porkmantwo, neutral male angelic Priest -----------#-- |......{..... |............| |............| +..........d.+ |...........@| -------------- [Porkmantw the Aspirant] St11 Dx10 Co14 In5 Wi16 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: freezopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 78% Monster death drops spawned with only 92% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: healing spells (turn 18) The following skill became untrainable if you tried to train it too early: elemental spells (turn 18) The following skill became untrainable after a while: bare-handed combat (turn 53957) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 61512) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100367 Monster spawn increase reached its maximum at turn 200167 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 445221 The monster class that cannot be genocided was vortex The monster class that was spawned more often: nymph (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: porter tengu (freq bonus 14) The monster species that spawned more often: coquet usably pinned intransitively (freq bonus 14) The monster species that spawned more often: force overemphasized (freq bonus 12) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 12) The monster species that spawned more often: transshipped shelved (freq bonus 28) The monster species that spawned more often: Ozan (freq bonus 6) The monster species that spawned more often: charnel (freq bonus 16) The monster species that spawned more often: multielement turret (freq bonus 30) The monster species that spawned more often: conformity winded (freq bonus 22) The monster species that spawned more often: red balrog (freq bonus 24) The monster species that spawned more often: volt fungus (freq bonus 12) The monster species that spawned more often: Undead Kop (freq bonus 10) The monster species that spawned more often: hectar bomb (freq bonus 16) The monster species that spawned more often: theme ox (freq bonus 24) The monster species that spawned more often: art and craft annoyer (freq bonus 48) The monster species that spawned more often: transshipped shelved (freq bonus 42) The monster species that spawned more often: dim warp patch (freq bonus 30) The monster species that spawned more often: baby mimic (freq bonus 30) The monster species that spawned more often: antivivisectionist hired completer (freq bonus 28) The monster species that spawned more often: blinked concluded (freq bonus 10) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: blazing clearable The monster species that never randomly spawned: TCAo(0>y0}3W The monster species that never randomly spawned: clutched astringent The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: hubby slippy The monster species that never randomly spawned: brown ray The monster species that never randomly spawned: gigantic wraith The monster species that never randomly spawned: triple palpate gloving mutely polloi The monster species that never randomly spawned: unifying extending The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 16) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 20) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 38) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 10) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 18) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 59) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Trap randomization happened for 1 in 630 traps Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Opatos of Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (120) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of healing (NHQDB ENTRY 2376) scroll of mana (BAYARD WENZEL) scroll of phase door (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of standard id (SHIELD IS ON) scroll of cure (ROURARBISAROURBBARIASPHREN) * scroll of extra healing (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of greater mana restoration (PLUS 100 MAGIC MARKER) Spellbooks spellbook of healing (gun-shaped) spellbook of resist sleep (wounded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.