porkmantwo, neutral male redguardian Mahou Shoujo -#---.- |...}.| |...}.+ |}@@}.| |...... ------- [Porkmantw the Schoolkid] St7 Dx3 Co10 In7 Wi14 Ch15 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC12 MC1 Mov10 Sn0 Xp1/0 Wt220/1020 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: quad attacks You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 59% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 66% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: devices (turn 9) The following skill became untrainable if you tried to train it too early: hammer (turn 290) The following skill became untrainable after a while: searching (turn 42538) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30089) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58314 Monster spawn increase reached its maximum at turn 110495 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 897600 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: muncher (freq bonus 12) The monster species that spawned more often: shrub thorn (freq bonus 18) The monster species that spawned more often: raucously oink hallmark demoralization (freq bonus 6) The monster species that spawned more often: Robin (freq bonus 6) The monster species that spawned more often: greater daemon (freq bonus 36) The monster species that spawned more often: dragonball kid (freq bonus 20) The monster species that spawned more often: ill spore (freq bonus 4) The monster species that spawned more often: reddish stalk (freq bonus 18) The monster species that spawned more often: ostrich (freq bonus 2) The monster species that spawned more often: nalslashnee (freq bonus 8) The monster species that spawned more often: flite postconvalescent (freq bonus 6) The monster species that spawned more often: hellcat (freq bonus 3) The monster species that spawned more often: skaven shaman (freq bonus 2) The monster species that spawned more often: lethal gopher (freq bonus 8) The monster species that spawned more often: probe stalk (freq bonus 18) The monster species that spawned more often: contenting winking (freq bonus 9) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 28) The monster species that spawned more often: stone golem (freq bonus 8) The monster species that spawned more often: notable spore (freq bonus 12) The monster species that spawned more often: wrong bulb (freq bonus 5) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster species that never randomly spawned: parental coddle The monster species that never randomly spawned: unfair elder priest The monster species that never randomly spawned: korean girl The monster species that never randomly spawned: ladle tireder The monster species that never randomly spawned: player dolgsman The monster species that never randomly spawned: frigid mist The monster species that never randomly spawned: foliate disaffiliation The monster species that never randomly spawned: greater blaxorn The monster species that never randomly spawned: luminescent fungus The monster species that never randomly spawned: noyel horse The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 32) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 20) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Trap randomization happened for 1 in 349 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 400% b - cure hallucination 3 healing 70% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of mana (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (ARCHEPHRENEPSOU PHIRIGX) scroll of cure (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of extra healing (23571113171923293137) * scroll of greater mana restoration (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) Spellbooks spellbook of fireball (threatening) spellbook of cure hallucination (conceptual) spellbook of blank paper (plain) Wands wand of striking (holed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.