porkmantwo, neutral male angelic Priest -.-.- |...| |.f.| +`.@| - --- [Porkmantw the Aspirant] St7 Dx11 Co12 In5 Wi12 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello porkmantwo, the angelic Priest, welcome back to SlashEMExtended! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body armor (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 12) The following skill became untrainable after a while: broadsword (turn 80965) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 52865) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70277 Monster spawn increase reached its maximum at turn 131124 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 16534375 The monster class that cannot be genocided was nemese The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 12) The monster species that spawned more often: martian walker (freq bonus 15) The monster species that spawned more often: cat emergency service (freq bonus 10) The monster species that spawned more often: weird warp fungus (freq bonus 9) The monster species that spawned more often: spam-mail demon (freq bonus 18) The monster species that spawned more often: peacher stereoscopical (freq bonus 8) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 10) The monster species that spawned more often: tempera launderer (freq bonus 18) The monster species that spawned more often: hellhole patch (freq bonus 3) The monster species that spawned more often: total wounding knight (freq bonus 12) The monster species that spawned more often: statesmanship expertise (freq bonus 4) The monster species that spawned more often: pustulent force fungus (freq bonus 9) The monster species that spawned more often: real nether hound (freq bonus 22) The monster species that spawned more often: anesthesia cavitied (freq bonus 12) The monster species that spawned more often: magno flier (freq bonus 6) The monster species that spawned more often: administrator weak (freq bonus 12) The monster species that spawned more often: pink fungus (freq bonus 12) The monster species that spawned more often: randomisator lich (freq bonus 12) The monster species that spawned more often: imprimatur reunifying (freq bonus 16) The monster species that spawned more often: cursing orb (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: quee vortex The monster species that never randomly spawned: stone colony The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: black and white growth The monster species that never randomly spawned: huge metal mole The monster species that never randomly spawned: grooving knouted telepathic The monster species that never randomly spawned: death draconian The monster species that never randomly spawned: smallvet lich The monster species that never randomly spawned: water naga The monster species that never randomly spawned: Arabella's soft sneaker The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 86) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 14) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 35) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 12) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 5) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 8) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Aeon and Unkulunkulu Your deity was Aeon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of enchant weapon (MY SWEET VELCRO STRAP) scroll of healing (JARVIK 7) scroll of mana (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of phase door (YELL AT SKY PREVENT KEY FOR 5) scroll of standard id (READ ME) scroll of cure (DYNA SOKO SUCK) * scroll of extra healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of greater mana restoration (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) Spellbooks spellbook of healing (doorstopping) spellbook of knock (metal-colored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.