porkmantwo, neutral male angelic Priest ----------- ------ |...............(| -..@.............- |......f................ ----...........`....---- |................| ------------------ [Porkmantw the Aspirant] St12 Dx11 Co12 In6 Wi17 Ch6 PriAngMalNeu S3 Dlvl:1 $3 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 3 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 75 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 81% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 63) The following skill became untrainable if you tried to train it too early: scimitar (turn 308) The following skill became untrainable after a while: knife (turn 22581) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47222) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29796 Monster spawn increase reached its maximum at turn 129997 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1223072 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: sconce otyugh (freq bonus 4) The monster species that spawned more often: beheaded countercurrent (freq bonus 8) The monster species that spawned more often: pyrogen intergovernmental (freq bonus 16) The monster species that spawned more often: black naga (freq bonus 7) The monster species that spawned more often: geochuck (freq bonus 24) The monster species that spawned more often: jourhea (freq bonus 3) The monster species that spawned more often: metallic light (freq bonus 3) The monster species that spawned more often: amusement eagle (freq bonus 6) The monster species that spawned more often: mumbling cloud (freq bonus 9) The monster species that spawned more often: third base xorn (freq bonus 6) The monster species that spawned more often: vampire dazzler (freq bonus 3) The monster species that spawned more often: sexagenarian bray (freq bonus 12) The monster species that spawned more often: tense foreyard (freq bonus 9) The monster species that spawned more often: baby copper dragon (freq bonus 36) The monster species that spawned more often: qualitatively wennish colossally sidelight stray (freq bonus 24) The monster species that spawned more often: depute mechanotheraputic (freq bonus 6) The monster species that spawned more often: floating skull (freq bonus 18) The monster species that spawned more often: freewheeling foldage (freq bonus 2) The monster species that spawned more often: statable salamander equilibrate (freq bonus 6) The monster species that spawned more often: weredraconian (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster species that never randomly spawned: accused registrarship hatrack The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: common pest The monster species that never randomly spawned: old sorcerer The monster species that never randomly spawned: uncle of Carlo Santana The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: cyclical narwhal The monster species that never randomly spawned: inhuman laureating The monster species that never randomly spawned: clicking warp fungus The monster species that never randomly spawned: halcyon divisible frankest The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 40) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 38) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 8) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: force trap (freq bonus 2) Trap randomization happened for 1 in 375 traps Next attribute increase check would have come at turn 2018 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of charging (TIGHT SPANDEX SHIRT) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (TUFFA YUF) scroll of standard id (PENIS MASTURBATION) scroll of cure (OFFLINEHACK GTFO) * scroll of extra healing (UTOR COMPERIO) * scroll of greater mana restoration (STASH EM EXTENDED FINEST MAGIC CHESTS) Spellbooks spellbook of healing (heartwarming) spellbook of light (accursed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.