porkmantwo, neutral male angelic Priest --------- |.......| |.......| |..$....| |..@d...| ---+-- -- [Porkmantw the Aspirant] St9 Dx8 Co13 In11 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 94% chance Potion drop chance was reduced to 86% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 98% Tool drop chance was reduced to 66% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: javelin (turn 3) The following skill became untrainable if you tried to train it too early: body spells (turn 690) The following skill became untrainable after a while: riding (turn 52206) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 30453) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42195 Monster spawn increase reached its maximum at turn 134439 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6146239 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 42) The monster species that spawned more often: skeletal spider (freq bonus 16) The monster species that spawned more often: evil orange (freq bonus 18) The monster species that spawned more often: moldy defiler (freq bonus 12) The monster species that spawned more often: The King of Hearts (freq bonus 3) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 30) The monster species that spawned more often: divorce jollier (freq bonus 42) The monster species that spawned more often: adult stone dragon (freq bonus 48) The monster species that spawned more often: infallible nonjudicial (freq bonus 4) The monster species that spawned more often: cursed blob (freq bonus 16) The monster species that spawned more often: Gerion (freq bonus 36) The monster species that spawned more often: magpie (freq bonus 66) The monster species that spawned more often: ivory force fungus (freq bonus 8) The monster species that spawned more often: Cluser (freq bonus 10) The monster species that spawned more often: totally bad stalk (freq bonus 6) The monster species that spawned more often: armored bundle girl (freq bonus 6) The monster species that spawned more often: bilingual communally (freq bonus 24) The monster species that spawned more often: psi laser (freq bonus 6) The monster species that spawned more often: prick rat (freq bonus 10) The monster species that spawned more often: atomic turret (freq bonus 30) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 12) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: regard meowing bewail The monster species that never randomly spawned: doh sephirah The monster species that never randomly spawned: Warder Kchief The monster species that never randomly spawned: denryu The monster species that never randomly spawned: ancient naga The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: tremble monster The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 71) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 8) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: frequentation spawn trap (freq bonus 5) Trap randomization happened for 1 in 970 traps Next attribute increase check would have come at turn 3162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1447) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (SEX OCYMISOX) scroll of healing (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of mana (SMOKING KILLS) scroll of phase door (RO MON LIN TEXTILE) scroll of standard id (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of cure (THARR) * scroll of extra healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of greater mana restoration (IN THE CHAPEL WAS AN AID OF ME) Spellbooks spellbook of healing (everlasting) spellbook of knock (mirroring) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.