porkmantwo, neutral male angelic Priest ------------------ |...........j....| |..............@.| +.............f..| |................| |................| |................| --------|--------- [Porkmantw the Aspirant] St7 Dx11 Co14 In5 Wi11 Ch5 PriAngMalNeu S4 Dlvl:1 $4 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: freezopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 295 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 68% Food drop chance was reduced to 87% Monster death drops spawned with only 94% chance The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: searching (turn 49) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 190) The following skill became untrainable after a while: martial arts (turn 47208) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 28023) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116886 Monster spawn increase reached its maximum at turn 211692 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 372757 The monster class that cannot be genocided was naga The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: giant glowing rat (freq bonus 7) The monster species that spawned more often: coatrack wheelman (freq bonus 10) The monster species that spawned more often: bleed inundate (freq bonus 36) The monster species that spawned more often: ceti eel (freq bonus 12) The monster species that spawned more often: scary monster (freq bonus 36) The monster species that spawned more often: ungraceful stingy (freq bonus 54) The monster species that spawned more often: truant girl (freq bonus 7) The monster species that spawned more often: dirty boomer (freq bonus 24) The monster species that spawned more often: combined obligated (freq bonus 20) The monster species that spawned more often: duckpin ectoplasm (freq bonus 48) The monster species that spawned more often: Dispater (freq bonus 8) The monster species that spawned more often: attackingly junketeer starlit (freq bonus 36) The monster species that spawned more often: river floozy (freq bonus 7) The monster species that spawned more often: magic dragon (freq bonus 20) The monster species that spawned more often: river giant (freq bonus 12) The monster species that spawned more often: great cyan dragon (freq bonus 12) The monster species that spawned more often: pillar turret (freq bonus 36) The monster species that spawned more often: turkish girl (freq bonus 36) The monster species that spawned more often: anthrazite warp patch (freq bonus 15) The monster species that spawned more often: dagger turret (freq bonus 22) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: teal wort The monster species that never randomly spawned: grievingly afflictively flambeau solute slicker sledded unlikelihood The monster species that never randomly spawned: peacock The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: drowned soul The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: little pisaca The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 14) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 32) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 4) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 100) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 36) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Trap randomization happened for 1 in 838 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (103) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (SPAMCATCHMAIL AT GMX DOT DE) scroll of healing (ABIL BASE CURR GEAR TEMP TOTL) scroll of mana (FAT PINK BLOB) scroll of phase door (HANDS HIGHLY OR I SHOOTS) scroll of standard id (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of cure (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Spellbooks spellbook of healing (detestable) spellbook of resist sleep (dark green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.