porkmantwo, neutral male redguardian Mahou Shoujo ----.- ||..i| |....| |....| @@...| ------ [Porkmantw the Schoolkid] St9 Dx4 Co5 In5 Wi16 Ch14 MahRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC5 MC0 Mov10 Sn0 Xp1/0 Wt300/850 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male redguardian Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: the Force You could not have this property intrinsically: drain resistance Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 73% chance Potion drop chance was reduced to 92% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: divination spells (turn 46) The following skill became untrainable if you tried to train it too early: attack spells (turn 140) The following skill became untrainable after a while: spirituality (turn 71768) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 21370) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115935 Monster spawn increase reached its maximum at turn 171687 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1983857 The monster class that cannot be genocided was mimic The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: noxious force fungus (freq bonus 12) The monster species that spawned more often: weirdo driver (freq bonus 4) The monster species that spawned more often: Wang the Raalgon (freq bonus 84) The monster species that spawned more often: slime ghost (freq bonus 10) The monster species that spawned more often: shrubby civilization (freq bonus 8) The monster species that spawned more often: clammed liniest (freq bonus 8) The monster species that spawned more often: metallic ray (freq bonus 24) The monster species that spawned more often: reddish warp patch (freq bonus 16) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 96) The monster species that spawned more often: spilling scanted (freq bonus 18) The monster species that spawned more often: iron weed (freq bonus 9) The monster species that spawned more often: shockstorm giant (freq bonus 12) The monster species that spawned more often: depowered wort (freq bonus 8) The monster species that spawned more often: ultramarine wort (freq bonus 9) The monster species that spawned more often: elder air elemental (freq bonus 8) The monster species that spawned more often: ceinture kiddish polymorphously (freq bonus 10) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 40) The monster species that spawned more often: siena fungus (freq bonus 20) The monster species that spawned more often: small kobold (freq bonus 48) The monster species that spawned more often: horror (freq bonus 12) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 24) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: outhitting gastroscope The monster species that never randomly spawned: nasty beam The monster species that never randomly spawned: elder blood dragon The monster species that never randomly spawned: fever elemental The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: dread The monster species that never randomly spawned: black flower The monster species that never randomly spawned: bloodthirster The monster species that never randomly spawned: inanimate veiny defrosted reduplicative The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 20) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 77% 200% b - forgotten spell 1 occult 68% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of mana (DER AFFE MACHT 4 SCHADEN) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (AURE ENTULUVA) scroll of cure (WEZZY WEZZAH) * scroll of extra healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) * scroll of greater mana restoration (WINSALOT ACTUALLY ONLY WINS SOMETIMES) Spellbooks spellbook of force bolt (nonexistant) spellbook of forgotten spell (fuzzy) Wands wand of striking (dogwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Mahou Shoujo... You and Marija escaped from the dungeon with 38 points, Since you escaped early, the score list will not be checked.