porkmantwo, neutral male redguardian Mahou Shoujo -- ------------ |.............| |...........@.| |............@| --------------- [Porkmantw the Schoolkid] St4 Dx5 Co5 In9 Wi6 Ch12 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC6 MC1 Mov10 Sn0 Xp1/0 Wt320/640 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: keen memory You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 92% Ring drop chance was reduced to 39% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: scimitar (turn 20) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 138) The following skill became untrainable after a while: body spells (turn 56376) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 21263) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100607 Monster spawn increase reached its maximum at turn 277127 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 737392 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: enclave soldier (freq bonus 12) The monster species that spawned more often: mensurative forfeitable (freq bonus 27) The monster species that spawned more often: +3 sm barrier (freq bonus 16) The monster species that spawned more often: squeakati (freq bonus 12) The monster species that spawned more often: magic light (freq bonus 7) The monster species that spawned more often: hiller carousal (freq bonus 6) The monster species that spawned more often: abnormal warp fungus (freq bonus 24) The monster species that spawned more often: renting multilaterally (freq bonus 8) The monster species that spawned more often: scientist (freq bonus 6) The monster species that spawned more often: JUGEN (freq bonus 8) The monster species that spawned more often: gater devil (freq bonus 12) The monster species that spawned more often: dead pharao (freq bonus 16) The monster species that spawned more often: spider globe (freq bonus 14) The monster species that spawned more often: stronger turret (freq bonus 15) The monster species that spawned more often: black seraphon (freq bonus 4) The monster species that spawned more often: blargg (freq bonus 8) The monster species that spawned more often: blink wort (freq bonus 10) The monster species that spawned more often: freezer mimic (freq bonus 16) The monster species that spawned more often: firefly (freq bonus 10) The monster species that spawned more often: werexorn (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster species that never randomly spawned: knighthood pileate The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: incriminatory eponym The monster species that never randomly spawned: Simone The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: fire lancer The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: tourist The monster species that never randomly spawned: tasloi lookout The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 41) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 22) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 2) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 2) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 5) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 500% b - create monster 4 attack 90% 400% c - acid sphere 1 matter 59% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELF CANT TO BE POISONING) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (IN CASE OF DOUBT JUST ALWAYS GRADINA) scroll of standard id (STEAMGREENLIGHTGORGON) scroll of cure (89 50 4E 47 0D 0A 1A 0A) * scroll of extra healing (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of greater mana restoration (SLARSHING HARD HAMME DEFENCE LOWED) Spellbooks spellbook of remove curse (natural) spellbook of create monster (freed) spellbook of acid sphere (dark brown) Wands wand of striking (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.