porkmantwo, neutral male angelic Priest --+--- |....| |....| |.}..| |...@| |}.f.| --|--- [Porkmantw the Aspirant] St8 Dx12 Co17 In9 Wi18 Ch12 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1640 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: speed You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 58% Wand drop chance was reduced to 94% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 27% Armor drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: implants (turn 63) The following skill became untrainable if you tried to train it too early: occult spells (turn 1680) The following skill became untrainable after a while: form V (Shien) (turn 43588) The following skill couldn't be trained before a certain turn number is reached: riding (turn 17782) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63018 Monster spawn increase reached its maximum at turn 283593 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2482271 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: turret (freq bonus 10) The monster species that spawned more often: brass dragon (freq bonus 24) The monster species that spawned more often: RNG sphere (freq bonus 132) The monster species that spawned more often: athena giant (freq bonus 30) The monster species that spawned more often: bewitched maia (freq bonus 32) The monster species that spawned more often: challenging slinger (freq bonus 13) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 56) The monster species that spawned more often: memory moss (freq bonus 36) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 36) The monster species that spawned more often: tense foreyard (freq bonus 44) The monster species that spawned more often: entrapping turret (freq bonus 26) The monster species that spawned more often: purple missingno (freq bonus 48) The monster species that spawned more often: laughingstock gravel (freq bonus 78) The monster species that spawned more often: tomb clan (freq bonus 24) The monster species that spawned more often: bright warg (freq bonus 11) The monster species that spawned more often: human monkey (freq bonus 28) The monster species that spawned more often: platinum dragon (freq bonus 48) The monster species that spawned more often: bondage brutal (freq bonus 26) The monster species that spawned more often: grandmaster mind flayer (freq bonus 90) The monster species that spawned more often: gnome adventuredin (freq bonus 52) The monster species that spawned more often: teacher in coma (freq bonus 17) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster species that never randomly spawned: gnome friendloader The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: baluchiwhatthefuck The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: dhole The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: holy slayer The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: glare colony The monster species that never randomly spawned: postconvalescent barometrograph The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 16) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 15) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 13) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 1) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Torr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (130) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of trap creation (KITCHACK IS NOT A KITCHEN SINK) scroll of healing (NOISY STUNT NO EFFECTIVE) scroll of mana (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of phase door (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (BUY C1AL1S CHEAP HERE) * scroll of extra healing (TERRAHACK TRASHED THE SAMURAI ROLE) * scroll of greater mana restoration (CAPLOSS TRIANGLE INSTADEATH) Spellbooks spellbook of healing (hellish) spellbook of light (dirty) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.