porkmantwo, neutral male redguardian Mahou Shoujo








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[Porkmantw the Schoolkid]  St9 Dx4 Co7 In4 Wi10 Ch10 MahRedMalNeu S1
Dlvl:1 $1 HP28(28) Pw4(4) AC9 MC0 Mov10 Sn0 Xp1/0 Wt150/940 T1


Latest messages
  Hello porkmantwo, welcome to SlashEMExtended!  You are a neutral male redguardian Mahou Shoujo.
  You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!
  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.
  The moon is waxing tonight.
  Beware, there will be no return! Still climb? [yn] (n) 

Final attributes
  You were fervently aligned
  Your alignment was  10
  Your max alignment was  10
  You carried  0 sins
  You could not have this property at all: sickness resistance
  You could not have this property extrinsically: stealth
  You could not have this property intrinsically: flying
  Potion identification only worked 3 times out of 5
  Ring identification only worked 4 times out of 30
  Implant identification only worked 1 times out of 43
  Wand identification only worked 3 times out of 7
  Armor identification only worked 15 times out of 30
  Spellbook identification only worked 2 times out of 11
  Gem identification only worked 100 times out of 182
  Tool identification only worked 5 times out of 13
  Monsters only dropped their equipment with 67% chance
  Scroll drop chance was reduced to 67%
  Ring drop chance was reduced to 80%
  Potion drop chance was reduced to 52%
  Weapon drop chance was reduced to 86%
  Tool drop chance was reduced to 91%
  Concealing monsters were spawned underneath items 96% of the time only
  The following skill could not be trained at all: bare-handed combat
  The following skill was trained at half the usual rate: healing spells
  The following skill was trained at one fifth the usual rate: body spells
  The following skill was limited to basic proficiency: whip
  The following skill was limited to skilled proficiency: club
  The following skill was limited to expert proficiency: pick-axe
  The following skill became untrainable if you tried to train it too early: club (turn 5)
  The following skill became untrainable if you tried to train it too early: sexy flats (turn 33)
  The following skill became untrainable after a while: sexy flats (turn 15454)
  The following skill couldn't be trained before a certain turn number is reached: lance (turn 43169)
  Heavy curses were more common by 63%
  Number of artifacts generated was  0
  Number of fake artifacts generated was  0
  Monster spawn increase started at  turn 40584
  Monster spawn increase reached its maximum at  turn 95893
  In this game, Eevee's evolution was venomeon
  Your limit for ascension was at  turn 1053834
  The monster class that cannot be genocided was rust monster or disenchanter
  The monster class that was spawned more often: trove (freq bonus 2)
  The monster species that spawned more often: snore spore (freq bonus 4)
  The monster species that spawned more often: giant fire termite (freq bonus 21)
  The monster species that spawned more often: woodman davenport lexicographer (freq bonus 12)
  The monster species that spawned more often: Melvin (freq bonus 16)
  The monster species that spawned more often: rainbowfly (freq bonus 4)
  The monster species that spawned more often: crazed goblin (freq bonus 8)
  The monster species that spawned more often: freemason initiate (freq bonus 20)
  The monster species that spawned more often: deep elf (freq bonus 30)
  The monster species that spawned more often: volt monster (freq bonus 18)
  The monster species that spawned more often: agro grue (freq bonus 6)
  The monster species that spawned more often: kappa groupleader (freq bonus 6)
  The monster species that spawned more often: chained clan (freq bonus 72)
  The monster species that spawned more often: nonparliamentary swayable (freq bonus 18)
  The monster species that spawned more often: evil patch (freq bonus 8)
  The monster species that spawned more often: rifleman (freq bonus 8)
  The monster species that spawned more often: blue warp fungus (freq bonus 30)
  The monster species that spawned more often: old plain dragon (freq bonus 12)
  The monster species that spawned more often: arrow turret (freq bonus 15)
  The monster species that spawned more often: zeta metroid (freq bonus 12)
  The monster species that spawned more often: dingbat cowkine (freq bonus 48)
  The monster trait that was more common: monsters of medium size (freq bonus 6)
  The monster trait that was more common: monsters who attack with antimatter (freq bonus 4)
  The monster trait that was more common: monsters that explode when killed (freq bonus 4)
  The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1)
  The monster trait that was more common: monsters who deal random screwup damage (freq bonus 12)
  The monster species that never randomly spawned: assemblage mintiest rapport
  The monster species that never randomly spawned: mike interconnect
  The monster species that never randomly spawned: dimming trove
  The monster species that never randomly spawned: APEC Worker
  The monster species that never randomly spawned: fire sliant
  The monster species that never randomly spawned: Chaska's leather pump
  The monster species that never randomly spawned: island stalk
  The monster species that never randomly spawned: black mamba
  The monster species that never randomly spawned: hydroelectricity condensed
  The monster species that never randomly spawned: fever elemental
  The monster class that always generated with extra speed: turret
  The RNG hath decreed that this item was never generated: probing (uranium)
  The RNG hath decreed that this item was never generated: boots of weakness (torn boots)
  The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword)
  The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange)
  The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves)
  The RNG hath decreed that this item was never generated: misfire (vajra orb)
  The RNG hath decreed that this item was never generated: amulet of technicality (hitec)
  The RNG hath decreed that this item was never generated: jumping (torn)
  The RNG hath decreed that this item was never generated: lunch of boiled egg ((null))
  The RNG hath decreed that this item was never generated: implant of anima (aureolin)
  The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 13)
  The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 21)
  The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3)
  The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 15)
  The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 18)
  The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8)
  The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10)
  The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 98)
  The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 15)
  The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 12)
  The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 10)
  The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 2)
  The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8)
  The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3)
  The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4)
  The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7)
  The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 24)
  The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6)
  The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 3)
  The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8)
  The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41)
  The RNG hath decreed that this item was always generated cursed: star rod (rod)
  The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null))
  The RNG hath decreed that this item was always generated cursed: printed shirt ((null))
  The RNG hath decreed that this item was always generated cursed: emerald (green)
  The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak)
  The RNG hath decreed that this item was always generated cursed: grayout stone (gray)
  The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape)
  The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak)
  The RNG hath decreed that this item was always generated cursed: chloroform (impregnated)
  The RNG hath decreed that this item was always generated cursed: piano ((null))
  The RNG hath decreed that this trap was always invisible: too heavy trap
  The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2)
  Trap randomization happened for 1 in 523 traps
  Next attribute increase check would have come at turn 348
  Strength training was 0
  Dexterity training was 0
  Wisdom training was 1
  Constitution training was 0
  Your sanity was 0
  You were poison resistant
  You were magic-protected
  You had not decided on your sexuality yet
  You were prevented from having sickness resistance (0)
  You had 1500 points of nutrition remaining
  You aggravated monsters
  You regenerated mana
  Your luck was zero
  Your health bonus was zero
  Your mana bonus was zero
  Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl
  Your deity was Angel Aphrodite
  The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan  5 08:05:41 2019.
  You could not  have safely prayed (391)
  You survived 

Spells known in the end
      Name               Level     Category  Fail  Memory
  a - endure cold            2      protect   75%  200%
  b - enchant weapon         7      enchant   99%  700%

Techniques known in the end
      Name              Level  Status
  appraisal             1 R    Prepared(0)
  panic digging         1 R    Prepared(0)
  phase door            1 R    Prepared(0)
  invoke deity          1 R    Prepared(0)

Discoveries
  Scrolls
    scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH)
    scroll of mana (EXIT IN THE GAY DIRECTION OF TRAVEL)
    scroll of phase door (EDO MATIESTO)
    scroll of standard id (IO IO O PHRIXRIZO EOA)
    scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY)
  * scroll of extra healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK)
  * scroll of greater mana restoration (NIOQUO TARGO)
  Spellbooks
    spellbook of endure cold (dog eared)
    spellbook of enchant weapon (flesh-bound)
  Wands
    wand of striking (belled)
  Venoms
  * blinding venom (splash of venom)
  * tail spikes (splash of venom)
  * faerie floss rhing (splash of venom)
  * acid venom (splash of venom)
  * segfault venom (splash of venom)

Dungeon overview
  The Dungeons of Doom:
  Level 1: <- You are here

Voluntary challenges
  You went without food
  You were an atheist
  You never prayed to the gods
  You never hit with a wielded weapon
  You were a pacifist
  You were illiterate
  You never genocided any monsters
  You never polymorphed an object
  You never changed form
  You used no wishes
  You remained celibate

Your skills at the end (0 slots left)
  Fighting Skills
    bare-handed combat [Basic] (max Master) (20 of 160)
    high heels         [Basic] (max Master) (20 of 160)
    general combat     [Unskilled] (max Expert) (0 of 20)
    body armor         [Basic] (max Expert) (20 of 160)
    two-handed weapons [Unskilled] (max Expert) (0 of 20)
    polymorphing       [Unskilled] (max Expert) (0 of 20)
    devices            [Basic] (max Expert) (20 of 160)
    spirituality       [Unskilled] (max Expert) (0 of 20)
    petkeeping         [Unskilled] (max Expert) (0 of 20)
    missile weapons    [Unskilled] (max Expert) (0 of 20)
    form III (Soresu)  [Unskilled] (max Expert) (0 of 20)
    form IV (Ataru)    [Basic] (max Master) (20 of 160)
    form VI (Niman)    [Unskilled] (max Expert) (0 of 20)
    form VII (Vaapad)  [Basic] (max Master) (20 of 160)
    form VIII (Wedi)   [Unskilled] (max Expert) (0 of 20)
    riding             [Unskilled] (max Expert) (0 of 20)
  Weapon Skills
    axe                [Unskilled] (max Expert) (0 of 20)
    short sword        [Unskilled] (max Expert) (0 of 20)
    broadsword         [Unskilled] (max Expert) (0 of 20)
    long sword         [Unskilled] (max Expert) (0 of 20)
    two-handed sword   [Unskilled] (max Expert) (0 of 20)
    club               [Unskilled] (max Expert) (0 of 20)
    quarterstaff       [Unskilled] (max Expert) (0 of 20)
    spear              [Unskilled] (max Expert) (0 of 20)
    bow                [Unskilled] (max Expert) (0 of 20)
    firearms           [Basic] (max Master) (20 of 160)
    boomerang          [Unskilled] (max Expert) (0 of 20)
    whip               [Unskilled] (max Expert) (0 of 20)
  Spellcasting Skills
    attack spells      [Basic] (max Master) (20 of 160)
    healing spells     [Basic] (max Master) (20 of 160)
    divination spells  [Unskilled] (max Expert) (0 of 20)
    enchantment spells [Basic] (max Expert) (20 of 160)
    protection spells  [Basic] (max Expert) (20 of 160)
    occult spells      [Unskilled] (max Expert) (0 of 20)
    elemental spells   [Unskilled] (max Expert) (0 of 20)
    chaos spells       [Unskilled] (max Expert) (0 of 20)

Goodbye porkmantwo the Mahou Shoujo...
You and Marija
escaped from the dungeon with 30 points,
Since you escaped early, the score list will not be checked.