porkmantwo, neutral male redguardian Mahou Shoujo ----- .@..| |@..| ...| |...| |...| --.-- [Porkmantw the Schoolkid] St10 Dx4 Co4 In10 Wi15 Ch13 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC-5 MC3 Mov10 Sn0 Xp1/0 Wt160/900 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 16 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 535 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 15% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 70% Wand drop chance was reduced to 93% Potion drop chance was reduced to 80% Armor drop chance was reduced to 91% Tool drop chance was reduced to 80% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: searching (turn 45) The following skill became untrainable if you tried to train it too early: polymorphing (turn 15) The following skill became untrainable after a while: shield (turn 27304) The following skill couldn't be trained before a certain turn number is reached: axe (turn 31384) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36905 Monster spawn increase reached its maximum at turn 134275 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 807612 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: creeping diamond gems (freq bonus 4) The monster species that spawned more often: living bonfire (freq bonus 10) The monster species that spawned more often: Christiane (freq bonus 8) The monster species that spawned more often: void growth (freq bonus 3) The monster species that spawned more often: theocratically multifunction (freq bonus 12) The monster species that spawned more often: extractor raspingly (freq bonus 8) The monster species that spawned more often: military ogre (freq bonus 6) The monster species that spawned more often: cheese warp patch (freq bonus 16) The monster species that spawned more often: The Eastern Vampire (freq bonus 16) The monster species that spawned more often: obnoxious naiad (freq bonus 8) The monster species that spawned more often: indefatigability vapourer (freq bonus 36) The monster species that spawned more often: quantum warp patch (freq bonus 6) The monster species that spawned more often: aligned priest mummy (freq bonus 16) The monster species that spawned more often: Succubus Kop (freq bonus 12) The monster species that spawned more often: accusatorially sustainable (freq bonus 42) The monster species that spawned more often: volt mold (freq bonus 16) The monster species that spawned more often: dead ant (freq bonus 32) The monster species that spawned more often: Haughtiness (freq bonus 24) The monster species that spawned more often: metal slug (freq bonus 8) The monster species that spawned more often: zapped gearshift (freq bonus 9) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 24) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 5) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: unwitted geometer waifing The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: nausea patch The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: phasing acid blob The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: plumach The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: werepiranha The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 17) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 32) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 47) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 8) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had the following problem: If you equip enchanted weapons, armor or rings, their enchantment value decreases. (0) You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having technicality (0) Your chance to block was 19% You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 40% 300% b - resist sleep 1 protect 48% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIVE NIGHTS AT FIQS) scroll of mana (BOEHMIMIC) scroll of phase door (HI GUYS IM ON MY TABLETTEN) scroll of standard id (ITE TI KE NI A TE TI KANNAA) scroll of cure (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of extra healing (IEO BELPHENO) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of clairvoyance (vellum) spellbook of resist sleep (nightly) spellbook of blank paper (plain) Wands wand of striking (vajra orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.