porkmantwo, neutral male redguardian Mahou Shoujo -------- .....@@| |.....$| ....t.(| |......| -------- [Porkmantw the Schoolkid] St8 Dx4 Co6 In6 Wi15 Ch18 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC13 MC1 Mov10 Sn0 Xp1/0 Wt13/860 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 80% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 47) The following skill became untrainable if you tried to train it too early: general combat (turn 45) The following skill became untrainable after a while: protection spells (turn 50068) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39117) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88730 Monster spawn increase reached its maximum at turn 151295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 315192 The monster class that cannot be genocided was ghost The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: forbidden arts centaur (freq bonus 48) The monster species that spawned more often: muncher (freq bonus 36) The monster species that spawned more often: jumping shock eel (freq bonus 4) The monster species that spawned more often: incriminatory eponym (freq bonus 12) The monster species that spawned more often: Romann (freq bonus 12) The monster species that spawned more often: wimpy hireling (freq bonus 2) The monster species that spawned more often: Mare (freq bonus 20) The monster species that spawned more often: pale fungus (freq bonus 18) The monster species that spawned more often: flying stalker piranha (freq bonus 8) The monster species that spawned more often: muud orc (freq bonus 9) The monster species that spawned more often: draugr (freq bonus 12) The monster species that spawned more often: young unicorn (freq bonus 96) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 16) The monster species that spawned more often: epidote patch (freq bonus 6) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 6) The monster species that spawned more often: master orange dragon (freq bonus 8) The monster species that spawned more often: pain squad (freq bonus 10) The monster species that spawned more often: firebrate fungus (freq bonus 16) The monster species that spawned more often: carnivorous tree (freq bonus 3) The monster species that spawned more often: moyatto ball (freq bonus 12) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 16) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 24) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster species that never randomly spawned: contaminated ant The monster species that never randomly spawned: cutting turret The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: leprechaun warmage The monster species that never randomly spawned: nord The monster species that never randomly spawned: eagle The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: lava lich The monster species that never randomly spawned: Yumi Saotome The monster species that never randomly spawned: grave lich The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 20) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 71) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 2) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 92) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 5) Trap randomization happened for 1 in 882 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having technicality (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (389) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 700% b - fireball 4 matter 90% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gnomish helm (little red hat) Scrolls scroll of healing (FASTINTERRUPTREQUESTHACK) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (BEGONE THOT) scroll of standard id (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of cure (TEKMAKMAYACON) * scroll of extra healing (TRAETOR HORIGO) * scroll of greater mana restoration (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) Spellbooks spellbook of create familiar (freed) spellbook of blank paper (plain) spellbook of fireball (moaning) Wands wand of striking (edible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.