porkmantwo, neutral male redguardian Mahou Shoujo ----------- +......... |......@# ... #.@.. | .....| .......| --------- [Porkmantw the Schoolkid] St7 Dx3 Co8 In7 Wi15 Ch15 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC14 MC0 Mov10 Sn0 Xp1/0 Wt124/920 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: full nutrients You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 258 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 50% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: body spells (turn 355) The following skill became untrainable if you tried to train it too early: general combat (turn 110) The following skill became untrainable after a while: matter spells (turn 68504) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 34688) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 121728 Monster spawn increase reached its maximum at turn 343578 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 766936 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: temple guard (freq bonus 5) The monster species that spawned more often: moldy fungus (freq bonus 24) The monster species that spawned more often: Uniform Kaptain (freq bonus 15) The monster species that spawned more often: sewerage summering salem dairying (freq bonus 36) The monster species that spawned more often: Rita's sexy sandal (freq bonus 16) The monster species that spawned more often: sconce otyugh (freq bonus 21) The monster species that spawned more often: salamander mage (freq bonus 6) The monster species that spawned more often: purple force worm (freq bonus 18) The monster species that spawned more often: elder mercurial dragon (freq bonus 7) The monster species that spawned more often: Bad Tidings (freq bonus 14) The monster species that spawned more often: covfefe lich (freq bonus 14) The monster species that spawned more often: walking birch (freq bonus 14) The monster species that spawned more often: great projection statue (freq bonus 42) The monster species that spawned more often: color out of space (freq bonus 24) The monster species that spawned more often: Lugribossk (freq bonus 12) The monster species that spawned more often: blind trove (freq bonus 5) The monster species that spawned more often: highhatting menstrual (freq bonus 21) The monster species that spawned more often: ogre mage (freq bonus 5) The monster species that spawned more often: aquatic quylthulg (freq bonus 16) The monster species that spawned more often: disembarkation playwright (freq bonus 22) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 1) The monster species that never randomly spawned: dyspeptically swayer The monster species that never randomly spawned: urinating optometer The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: oncologic tolerance The monster species that never randomly spawned: displacement sphere The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: deceiving wort The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: orange colony The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 475) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 70) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 19) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 6) Trap randomization happened for 1 in 583 traps Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 600% b - infravision 3 occult 10% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor maid dress (little black dress) Scrolls scroll of healing (MOMOMO MELASOUT PEU PHRE) scroll of mana (ALPHABET SOUP LETTER SALAD) scroll of phase door (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of standard id (IDE BY 0) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (OMIAZBOYISU531) Spellbooks spellbook of magic missile (flaming) spellbook of infravision (natural) Wands wand of striking (cerulean) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... You and Marija escaped from the dungeon with 36 points, Since you escaped early, the score list will not be checked.