never randomly spawned: mein vasopressor The monster species that never randomly spawned: killer chicken The monster species that never randomly spawned: nether realm bat The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 19) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 65) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 12) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 16) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 15) Trap randomization happened for 1 in 255 traps Next attribute increase check would have come at turn 2860 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 600% b - resist poison 1 protect 49% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of mana (TUFFA YUF) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of cure (DRIVING IT THEIR CART AWAY) * scroll of extra healing (SASH EM EXTENDED OPENING DAY) * scroll of greater mana restoration (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) Spellbooks spellbook of magic missile (moldy) spellbook of resist poison (scintillating) Wands wand of striking (fuchsia) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.