porkmantwo, neutral male angelic Priest ------- |...... |...@.| |...d.| |...w.| ---+--- [Porkmantw the Aspirant] St8 Dx10 Co13 In6 Wi17 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 163 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 87% Tool drop chance was reduced to 74% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 30) The following skill became untrainable after a while: spirituality (turn 42967) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 33975) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40458 Monster spawn increase reached its maximum at turn 175728 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 283041 The monster class that cannot be genocided was elemental The monster class that was spawned more often: orc (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: parlance demeriting (freq bonus 32) The monster species that spawned more often: dire lion (freq bonus 10) The monster species that spawned more often: estivate outwalking styled (freq bonus 20) The monster species that spawned more often: plasma bomb (freq bonus 4) The monster species that spawned more often: Ludgera's sneaker (freq bonus 4) The monster species that spawned more often: cockatrice (freq bonus 12) The monster species that spawned more often: clock mushroom (freq bonus 24) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 18) The monster species that spawned more often: giant rotting jellyfish (freq bonus 16) The monster species that spawned more often: javold (freq bonus 4) The monster species that spawned more often: dungeon ghoul (freq bonus 24) The monster species that spawned more often: white marketeer (freq bonus 7) The monster species that spawned more often: stone wort (freq bonus 8) The monster species that spawned more often: devitalized cricking (freq bonus 6) The monster species that spawned more often: dildo golem (freq bonus 8) The monster species that spawned more often: Micha (freq bonus 20) The monster species that spawned more often: large fox (freq bonus 10) The monster species that spawned more often: lava warp fungus (freq bonus 18) The monster species that spawned more often: crack abuser (freq bonus 4) The monster species that spawned more often: chanced dolefully (freq bonus 20) The monster trait that was more common: monsters that can be tamed with food (freq bonus 5) The monster trait that was more common: monsters that eat metal (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: medium execute deathtrap congressmen spouter The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: soil guatemalan The monster species that never randomly spawned: abnormal warp fungus The monster species that never randomly spawned: seasonably flashier effable splasher The monster species that never randomly spawned: supervising merchandised The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: depowered growth The monster species that never randomly spawned: aqua turret The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 196) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 191) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 92) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 12) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 15) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 70) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Trap randomization happened for 1 in 558 traps Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Albert Einstein, Homer Simpson and George W. Bush Your deity was Homer Simpson The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (559) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of fire (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mana (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of phase door (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of standard id (LAM EQUENUS) scroll of cure (PERQUE SON ELS MESTRES) * scroll of extra healing (A CERTAIN PEASANT RAILGUN) * scroll of greater mana restoration (WHY IS THERE NO FUCKING PROMPT) Spellbooks spellbook of healing (unseen) spellbook of detect monsters (tan) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.