porkmantwo, neutral male angelic Priest ------ |.f@.` |....... --------- [Porkmantw the Aspirant] St7 Dx6 Co5 In5 Wi18 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/950 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 88 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 229 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 74% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: implants (turn 9) The following skill became untrainable if you tried to train it too early: saber (turn 350) The following skill became untrainable after a while: attack spells (turn 45657) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 64757) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69811 Monster spawn increase reached its maximum at turn 189292 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3997890 The monster class that cannot be genocided was light The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: giant uranium dragonfly (freq bonus 5) The monster species that spawned more often: inficated one (freq bonus 24) The monster species that spawned more often: stomaching supersonic (freq bonus 14) The monster species that spawned more often: old orange dragon (freq bonus 8) The monster species that spawned more often: sedate transmittable multipolar (freq bonus 20) The monster species that spawned more often: snore fungus (freq bonus 4) The monster species that spawned more often: brown draconian (freq bonus 8) The monster species that spawned more often: undead mind flayer (freq bonus 30) The monster species that spawned more often: great magic dragon (freq bonus 8) The monster species that spawned more often: semi-novice mage (freq bonus 6) The monster species that spawned more often: animated roller blade (freq bonus 8) The monster species that spawned more often: selenite (freq bonus 12) The monster species that spawned more often: raincoat preemption swinging (freq bonus 36) The monster species that spawned more often: guardian o' the forest (freq bonus 16) The monster species that spawned more often: panotty (freq bonus 24) The monster species that spawned more often: masonry pinnate (freq bonus 28) The monster species that spawned more often: Charlotte (freq bonus 12) The monster species that spawned more often: contagious sphere (freq bonus 12) The monster species that spawned more often: tschiang-shi (freq bonus 8) The monster species that spawned more often: brighter boomer (freq bonus 28) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster species that never randomly spawned: disjoined magnesium beeswax The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: bland beam The monster species that never randomly spawned: trapper The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: color-changing boomer The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: leering faxed The monster species that never randomly spawned: Gudrun's combat boot The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Trap randomization happened for 1 in 83 traps Next attribute increase check would have come at turn 271 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of earth (FORC RISE WHEN KEY IS HIT) scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (MAKE THE PRIZE TWICE USED) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) Spellbooks spellbook of healing (junethack) spellbook of sleep (shrill) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.