porkmantwo, neutral male angelic Priest ---------- +....@.... |....d...| ---------- [Porkmantw the Aspirant] St12 Dx12 Co9 In7 Wi15 Ch12 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 98% Implant drop chance was reduced to 96% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 77% Food drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: short sword (turn 38) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 112) The following skill became untrainable after a while: implants (turn 33537) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 36355) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68884 Monster spawn increase reached its maximum at turn 105188 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2453632 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: water hound (freq bonus 2) The monster species that spawned more often: energy vortex (freq bonus 12) The monster species that spawned more often: fife mushroom (freq bonus 8) The monster species that spawned more often: piranha (freq bonus 2) The monster species that spawned more often: lost flying fish (freq bonus 12) The monster species that spawned more often: disgusting mold (freq bonus 9) The monster species that spawned more often: Solar (freq bonus 18) The monster species that spawned more often: giant anteater (freq bonus 12) The monster species that spawned more often: bloodworm (freq bonus 12) The monster species that spawned more often: bluish beetle (freq bonus 12) The monster species that spawned more often: ace of clubs (freq bonus 6) The monster species that spawned more often: pukelman (freq bonus 30) The monster species that spawned more often: plunge talc (freq bonus 30) The monster species that spawned more often: beneficiate weekend (freq bonus 6) The monster species that spawned more often: automatic kitten (freq bonus 18) The monster species that spawned more often: big bot (freq bonus 4) The monster species that spawned more often: bright white warp patch (freq bonus 18) The monster species that spawned more often: insurmountable growth (freq bonus 9) The monster species that spawned more often: suiciding molecularly (freq bonus 27) The monster species that spawned more often: ivory coast star (freq bonus 8) The monster trait that was more common: monsters of tiny size (freq bonus 12) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: leprechaun chairman The monster species that never randomly spawned: tempting noncontinuation The monster species that never randomly spawned: corridor brickiest The monster species that never randomly spawned: ace trainer The monster species that never randomly spawned: giant grey scorpion The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: undead gladiator The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 12) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 71) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 15) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 2) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 5) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 5) Trap randomization happened for 1 in 669 traps Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of root password detection (CHOMASO EMMAI SERBONI EMER) scroll of healing (V RATE RISE BY DISTURB) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of standard id (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of cure (NOUS DEVONS GAGNER NOTRE RACE) * scroll of extra healing (SPARKLING EDWARD CULLEN) * scroll of greater mana restoration (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) Spellbooks spellbook of healing (grass green) spellbook of resist sleep (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.