porkmantwo, neutral male redguardian Mahou Shoujo ---------------- |..............| |..............| |..............| -........rr..@@| ---------------- [Porkmantw the Schoolkid] St5 Dx5 Co7 In6 Wi9 Ch10 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC12 MC0 Mov10 Sn0 Xp1/0 Wt220/760 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: acid resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 101 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 55% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 86% Tool drop chance was reduced to 69% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 13) The following skill became untrainable if you tried to train it too early: lightsaber (turn 874) The following skill became untrainable after a while: knife (turn 45729) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 44428) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24205 Monster spawn increase reached its maximum at turn 137087 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9605061 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: great magic dragon (freq bonus 4) The monster species that spawned more often: card colony (freq bonus 15) The monster species that spawned more often: bright blue force patch (freq bonus 6) The monster species that spawned more often: dead ant (freq bonus 9) The monster species that spawned more often: ringwraith (freq bonus 18) The monster species that spawned more often: yeoman fundamentally (freq bonus 2) The monster species that spawned more often: seek eye (freq bonus 15) The monster species that spawned more often: reassorted profound availability reexpressed archangel (freq bonus 30) The monster species that spawned more often: early-leon (freq bonus 12) The monster species that spawned more often: indigo warp fungus (freq bonus 30) The monster species that spawned more often: clockwork engineer (freq bonus 16) The monster species that spawned more often: baby brood wasp (freq bonus 16) The monster species that spawned more often: iceblock wall (freq bonus 8) The monster species that spawned more often: entirety sleigher (freq bonus 8) The monster species that spawned more often: cancelling sphere (freq bonus 20) The monster species that spawned more often: minor rat-man (freq bonus 4) The monster species that spawned more often: cultist (freq bonus 12) The monster species that spawned more often: quantum mushroom (freq bonus 6) The monster species that spawned more often: drainer gnome (freq bonus 3) The monster species that spawned more often: soul burner (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: Sleipnir The monster species that never randomly spawned: mimic nymph The monster species that never randomly spawned: ballas The monster species that never randomly spawned: shitty force fungus The monster species that never randomly spawned: Andromalius The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: radiant warp patch The monster species that never randomly spawned: outcry craziest The monster species that never randomly spawned: grater militiamen The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 30) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 49) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 38) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 22) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 10) Trap randomization happened for 1 in 939 traps Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 700% b - poison blast 4 attack 90% 400% c - dig 5 matter 95% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (EKNA EKNAD) scroll of phase door (PROR PERPERCA) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (DIDELDIDELDIDEL) * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Spellbooks spellbook of create familiar (raw) spellbook of poison blast (god-given) spellbook of dig (coarse) Wands wand of striking (vajra blade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.