porkmantwo, neutral male redguardian Mahou Shoujo -------- |.....@. |....$@| |......+ -------- [Porkmantw the Schoolkid] St10 Dx4 Co7 In9 Wi13 Ch16 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC14 MC0 Mov10 Sn0 Xp1/0 Wt12/1040 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. pair of fire boots - This is a piece of armor. Color: white. Material: mysterious. Appearance: imaginary heels. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This pair of stiletto heels doesn't really exist, it's only an illusion. And therefore, they're mostly immune to item erosion effects. A pair of boots that grants great AC and magic cancellation but also burns you when worn. They are usually generated cursed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Armor drop chance was reduced to 85% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: body armor (turn 27) The following skill became untrainable if you tried to train it too early: paddle (turn 148) The following skill became untrainable after a while: devices (turn 80064) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 52819) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33289 Monster spawn increase reached its maximum at turn 192199 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3277010 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: rebuilt fleecy stigmata (freq bonus 9) The monster species that spawned more often: cheeking jealousy (freq bonus 6) The monster species that spawned more often: ether cloud (freq bonus 8) The monster species that spawned more often: lancehorn marine (freq bonus 16) The monster species that spawned more often: weredraconian (freq bonus 18) The monster species that spawned more often: necromorb (freq bonus 10) The monster species that spawned more often: K2 beholder (freq bonus 24) The monster species that spawned more often: young adult cyan dragon (freq bonus 30) The monster species that spawned more often: ethereal drake (freq bonus 10) The monster species that spawned more often: chihyu (freq bonus 30) The monster species that spawned more often: clapper snake (freq bonus 24) The monster species that spawned more often: porter abnormal vortex (freq bonus 8) The monster species that spawned more often: wha resemble hajji libya (freq bonus 18) The monster species that spawned more often: weeder dominator (freq bonus 36) The monster species that spawned more often: void growth (freq bonus 18) The monster species that spawned more often: giant crayfish (freq bonus 8) The monster species that spawned more often: sludge mold (freq bonus 12) The monster species that spawned more often: cloth golem (freq bonus 6) The monster species that spawned more often: insane echidna (freq bonus 8) The monster species that spawned more often: yellow missingno (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 13) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 12) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster species that never randomly spawned: finickier hooked radioactively The monster species that never randomly spawned: relatively big ghost The monster species that never randomly spawned: wild boar The monster species that never randomly spawned: tightwire chivied solenoid raising The monster species that never randomly spawned: bassoon nonnavigable The monster species that never randomly spawned: reputedly embarring The monster species that never randomly spawned: lausist The monster species that never randomly spawned: spoken cheaper The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: suffered frailer The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 37) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 149) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 2) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 85) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 99) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 2) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (960) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 200% b - command undead 5 attack 95% 500% c - acidshield 6 protect 98% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gnomish boots (little black boots) fire boots (imaginary heels) Scrolls scroll of healing (ORC PAPER SCISSORS LIZARD SPOCK) scroll of mana (JOIN US OR THOSE) scroll of phase door (TEMOV) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (MUDDIED SLEUTH) * scroll of extra healing (YUM YUM) * scroll of greater mana restoration (MULEPUPUSCHE A BIG ONE) Spellbooks spellbook of chemistry (mossy) spellbook of command undead (featherweight) spellbook of acidshield (legit) Wands wand of striking (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.