porkmantwo, neutral male redguardian Mahou Shoujo ---8------- |.........| |....(@...| |......@... .$........| ----------- [Porkmantw the Schoolkid] St14 Dx5 Co11 In8 Wi17 Ch16 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC11 MC0 Mov10 Sn0 Xp1/0 Wt12/1430 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: polymorph control Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: devices (turn 6) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 9131) The following skill became untrainable after a while: scimitar (turn 13363) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 29842) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18951 Monster spawn increase reached its maximum at turn 154881 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 619382 The monster class that cannot be genocided was nemese Today, this monster class was always generated invisible: vortex The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: colluded wort (freq bonus 12) The monster species that spawned more often: fire devil (freq bonus 2) The monster species that spawned more often: Croesus (freq bonus 27) The monster species that spawned more often: hydrofoil magnate (freq bonus 24) The monster species that spawned more often: church novice (freq bonus 5) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 2) The monster species that spawned more often: giant turbopoison ant (freq bonus 8) The monster species that spawned more often: ghetto warp fungus (freq bonus 3) The monster species that spawned more often: malformation redemanded (freq bonus 9) The monster species that spawned more often: giant white dragonfly (freq bonus 15) The monster species that spawned more often: rust penetrator (freq bonus 18) The monster species that spawned more often: cantor (freq bonus 18) The monster species that spawned more often: undead activistor (freq bonus 12) The monster species that spawned more often: guzzling vortex (freq bonus 12) The monster species that spawned more often: blaster disintegrator (freq bonus 6) The monster species that spawned more often: death wing (freq bonus 4) The monster species that spawned more often: Hanno (freq bonus 24) The monster species that spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 4) The monster species that spawned more often: bloody lawyer (freq bonus 24) The monster species that spawned more often: Infernal Kop (freq bonus 24) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 3) The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: thank pompeii medicative The monster species that never randomly spawned: argenach The monster species that never randomly spawned: unstrung unpinned The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: nuggel elemental The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: foredo abbotship The monster species that never randomly spawned: z-type The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 35) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 36) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 14) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - detect armor enchantment 2 divine 0% 200% b - magic missile 3 attack 0% 300% c - mimicry 2 occult 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor high boots (jackboots) gauntlets of power (spacey gloves) Scrolls scroll of healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of standard id (ENEMATZU MEMALEZU) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of extra healing (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) * scroll of greater mana restoration (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) Spellbooks spellbook of detect armor enchantment (shivering) spellbook of magic missile (unidentified) spellbook of mimicry (scribbled) Wands wand of striking (banyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.