porkmantwo, neutral male redguardian Mahou Shoujo














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[Porkmantw the Schoolkid]  St10 Dx6 Co7 In4 Wi10 Ch16 MahRedMalNeu S0
Dlvl:1 $0 HP28(28) Pw4(4) AC8 MC0 Mov10 Sn0 Xp1/0 Wt260/990 T1


Latest messages
  Hello porkmantwo, welcome to SlashEMExtended!  You are a neutral male redguardian Mahou Shoujo.
  You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!
  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.
  The moon is waxing tonight.
  Beware, there will be no return! Still climb? [yn] (n) 

Final attributes
  You were fervently aligned
  Your alignment was  10
  Your max alignment was  10
  You carried  0 sins
  You could not have this property at all: shock resistance
  You could not have this property extrinsically: displacement
  You could not have this property intrinsically: dimmopathy
  Potion identification only worked 3 times out of 9
  Ring identification only worked 4 times out of 11
  Amulet identification only worked 15 times out of 53
  Implant identification only worked 1 times out of 29
  Wand identification only worked 3 times out of 23
  Armor identification only worked 15 times out of 26
  Spellbook identification only worked 2 times out of 8
  Monsters only dropped their equipment with 98% chance
  Scroll drop chance was reduced to 61%
  Musable item generation frequency had a negative bias of 33%
  Wand drop chance was reduced to 98%
  Amulet drop chance was reduced to 75%
  Concealing monsters were spawned underneath items 91% of the time only
  The following skill could not be trained at all: chaos spells
  The following skill was trained at half the usual rate: elemental spells
  The following skill was trained at one fifth the usual rate: shuriken
  The following skill was limited to basic proficiency: riding
  The following skill was limited to skilled proficiency: javelin
  The following skill was limited to expert proficiency: protection spells
  The following skill became untrainable if you tried to train it too early: pick-axe (turn 3)
  The following skill became untrainable if you tried to train it too early: lance (turn 119)
  The following skill became untrainable after a while: crossbow (turn 59746)
  The following skill couldn't be trained before a certain turn number is reached: firearms (turn 59888)
  Number of artifacts generated was  0
  Number of fake artifacts generated was  0
  Monster spawn increase started at  turn 10906
  Monster spawn increase reached its maximum at  turn 234764
  In this game, Eevee's evolution was venomeon
  Your limit for ascension was at  turn 966528
  The monster class that cannot be genocided was naga
  The monster class that was spawned more often: umber hulk (freq bonus 4)
  The monster species that spawned more often: stygian fetish (freq bonus 24)
  The monster species that spawned more often: psychic fungus (freq bonus 32)
  The monster species that spawned more often: teal mold (freq bonus 9)
  The monster species that spawned more often: umbra wort (freq bonus 16)
  The monster species that spawned more often: nilbog (freq bonus 8)
  The monster species that spawned more often: plate golem (freq bonus 40)
  The monster species that spawned more often: crazed goblin (freq bonus 20)
  The monster species that spawned more often: swarm centipede (freq bonus 24)
  The monster species that spawned more often: wood nymphomaniac (freq bonus 56)
  The monster species that spawned more often: magic bulb (freq bonus 18)
  The monster species that spawned more often: clay mold (freq bonus 7)
  The monster species that spawned more often: golden mass (freq bonus 7)
  The monster species that spawned more often: red colony (freq bonus 32)
  The monster species that spawned more often: great wyrm of magic (freq bonus 24)
  The monster species that spawned more often: Len-kind (freq bonus 21)
  The monster species that spawned more often: lesbian beauty (freq bonus 10)
  The monster species that spawned more often: displacer beast (freq bonus 5)
  The monster species that spawned more often: kali (freq bonus 32)
  The monster species that spawned more often: cheetah man (freq bonus 24)
  The monster species that spawned more often: body of the unknown god (freq bonus 40)
  The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3)
  The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2)
  The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4)
  The monster trait that was more common: monsters that count as mind flayers (freq bonus 4)
  The monster trait that was more common: monsters whose attacks slow you (freq bonus 4)
  The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2)
  The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2)
  The monster species that never randomly spawned: petty termite
  The monster species that never randomly spawned: bewailed correctional scarrier
  The monster species that never randomly spawned: magic dragon
  The monster species that never randomly spawned: cameoing watermark pointer
  The monster species that never randomly spawned: zombified dwarf
  The monster species that never randomly spawned: dark elven cultist
  The monster species that never randomly spawned: possessory restuffed
  The monster species that never randomly spawned: browny imprinting judaic
  The monster species that never randomly spawned: colluded force patch
  The monster species that never randomly spawned: indulgent offspring underbred
  The RNG hath decreed that this item was never generated: teleportation (silver)
  The RNG hath decreed that this item was never generated: inkutlass ((null))
  The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS)
  The RNG hath decreed that this item was never generated: adornment (wooden)
  The RNG hath decreed that this item was never generated: antiprayer stone (gray)
  The RNG hath decreed that this item was never generated: psybeam (psionic)
  The RNG hath decreed that this item was never generated: implant of anima (aureolin)
  The RNG hath decreed that this item was never generated: wrapover stone (gray)
  The RNG hath decreed that this item was never generated: spined ball ((null))
  The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null))
  The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 17)
  The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 14)
  The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5)
  The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7)
  The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 27)
  The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 215)
  The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3)
  The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18)
  The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9)
  The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 29)
  The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 13)
  The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 22)
  The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11)
  The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9)
  The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10)
  The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9)
  The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 2)
  The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 2)
  The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4)
  The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 3)
  The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52)
  The RNG hath decreed that this item was always generated cursed: collusion knife ((null))
  The RNG hath decreed that this item was always generated cursed: heavy mail ((null))
  The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME)
  The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome)
  The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI)
  The RNG hath decreed that this item was always generated cursed: full plate mail ((null))
  The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves)
  The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves)
  The RNG hath decreed that this item was always generated cursed: charred bread ((null))
  The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei)
  The RNG hath decreed that this trap was always invisible: recursion trap
  The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 1)
  Trap randomization happened for 1 in 647 traps
  Next attribute increase check would have come at turn 735
  Strength training was 0
  Dexterity training was 0
  Wisdom training was 0
  Constitution training was 0
  Your sanity was 0
  You were poison resistant
  You were immune to sickness
  You were magic-protected
  You had not decided on your sexuality yet
  You were prevented from having shock resistance (0)
  You had 1500 points of nutrition remaining
  You aggravated monsters
  You regenerated mana
  Your luck was zero
  Your health bonus was zero
  Your mana bonus was zero
  Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl
  Your deity was Angel Aphrodite
  The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan  5 08:05:41 2019.
  You could not  have safely prayed (416)
  You survived 

Spells known in the end
      Name               Level     Category  Fail  Memory
  a - freeze sphere          1       matter   75%  200%
  b - wizard lock            2       matter   75%  200%
  c - levitation             4         body   90%  400%

Techniques known in the end
      Name              Level  Status
  appraisal             1 R    Prepared(0)
  panic digging         1 R    Prepared(0)
  phase door            1 R    Prepared(0)
  invoke deity          1 R    Prepared(0)

Discoveries
  Scrolls
    scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO)
    scroll of mana (AQUE BRAGH)
    scroll of phase door (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS)
    scroll of standard id (BEAUTY FLAME ATTACK WITH BLUE AND BURNED)
    scroll of cure (STRIPE SORROW)
  * scroll of extra healing (IDNUM AIROLG TISNART CIS)
  * scroll of greater mana restoration (DIAF MOFO)
  Spellbooks
    spellbook of freeze sphere (orange)
    spellbook of wizard lock (heretical)
    spellbook of levitation (foreign)
  Wands
    wand of striking (bronze)
  Venoms
  * blinding venom (splash of venom)
  * tail spikes (splash of venom)
  * faerie floss rhing (splash of venom)
  * acid venom (splash of venom)
  * segfault venom (splash of venom)

Dungeon overview
  The Dungeons of Doom:
  Level 1: <- You are here

Voluntary challenges
  You went without food
  You were an atheist
  You never prayed to the gods
  You never hit with a wielded weapon
  You were a pacifist
  You were illiterate
  You never genocided any monsters
  You never polymorphed an object
  You never changed form
  You used no wishes
  You remained celibate

Your skills at the end (0 slots left)
  Fighting Skills
    bare-handed combat [Basic] (max Master) (20 of 160)
    high heels         [Basic] (max Master) (20 of 160)
    general combat     [Unskilled] (max Expert) (0 of 20)
    body armor         [Basic] (max Expert) (20 of 160)
    two-handed weapons [Unskilled] (max Expert) (0 of 20)
    polymorphing       [Unskilled] (max Expert) (0 of 20)
    devices            [Basic] (max Expert) (20 of 160)
    spirituality       [Unskilled] (max Expert) (0 of 20)
    petkeeping         [Unskilled] (max Expert) (0 of 20)
    missile weapons    [Unskilled] (max Expert) (0 of 20)
    form III (Soresu)  [Unskilled] (max Expert) (0 of 20)
    form IV (Ataru)    [Basic] (max Master) (20 of 160)
    form VI (Niman)    [Unskilled] (max Expert) (0 of 20)
    form VII (Vaapad)  [Basic] (max Master) (20 of 160)
    form VIII (Wedi)   [Unskilled] (max Expert) (0 of 20)
    riding             [Unskilled] (max Expert) (0 of 20)
  Weapon Skills
    axe                [Unskilled] (max Expert) (0 of 20)
    short sword        [Unskilled] (max Expert) (0 of 20)
    broadsword         [Unskilled] (max Expert) (0 of 20)
    long sword         [Unskilled] (max Expert) (0 of 20)
    two-handed sword   [Unskilled] (max Expert) (0 of 20)
    club               [Unskilled] (max Expert) (0 of 20)
    quarterstaff       [Unskilled] (max Expert) (0 of 20)
    spear              [Unskilled] (max Expert) (0 of 20)
    bow                [Unskilled] (max Expert) (0 of 20)
    firearms           [Basic] (max Master) (20 of 160)
    boomerang          [Unskilled] (max Expert) (0 of 20)
    whip               [Unskilled] (max Expert) (0 of 20)
  Spellcasting Skills
    attack spells      [Basic] (max Master) (20 of 160)
    healing spells     [Basic] (max Master) (20 of 160)
    divination spells  [Unskilled] (max Expert) (0 of 20)
    protection spells  [Unskilled] (max Expert) (0 of 20)
    body spells        [Basic] (max Expert) (20 of 160)
    occult spells      [Unskilled] (max Expert) (0 of 20)
    elemental spells   [Unskilled] (max Expert) (0 of 20)
    chaos spells       [Unskilled] (max Expert) (0 of 20)
    matter spells      [Basic] (max Expert) (20 of 160)

Goodbye porkmantwo the Mahou Shoujo...
Youescaped from the dungeon with 0 points,
Since you escaped early, the score list will not be checked.