porkmantwo, neutral male redguardian Mahou Shoujo ------ |....| |....| |.&..| |..@.| |.@..| |....| |....| ------ [Porkmantw the Schoolkid] St9 Dx4 Co7 In4 Wi10 Ch10 MahRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw4(4) AC9 MC0 Mov10 Sn0 Xp1/0 Wt150/940 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 80% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: club (turn 5) The following skill became untrainable if you tried to train it too early: sexy flats (turn 33) The following skill became untrainable after a while: sexy flats (turn 15454) The following skill couldn't be trained before a certain turn number is reached: lance (turn 43169) Heavy curses were more common by 63% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40584 Monster spawn increase reached its maximum at turn 95893 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1053834 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: snore spore (freq bonus 4) The monster species that spawned more often: giant fire termite (freq bonus 21) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 12) The monster species that spawned more often: Melvin (freq bonus 16) The monster species that spawned more often: rainbowfly (freq bonus 4) The monster species that spawned more often: crazed goblin (freq bonus 8) The monster species that spawned more often: freemason initiate (freq bonus 20) The monster species that spawned more often: deep elf (freq bonus 30) The monster species that spawned more often: volt monster (freq bonus 18) The monster species that spawned more often: agro grue (freq bonus 6) The monster species that spawned more often: kappa groupleader (freq bonus 6) The monster species that spawned more often: chained clan (freq bonus 72) The monster species that spawned more often: nonparliamentary swayable (freq bonus 18) The monster species that spawned more often: evil patch (freq bonus 8) The monster species that spawned more often: rifleman (freq bonus 8) The monster species that spawned more often: blue warp fungus (freq bonus 30) The monster species that spawned more often: old plain dragon (freq bonus 12) The monster species that spawned more often: arrow turret (freq bonus 15) The monster species that spawned more often: zeta metroid (freq bonus 12) The monster species that spawned more often: dingbat cowkine (freq bonus 48) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 12) The monster species that never randomly spawned: assemblage mintiest rapport The monster species that never randomly spawned: mike interconnect The monster species that never randomly spawned: dimming trove The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: fire sliant The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: island stalk The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: hydroelectricity condensed The monster species that never randomly spawned: fever elemental The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 21) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 15) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 98) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 15) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 12) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 2) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Trap randomization happened for 1 in 523 traps Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 75% 200% b - enchant weapon 7 enchant 99% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of phase door (EDO MATIESTO) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) * scroll of greater mana restoration (NIOQUO TARGO) Spellbooks spellbook of endure cold (dog eared) spellbook of enchant weapon (flesh-bound) Wands wand of striking (belled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... You and Marija escaped from the dungeon with 30 points, Since you escaped early, the score list will not be checked.