porkmantwo, neutral male redguardian Mahou Shoujo ------------ |..........| |..........| |..........| |.@@.......| -..........+ ------------ [Porkmantw the Schoolkid] St10 Dx6 Co7 In4 Wi10 Ch16 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC8 MC0 Mov10 Sn0 Xp1/0 Wt260/990 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 53 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 3) The following skill became untrainable if you tried to train it too early: lance (turn 119) The following skill became untrainable after a while: crossbow (turn 59746) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 59888) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10906 Monster spawn increase reached its maximum at turn 234764 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 966528 The monster class that cannot be genocided was naga The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: stygian fetish (freq bonus 24) The monster species that spawned more often: psychic fungus (freq bonus 32) The monster species that spawned more often: teal mold (freq bonus 9) The monster species that spawned more often: umbra wort (freq bonus 16) The monster species that spawned more often: nilbog (freq bonus 8) The monster species that spawned more often: plate golem (freq bonus 40) The monster species that spawned more often: crazed goblin (freq bonus 20) The monster species that spawned more often: swarm centipede (freq bonus 24) The monster species that spawned more often: wood nymphomaniac (freq bonus 56) The monster species that spawned more often: magic bulb (freq bonus 18) The monster species that spawned more often: clay mold (freq bonus 7) The monster species that spawned more often: golden mass (freq bonus 7) The monster species that spawned more often: red colony (freq bonus 32) The monster species that spawned more often: great wyrm of magic (freq bonus 24) The monster species that spawned more often: Len-kind (freq bonus 21) The monster species that spawned more often: lesbian beauty (freq bonus 10) The monster species that spawned more often: displacer beast (freq bonus 5) The monster species that spawned more often: kali (freq bonus 32) The monster species that spawned more often: cheetah man (freq bonus 24) The monster species that spawned more often: body of the unknown god (freq bonus 40) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: bewailed correctional scarrier The monster species that never randomly spawned: magic dragon The monster species that never randomly spawned: cameoing watermark pointer The monster species that never randomly spawned: zombified dwarf The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: possessory restuffed The monster species that never randomly spawned: browny imprinting judaic The monster species that never randomly spawned: colluded force patch The monster species that never randomly spawned: indulgent offspring underbred The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 27) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 215) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 29) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 1) Trap randomization happened for 1 in 647 traps Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 75% 200% b - wizard lock 2 matter 75% 200% c - levitation 4 body 90% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (AQUE BRAGH) scroll of phase door (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of standard id (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of cure (STRIPE SORROW) * scroll of extra healing (IDNUM AIROLG TISNART CIS) * scroll of greater mana restoration (DIAF MOFO) Spellbooks spellbook of freeze sphere (orange) spellbook of wizard lock (heretical) spellbook of levitation (foreign) Wands wand of striking (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.