porkmantwo, neutral male redguardian Mahou Shoujo ---.--- |...... |...r.| |...... |.....| |..@..| |.@.... ------- [Porkmantw the Schoolkid] St14 Dx5 Co5 In7 Wi18 Ch17 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC11 MC1 Mov10 Sn0 Xp1/0 Wt180/1120 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: acid resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 96% Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 97% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: chaos spells (turn 325) The following skill became untrainable if you tried to train it too early: shield (turn 100) The following skill became untrainable after a while: unicorn horn (turn 46712) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 47125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19975 Monster spawn increase reached its maximum at turn 166520 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 978180 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: leshy (freq bonus 24) The monster species that spawned more often: flounderingly prepossessed (freq bonus 5) The monster species that spawned more often: rockery late (freq bonus 24) The monster species that spawned more often: cherubim crudding bough (freq bonus 14) The monster species that spawned more often: clouding scorched (freq bonus 28) The monster species that spawned more often: unclosed vitality colluded (freq bonus 40) The monster species that spawned more often: vicious wolf (freq bonus 42) The monster species that spawned more often: Olog-hai warchief (freq bonus 18) The monster species that spawned more often: man-bat (freq bonus 28) The monster species that spawned more often: controvertible swirled (freq bonus 6) The monster species that spawned more often: fook yoo platypus (freq bonus 20) The monster species that spawned more often: flaming buckyball (freq bonus 21) The monster species that spawned more often: beige mold (freq bonus 36) The monster species that spawned more often: tower master (freq bonus 5) The monster species that spawned more often: scarab beetle (freq bonus 10) The monster species that spawned more often: energar (freq bonus 15) The monster species that spawned more often: glare warp patch (freq bonus 7) The monster species that spawned more often: arctic fern spore (freq bonus 12) The monster species that spawned more often: reappraisement platted implant (freq bonus 7) The monster species that spawned more often: trump turret (freq bonus 7) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: modestest fetishist ghostwritten The monster species that never randomly spawned: commiserating archbishop The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: cellared elevated The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: Undead Sergeant The monster species that never randomly spawned: deceiving warp fungus The monster species that never randomly spawned: hellfire colossus The monster species that never randomly spawned: throttled unchanging The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 30) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 74) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 36) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 30) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 47) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 20) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) Trap randomization happened for 1 in 392 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 10% 300% b - protection 1 protect 0% 200% c - hellish bolt 8 chaos 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DAEDELDIDAET) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (FUCCHACK ASCII PORN GAME) scroll of standard id (SIE NICHT ANGESCHNALLT SIND) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of extra healing (HFR GUR SBEPR YHXR) * scroll of greater mana restoration (WEAK STUNT IS MORE POWER) Spellbooks spellbook of magic missile (thorny) spellbook of protection (threatening) spellbook of hellish bolt (indexed) Wands wand of striking (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.